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authorRobert Maynard <rmaynard@nvidia.com>2022-01-18 15:51:14 (GMT)
committerRobert Maynard <rmaynard@nvidia.com>2022-01-18 20:28:39 (GMT)
commitb2bc3364f0c220f560e4cf09b56b8486d8bfddfe (patch)
treea8f468e34627193f134624dea4c2f01bfef06a08 /Source/cmake.cxx
parent2e1b7e5b9ae879406a2dfedf589343a222b67f00 (diff)
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CMake: `-S` paths preferred over other provided paths
When cmake parses `cmake -S <path> <path>` treat the second path as the build directory. Likwise when invoked with `<path> -S <path>` treat the first path as the build path instead of using the current working directory.
Diffstat (limited to 'Source/cmake.cxx')
-rw-r--r--Source/cmake.cxx54
1 files changed, 26 insertions, 28 deletions
diff --git a/Source/cmake.cxx b/Source/cmake.cxx
index c708eb2..5632c38 100644
--- a/Source/cmake.cxx
+++ b/Source/cmake.cxx
@@ -1456,7 +1456,6 @@ void cmake::SetDirectoriesFromFile(const std::string& arg)
// CMakeLists.txt file.
std::string listPath;
std::string cachePath;
- bool argIsFile = false;
if (cmSystemTools::FileIsDirectory(arg)) {
std::string path = cmSystemTools::CollapseFullPath(arg);
cmSystemTools::ConvertToUnixSlashes(path);
@@ -1469,7 +1468,6 @@ void cmake::SetDirectoriesFromFile(const std::string& arg)
listPath = path;
}
} else if (cmSystemTools::FileExists(arg)) {
- argIsFile = true;
std::string fullPath = cmSystemTools::CollapseFullPath(arg);
std::string name = cmSystemTools::GetFilenameName(fullPath);
name = cmSystemTools::LowerCase(name);
@@ -1485,7 +1483,6 @@ void cmake::SetDirectoriesFromFile(const std::string& arg)
std::string name = cmSystemTools::GetFilenameName(fullPath);
name = cmSystemTools::LowerCase(name);
if (name == "cmakecache.txt"_s || name == "cmakelists.txt"_s) {
- argIsFile = true;
listPath = cmSystemTools::GetFilenamePath(fullPath);
} else {
listPath = fullPath;
@@ -1505,36 +1502,37 @@ void cmake::SetDirectoriesFromFile(const std::string& arg)
}
}
+ bool no_source_tree = this->GetHomeDirectory().empty();
+ bool no_build_tree = this->GetHomeOutputDirectory().empty();
+
// If there is a CMakeLists.txt file, use it as the source tree.
if (!listPath.empty()) {
- this->SetHomeDirectory(listPath);
- if (argIsFile) {
- // Source CMakeLists.txt file given. It was probably dropped
- // onto the executable in a GUI. Default to an in-source build.
+ // When invoked with a path that points to an existing CMakeCache
+ // This function is called multiple times with the same path
+ if (no_source_tree && no_build_tree) {
+ this->SetHomeDirectory(listPath);
+
+ std::string cwd = cmSystemTools::GetCurrentWorkingDirectory();
+ this->SetHomeOutputDirectory(cwd);
+ } else if (no_source_tree) {
+ this->SetHomeDirectory(listPath);
+ } else if (no_build_tree) {
this->SetHomeOutputDirectory(listPath);
- } else {
- // Source directory given on command line. Use current working
- // directory as build tree if -B hasn't been given already
- if (this->GetHomeOutputDirectory().empty()) {
- std::string cwd = cmSystemTools::GetCurrentWorkingDirectory();
- this->SetHomeOutputDirectory(cwd);
- }
}
- return;
- }
-
- if (this->GetHomeDirectory().empty()) {
- // We didn't find a CMakeLists.txt and it wasn't specified
- // with -S. Assume it is the path to the source tree
- std::string full = cmSystemTools::CollapseFullPath(arg);
- this->SetHomeDirectory(full);
- }
- if (this->GetHomeOutputDirectory().empty()) {
- // We didn't find a CMakeCache.txt and it wasn't specified
- // with -B. Assume the current working directory as the build tree.
- std::string cwd = cmSystemTools::GetCurrentWorkingDirectory();
- this->SetHomeOutputDirectory(cwd);
+ } else {
+ if (no_source_tree) {
+ // We didn't find a CMakeLists.txt and it wasn't specified
+ // with -S. Assume it is the path to the source tree
+ std::string full = cmSystemTools::CollapseFullPath(arg);
+ this->SetHomeDirectory(full);
+ }
+ if (no_build_tree) {
+ // We didn't find a CMakeCache.txt and it wasn't specified
+ // with -B. Assume the current working directory as the build tree.
+ std::string cwd = cmSystemTools::GetCurrentWorkingDirectory();
+ this->SetHomeOutputDirectory(cwd);
+ }
}
}