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author | Brad King <brad.king@kitware.com> | 2021-10-19 15:28:40 (GMT) |
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committer | Brad King <brad.king@kitware.com> | 2021-10-19 15:50:07 (GMT) |
commit | 71f15be957b1a4fc37edbfd70809c759e92227a2 (patch) | |
tree | ed1e0be02e4f8b4bc8c576494ee43166ab2bddb5 /Tests/RunCMake/VS10Project/UnityBuildPCH-build-check.cmake | |
parent | 7fcc35c676b46fc30cb67425bfc72c7de040d6bf (diff) | |
download | CMake-71f15be957b1a4fc37edbfd70809c759e92227a2.zip CMake-71f15be957b1a4fc37edbfd70809c759e92227a2.tar.gz CMake-71f15be957b1a4fc37edbfd70809c759e92227a2.tar.bz2 |
VS: Fix compilation of single source with PCH in Unity Build
Sources that are part of a unity build are normally not compiled
individually. However, the VS IDE allows a single source to be
compiled. This can also be achieved on the command line:
msbuild my.vcxproj ... -t:ClCompile -p:SelectedFiles=<src>
where `<src>` is the path in the vcxproj `ClCompile` entry.
In a target with precompiled headers, the source needs PCH settings to
support individual compilation even if the normal unity build does not.
Diffstat (limited to 'Tests/RunCMake/VS10Project/UnityBuildPCH-build-check.cmake')
-rw-r--r-- | Tests/RunCMake/VS10Project/UnityBuildPCH-build-check.cmake | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/Tests/RunCMake/VS10Project/UnityBuildPCH-build-check.cmake b/Tests/RunCMake/VS10Project/UnityBuildPCH-build-check.cmake new file mode 100644 index 0000000..9043bb7 --- /dev/null +++ b/Tests/RunCMake/VS10Project/UnityBuildPCH-build-check.cmake @@ -0,0 +1,10 @@ +set(obj "${RunCMake_TEST_BINARY_DIR}/UnityBuildPCH.dir/Debug/UnityBuildPCH.obj") +if(NOT EXISTS "${obj}") + set(RunCMake_TEST_FAILED "Expected object file does not exist:\n ${obj}") + return() +endif() +set(lib "${RunCMake_TEST_BINARY_DIR}/Debug/UnityBuildPCH.lib") +if(EXISTS "${lib}") + set(RunCMake_TEST_FAILED "Unexpected library file exists:\n ${lib}") + return() +endif() |