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authorBrad King <brad.king@kitware.com>2017-05-25 15:26:36 (GMT)
committerBrad King <brad.king@kitware.com>2017-05-25 19:03:03 (GMT)
commit690acadc17263621f5361d48057c6f938e698a58 (patch)
treef82f1104363a018cba98a166acd98988a6c13150 /Source/cm_codecvt.hxx
parentae5f98a5e36da8cf3c75625ffb9a1d34aa2407cb (diff)
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codecvt: Re-implement do_out and do_unshift
The previous implementation assumed that only one byte would be given in the `from` buffer by the caller at a time. This may be true for MSVC but is not for the GNU library on Windows. Re-implement these methods to handle more than one byte per call. Also simplify the state management by keeping all state between calls directly in the `mbstate_t` argument instead of using it to index our own heap-allocated state. Fixes: #16893
Diffstat (limited to 'Source/cm_codecvt.hxx')
-rw-r--r--Source/cm_codecvt.hxx28
1 files changed, 18 insertions, 10 deletions
diff --git a/Source/cm_codecvt.hxx b/Source/cm_codecvt.hxx
index b9b52ec..30c6d54 100644
--- a/Source/cm_codecvt.hxx
+++ b/Source/cm_codecvt.hxx
@@ -6,7 +6,6 @@
#include "cmConfigure.h"
#include <locale>
-#include <vector>
#include <wchar.h>
class codecvt : public std::codecvt<char, char, mbstate_t>
@@ -35,21 +34,30 @@ protected:
int do_encoding() const throw() CM_OVERRIDE;
private:
- typedef struct
+ // The mbstate_t argument to do_out and do_unshift is responsible
+ // for storing state between calls. We cannot control the type
+ // since we want to imbue on standard streams. However, we do
+ // know that it is a trivial type. Define our own type to overlay
+ // on it safely with no alignment requirements.
+ struct State
{
- bool used;
- unsigned char totalBytes;
- unsigned char bytesLeft;
- char bytes[4];
- } State;
+ // Buffer bytes we have consumed from a partial codepoint.
+ char partial[3];
- unsigned int findStateId() const;
+ // Number of bytes we have buffered from a partial codepoint.
+ unsigned char buffered : 4;
+
+ // Size of the current codepoint in bytes.
+ unsigned char size : 4;
+ };
bool m_noconv;
- mutable std::vector<State> m_states;
- mutable unsigned int m_lastState;
#if defined(_WIN32)
unsigned int m_codepage;
+ result Decode(mbstate_t& state, int need, const char*& from_next,
+ char*& to_next, char* to_end) const;
+ result DecodePartial(mbstate_t& state, char*& to_next, char* to_end) const;
+ void BufferPartial(mbstate_t& state, int need, const char*& from_next) const;
#endif
#endif