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author | Robert Maynard <robert.maynard@kitware.com> | 2018-01-18 21:05:59 (GMT) |
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committer | Robert Maynard <robert.maynard@kitware.com> | 2018-01-30 14:14:02 (GMT) |
commit | fa583869f7e75cdc4c7499f0dbfab2cdac5061bd (patch) | |
tree | 325e7e091628ed0e901a800d2ceb5f99cf7a299a /Source | |
parent | 142938225e572d846c956f9b1f54d24a960379ab (diff) | |
download | CMake-fa583869f7e75cdc4c7499f0dbfab2cdac5061bd.zip CMake-fa583869f7e75cdc4c7499f0dbfab2cdac5061bd.tar.gz CMake-fa583869f7e75cdc4c7499f0dbfab2cdac5061bd.tar.bz2 |
CUDA: Use MSVC default pattern for naming object files
The default that CUDA uses causes failures when you try to embed
CUDA obj's into another target.
Diffstat (limited to 'Source')
-rw-r--r-- | Source/cmVisualStudio10TargetGenerator.cxx | 17 |
1 files changed, 14 insertions, 3 deletions
diff --git a/Source/cmVisualStudio10TargetGenerator.cxx b/Source/cmVisualStudio10TargetGenerator.cxx index e15e833..7840e1f 100644 --- a/Source/cmVisualStudio10TargetGenerator.cxx +++ b/Source/cmVisualStudio10TargetGenerator.cxx @@ -2078,9 +2078,15 @@ bool cmVisualStudio10TargetGenerator::OutputSourceSpecificFlags( (*this->BuildFileStream) << firstString; firstString = ""; hasFlags = true; - this->WriteString("<ObjectFileName>", 3); - (*this->BuildFileStream) << "$(IntDir)/" << objectName - << "</ObjectFileName>\n"; + if (lang == "CUDA") { + this->WriteString("<CompileOut>", 3); + (*this->BuildFileStream) << "$(IntDir)/" << objectName + << "</CompileOut>\n"; + } else { + this->WriteString("<ObjectFileName>", 3); + (*this->BuildFileStream) << "$(IntDir)/" << objectName + << "</ObjectFileName>\n"; + } } for (std::string const& config : this->Configurations) { std::string configUpper = cmSystemTools::UpperCase(config); @@ -2688,6 +2694,11 @@ bool cmVisualStudio10TargetGenerator::ComputeCudaOptions( cudaOptions.AddFlag("GPUDebugInfo", "false"); } + // The extension on object libraries the CUDA gives isn't + // consistent with how MSVC generates object libraries for C+, so set + // the default to not have any extension + cudaOptions.AddFlag("CompileOut", "$(IntDir)%(Filename).obj"); + bool notPtx = true; if (this->GeneratorTarget->GetPropertyAsBool("CUDA_SEPARABLE_COMPILATION")) { cudaOptions.AddFlag("GenerateRelocatableDeviceCode", "true"); |