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author | Brad King <brad.king@kitware.com> | 2024-02-02 12:50:49 (GMT) |
---|---|---|
committer | Brad King <brad.king@kitware.com> | 2024-02-02 14:39:13 (GMT) |
commit | df08c37a42379cc73dc2dd610a5b87573b24d12e (patch) | |
tree | 080e08c6cc75fcabbef5708708956024a1caa6f3 /Source | |
parent | 004c3c3986b0df2272ae2c00a634159425b576ae (diff) | |
download | CMake-df08c37a42379cc73dc2dd610a5b87573b24d12e.zip CMake-df08c37a42379cc73dc2dd610a5b87573b24d12e.tar.gz CMake-df08c37a42379cc73dc2dd610a5b87573b24d12e.tar.bz2 |
cmGlobalGenerator: Add unity/pch sources after computing compile features
Sources that will be scanned for C++ module dependencies need to be
excluded from unity builds. We need to compute compile features in
order to know which sources will be scanned. Unity build and PCH
sources can be added afterward without changing the compile features.
This re-implements commit 76b5383123 (cmGlobalGenerator: add unity
sources after computing target compile features, 2024-01-01,
v3.28.2~17^2~1) using a simpler approach that also preserves support for
PCH with Unity builds.
Issue: #25650
Co-authored-by: Ben Boeckel <ben.boeckel@kitware.com>
Diffstat (limited to 'Source')
-rw-r--r-- | Source/cmGlobalGenerator.cxx | 19 | ||||
-rw-r--r-- | Source/cmGlobalGenerator.h | 1 |
2 files changed, 15 insertions, 5 deletions
diff --git a/Source/cmGlobalGenerator.cxx b/Source/cmGlobalGenerator.cxx index c2b972d..493d32d 100644 --- a/Source/cmGlobalGenerator.cxx +++ b/Source/cmGlobalGenerator.cxx @@ -1543,10 +1543,7 @@ bool cmGlobalGenerator::Compute() // so create the map from project name to vector of local generators this->FillProjectMap(); - // Add automatically generated sources (e.g. unity build). - if (!this->AddAutomaticSources()) { - return false; - } + this->CreateFileGenerateOutputs(); // Iterate through all targets and add verification targets for header sets if (!this->AddHeaderSetVerification()) { @@ -1587,6 +1584,14 @@ bool cmGlobalGenerator::Compute() } } + // Add automatically generated sources (e.g. unity build). + // Add unity sources after computing compile features. Unity sources do + // not change the set of languages or features, but we need to know them + // to filter out sources that are scanned for C++ module dependencies. + if (!this->AddAutomaticSources()) { + return false; + } + for (const auto& localGen : this->LocalGenerators) { cmMakefile* mf = localGen->GetMakefile(); for (const auto& g : mf->GetInstallGenerators()) { @@ -1853,11 +1858,15 @@ bool cmGlobalGenerator::AddHeaderSetVerification() return true; } -bool cmGlobalGenerator::AddAutomaticSources() +void cmGlobalGenerator::CreateFileGenerateOutputs() { for (const auto& lg : this->LocalGenerators) { lg->CreateEvaluationFileOutputs(); } +} + +bool cmGlobalGenerator::AddAutomaticSources() +{ for (const auto& lg : this->LocalGenerators) { for (const auto& gt : lg->GetGeneratorTargets()) { if (!gt->CanCompileSources()) { diff --git a/Source/cmGlobalGenerator.h b/Source/cmGlobalGenerator.h index aa54f69..bc80547 100644 --- a/Source/cmGlobalGenerator.h +++ b/Source/cmGlobalGenerator.h @@ -676,6 +676,7 @@ protected: bool AddHeaderSetVerification(); + void CreateFileGenerateOutputs(); bool AddAutomaticSources(); std::string SelectMakeProgram(const std::string& makeProgram, |