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author | Cristian Adam <cristian.adam@gmail.com> | 2019-12-07 14:01:06 (GMT) |
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committer | Cristian Adam <cristian.adam@gmail.com> | 2019-12-07 14:44:31 (GMT) |
commit | 5ae07e7166c6cb7eada2a2d171d216039d977058 (patch) | |
tree | f6b4f32c15d1aae24a8b8a2fd6ec105287cf64dd /Source | |
parent | f742f7ac1f213531da07e56582b533114fe4b864 (diff) | |
download | CMake-5ae07e7166c6cb7eada2a2d171d216039d977058.zip CMake-5ae07e7166c6cb7eada2a2d171d216039d977058.tar.gz CMake-5ae07e7166c6cb7eada2a2d171d216039d977058.tar.bz2 |
Unity: Generic source file handling for all generators
Diffstat (limited to 'Source')
-rw-r--r-- | Source/cmLocalGenerator.cxx | 7 | ||||
-rw-r--r-- | Source/cmVisualStudio10TargetGenerator.cxx | 2 |
2 files changed, 2 insertions, 7 deletions
diff --git a/Source/cmLocalGenerator.cxx b/Source/cmLocalGenerator.cxx index 923d2a5..b211c34 100644 --- a/Source/cmLocalGenerator.cxx +++ b/Source/cmLocalGenerator.cxx @@ -2519,12 +2519,7 @@ void cmLocalGenerator::AddUnityBuild(cmGeneratorTarget* target) for (; begin != end; ++begin) { cmSourceFile* sf = filtered_sources[begin]; - // Only in Visual Studio generator we keep the source files - // for explicit processing. - if (!this->GetGlobalGenerator()->IsMultiConfig() || - this->GetGlobalGenerator()->IsXcode()) { - target->AddSourceFileToUnityBatch(sf->ResolveFullPath()); - } + target->AddSourceFileToUnityBatch(sf->ResolveFullPath()); sf->SetProperty("UNITY_SOURCE_FILE", filename.c_str()); if (beforeInclude) { diff --git a/Source/cmVisualStudio10TargetGenerator.cxx b/Source/cmVisualStudio10TargetGenerator.cxx index 94b6495..5c0b881 100644 --- a/Source/cmVisualStudio10TargetGenerator.cxx +++ b/Source/cmVisualStudio10TargetGenerator.cxx @@ -2141,7 +2141,6 @@ void cmVisualStudio10TargetGenerator::WriteAllSources(Elem& e0) this->WriteExtraSource(e1, si.Source); break; case cmGeneratorTarget::SourceKindHeader: - case cmGeneratorTarget::SourceKindUnityBatched: this->WriteHeaderSource(e1, si.Source); break; case cmGeneratorTarget::SourceKindIDL: @@ -2153,6 +2152,7 @@ void cmVisualStudio10TargetGenerator::WriteAllSources(Elem& e0) case cmGeneratorTarget::SourceKindModuleDefinition: tool = "None"; break; + case cmGeneratorTarget::SourceKindUnityBatched: case cmGeneratorTarget::SourceKindObjectSource: { const std::string& lang = si.Source->GetLanguage(); if (lang == "C" || lang == "CXX") { |