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author | Brad King <brad.king@kitware.com> | 2013-11-13 21:01:20 (GMT) |
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committer | Brad King <brad.king@kitware.com> | 2013-11-15 19:38:18 (GMT) |
commit | bca67c710f21cdea70c9b23fe927c87135ee81d9 (patch) | |
tree | a661bbd7b31601f890ffbc7110bb242c92e1d8b5 /Source | |
parent | 05923172f94d804dfba33957aa08ac88cc5cd0bd (diff) | |
download | CMake-bca67c710f21cdea70c9b23fe927c87135ee81d9.zip CMake-bca67c710f21cdea70c9b23fe927c87135ee81d9.tar.gz CMake-bca67c710f21cdea70c9b23fe927c87135ee81d9.tar.bz2 |
build_command: Return a "cmake --build" command-line
Re-implement the build_command() command to use "cmake --build" instead
of generating a native build tool invocation directly. This command
will internally invoke the proper native build tool.
This avoids requiring cmGlobalGenerator::GenerateBuildCommand to produce
a string so that it can be later refactored to produce a vector with no
quoting or escaping. It will also allow us to later teach CMake to
delay the decision about which build tool to invoke until after the
project build system is generated to disk. For example, on Visual
Studio 10 and above the preferred command-line tool is MSBuild, but we
need to fall back to devenv if the .sln has Intel Fortran .vfproj files.
Diffstat (limited to 'Source')
-rw-r--r-- | Source/cmBuildCommand.cxx | 33 |
1 files changed, 8 insertions, 25 deletions
diff --git a/Source/cmBuildCommand.cxx b/Source/cmBuildCommand.cxx index b6e2569..c06b8ad 100644 --- a/Source/cmBuildCommand.cxx +++ b/Source/cmBuildCommand.cxx @@ -85,18 +85,7 @@ bool cmBuildCommand } } - const char* makeprogram - = this->Makefile->GetDefinition("CMAKE_MAKE_PROGRAM"); - if(!makeprogram) - { - this->Makefile->IssueMessage( - cmake::FATAL_ERROR, - "build_command() requires CMAKE_MAKE_PROGRAM to be defined. " - "Call project() or enable_language() first."); - return true; - } - - // If null/empty CONFIGURATION argument, GenerateBuildCommand uses 'Debug' + // If null/empty CONFIGURATION argument, cmake --build uses 'Debug' // in the currently implemented multi-configuration global generators... // so we put this code here to end up with the same default configuration // as the original 2-arg build_command signature: @@ -110,19 +99,15 @@ bool cmBuildCommand configuration = "Release"; } - // If null/empty PROJECT_NAME argument, use the Makefile's project name: - // - if(!project_name || !*project_name) + if(project_name && *project_name) { - project_name = this->Makefile->GetProjectName(); + this->Makefile->IssueMessage(cmake::AUTHOR_WARNING, + "Ignoring PROJECT_NAME option because it has no effect."); } - // If null/empty TARGET argument, GenerateBuildCommand omits any mention - // of a target name on the build command line... - // std::string makecommand = this->Makefile->GetLocalGenerator() - ->GetGlobalGenerator()->GenerateBuildCommand - (makeprogram, project_name, 0, 0, target, configuration, true, false); + ->GetGlobalGenerator()->GenerateCMakeBuildCommand(target, configuration, + 0, true); this->Makefile->AddDefinition(variable, makecommand.c_str()); @@ -142,7 +127,6 @@ bool cmBuildCommand const char* define = args[0].c_str(); const char* cacheValue = this->Makefile->GetDefinition(define); - std::string makeprogram = args[1]; std::string configType = "Release"; const char* cfg = getenv("CMAKE_CONFIG_TYPE"); @@ -152,9 +136,8 @@ bool cmBuildCommand } std::string makecommand = this->Makefile->GetLocalGenerator() - ->GetGlobalGenerator()->GenerateBuildCommand - (makeprogram.c_str(), this->Makefile->GetProjectName(), 0, 0, - 0, configType.c_str(), true, false); + ->GetGlobalGenerator()->GenerateCMakeBuildCommand(0, configType.c_str(), + 0, true); if(cacheValue) { |