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author | Andy Cedilnik <andy.cedilnik@kitware.com> | 2006-03-16 16:01:05 (GMT) |
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committer | Andy Cedilnik <andy.cedilnik@kitware.com> | 2006-03-16 16:01:05 (GMT) |
commit | f483e48d2a2f3361dcf3c60096bbfe9975f90ddf (patch) | |
tree | 2909a53a3efb79bf633ba0be2fa93d7c7b68181f /Source/kwsys/DynamicLoader.hxx.in | |
parent | 4102949bf95eee1ce88544fafdf80439aece85b2 (diff) | |
download | CMake-f483e48d2a2f3361dcf3c60096bbfe9975f90ddf.zip CMake-f483e48d2a2f3361dcf3c60096bbfe9975f90ddf.tar.gz CMake-f483e48d2a2f3361dcf3c60096bbfe9975f90ddf.tar.bz2 |
ENH: Cleanup DynamicLoader so that the symbols have more consistent names, start using dynamic loader from kwsys in CMake
Diffstat (limited to 'Source/kwsys/DynamicLoader.hxx.in')
-rw-r--r-- | Source/kwsys/DynamicLoader.hxx.in | 81 |
1 files changed, 33 insertions, 48 deletions
diff --git a/Source/kwsys/DynamicLoader.hxx.in b/Source/kwsys/DynamicLoader.hxx.in index ee6eebe..29d213e 100644 --- a/Source/kwsys/DynamicLoader.hxx.in +++ b/Source/kwsys/DynamicLoader.hxx.in @@ -16,46 +16,8 @@ #include <@KWSYS_NAMESPACE@/Configure.h> -// Ugly stuff for library handles -// They are different on several different OS's -#if defined(__hpux) - #include <dl.h> -namespace @KWSYS_NAMESPACE@ -{ - typedef shl_t LibHandle; -} // namespace @KWSYS_NAMESPACE@ -#elif defined(_WIN32) - #include <windows.h> -namespace @KWSYS_NAMESPACE@ -{ - typedef HMODULE LibHandle; -} // namespace @KWSYS_NAMESPACE@ -#elif defined(__APPLE__) - #include <AvailabilityMacros.h> - #if MAC_OS_X_VERSION_MIN_REQUIRED < 1030 - #include <mach-o/dyld.h> -namespace @KWSYS_NAMESPACE@ -{ - typedef NSModule LibHandle; -} // namespace @KWSYS_NAMESPACE@ - #else namespace @KWSYS_NAMESPACE@ { - typedef void* LibHandle; -} // namespace @KWSYS_NAMESPACE@ - #endif -#else -namespace @KWSYS_NAMESPACE@ -{ - typedef void* LibHandle; -} // namespace @KWSYS_NAMESPACE@ -#endif - -namespace @KWSYS_NAMESPACE@ -{ -// Return type from DynamicLoader::GetSymbolAddress. -typedef void (*DynamicLoaderFunction)(); - /** \class DynamicLoader * \brief Portable loading of dynamic libraries or dll's. * @@ -66,31 +28,54 @@ typedef void (*DynamicLoaderFunction)(); * operating systems * * \warning dlopen on *nix system works the following way: - * If filename contains a slash ("/"), then it is interpreted as a (relative or absolute) - * pathname. Otherwise, the dynamic linker searches for the library as follows : - * see ld.so(8) for further details): - * Whereas this distinction does not exist on Win32. Therefore ideally you should be doing - * full path to garantee to have a consistent way of dealing with dynamic loading of shared - * library. + * If filename contains a slash ("/"), then it is interpreted as a (relative + * or absolute) pathname. Otherwise, the dynamic linker searches for the + * library as follows : see ld.so(8) for further details): + * Whereas this distinction does not exist on Win32. Therefore ideally you + * should be doing full path to garantee to have a consistent way of dealing + * with dynamic loading of shared library. */ class @KWSYS_NAMESPACE@_EXPORT DynamicLoader { public: +// Ugly stuff for library handles +// They are different on several different OS's +#if defined(__hpux) + #include <dl.h> + typedef shl_t LibraryHandle; +#elif defined(_WIN32) + #include <windows.h> + typedef HMODULE LibraryHandle; +#elif defined(__APPLE__) + #include <AvailabilityMacros.h> + #if MAC_OS_X_VERSION_MIN_REQUIRED < 1030 + #include <mach-o/dyld.h> + typedef NSModule LibraryHandle; + #else + typedef void* LibraryHandle; + #endif +#else + typedef void* LibraryHandle; +#endif + + // Return type from DynamicLoader::GetSymbolAddress. + typedef void (*SymbolPointer)(); + DynamicLoader(); ~DynamicLoader(); /** Load a dynamic library into the current process. - * The returned LibHandle can be used to access the symbols in the + * The returned LibraryHandle can be used to access the symbols in the * library. */ - static LibHandle OpenLibrary(const char*); + static LibraryHandle OpenLibrary(const char*); /** Attempt to detach a dynamic library from the * process. A value of true is returned if it is sucessful. */ - static int CloseLibrary(LibHandle); + static int CloseLibrary(LibraryHandle); /** Find the address of the symbol in the given library. */ - static DynamicLoaderFunction GetSymbolAddress(LibHandle, const char*); + static SymbolPointer GetSymbolAddress(LibraryHandle, const char*); /** Return the library prefix for the given architecture */ static const char* LibPrefix(); |