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author | Brad King <brad.king@kitware.com> | 2007-02-08 21:18:21 (GMT) |
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committer | Brad King <brad.king@kitware.com> | 2007-02-08 21:18:21 (GMT) |
commit | 83466bf12eb2dfb51aa2ed49478e543db2530c97 (patch) | |
tree | 26abf7b787554937d175cedee5fb93041271504c /Tests/PrecompiledHeader/CMakeLists.txt | |
parent | 7fb573d437b300c15ee7d1fc6d1ef6fa077339e4 (diff) | |
download | CMake-83466bf12eb2dfb51aa2ed49478e543db2530c97.zip CMake-83466bf12eb2dfb51aa2ed49478e543db2530c97.tar.gz CMake-83466bf12eb2dfb51aa2ed49478e543db2530c97.tar.bz2 |
ENH: Added PrecompiledHeader test for MSVC compilers.
Diffstat (limited to 'Tests/PrecompiledHeader/CMakeLists.txt')
-rw-r--r-- | Tests/PrecompiledHeader/CMakeLists.txt | 61 |
1 files changed, 61 insertions, 0 deletions
diff --git a/Tests/PrecompiledHeader/CMakeLists.txt b/Tests/PrecompiledHeader/CMakeLists.txt new file mode 100644 index 0000000..ac0e515 --- /dev/null +++ b/Tests/PrecompiledHeader/CMakeLists.txt @@ -0,0 +1,61 @@ +PROJECT(PrecompiledHeader C) + +# Make sure the proper compiler is in use. +IF(NOT MSVC) + MESSAGE(FATAL_ERROR "The PrecompiledHeader test works only with MSVC") +ENDIF(NOT MSVC) + +# Compute a custom name for the precompiled header. +IF(CMAKE_CONFIGURATION_TYPES) + SET(PCH_DIR "${CMAKE_CURRENT_BINARY_DIR}/PCH/${CMAKE_CFG_INTDIR}") +ELSE(CMAKE_CONFIGURATION_TYPES) + SET(PCH_DIR "${CMAKE_CURRENT_BINARY_DIR}/PCH") +ENDIF(CMAKE_CONFIGURATION_TYPES) +FILE(MAKE_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/PCH) + +# Choose between an explicit include path and using /I during +# precompilation. The /I form is provided as an example. In practice +# the include path form would be used. +SET(PCH_USE_INCLUDE_DIR 1) +IF(PCH_USE_INCLUDE_DIR) + INCLUDE_DIRECTORIES(${CMAKE_CURRENT_SOURCE_DIR}/include) +ELSE(PCH_USE_INCLUDE_DIR) + SET(PCH_INCLUDE_DIR "\"/I${CMAKE_CURRENT_SOURCE_DIR}/include\"") +ENDIF(PCH_USE_INCLUDE_DIR) + +# The VS6 IDE does not support renaming .pch files so we cannot use a +# separate target. +IF(NOT "${CMAKE_GENERATOR}" MATCHES "Visual Studio 6") + SET(PCH_USE_TARGET 1) +ENDIF(NOT "${CMAKE_GENERATOR}" MATCHES "Visual Studio 6") + +# Create a target that will use a precompiled header. +SET(foo_SRCS foo1.c foo2.c) +IF(PCH_USE_TARGET) + ADD_EXECUTABLE(foo ${foo_SRCS}) + + # Create a target to precompile the header for the executable. + ADD_LIBRARY(foo_precompile foo_precompile.c include/foo_precompiled.h) + SET_TARGET_PROPERTIES(foo_precompile PROPERTIES OUTPUT_NAME foo) + ADD_DEPENDENCIES(foo foo_precompile) + + SET(PCH_TARGETS foo foo_precompile) + SET(PCH_FILE "\"/Fp${PCH_DIR}/foo_precompiled.pch\"") +ELSE(PCH_USE_TARGET) + # Put the precompiled header source directly in the target. + ADD_EXECUTABLE(foo foo_precompile.c ${foo_SRCS}) + SET(PCH_TARGETS foo) +ENDIF(PCH_USE_TARGET) + +# Setup flags on the two targets to create and use the precompiled header. +SET_TARGET_PROPERTIES(${PCH_TARGETS} PROPERTIES COMPILE_FLAGS + "/Yufoo_precompiled.h /FIfoo_precompiled.h ${PCH_FILE}") +SET_SOURCE_FILES_PROPERTIES(foo_precompile.c PROPERTIES COMPILE_FLAGS + "/Ycfoo_precompiled.h ${PCH_INCLUDE_DIR}") + +# Make sure the object files rebuild when their precompiled header has changed. +# The VS IDE takes care of this automatically. +IF("${CMAKE_GENERATOR}" MATCHES "Makefile") + SET_SOURCE_FILES_PROPERTIES(${foo_SRCS} PROPERTIES + OBJECT_DEPENDS "${PCH_DIR}/foo_precompiled.pch") +ENDIF("${CMAKE_GENERATOR}" MATCHES "Makefile") |