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author | Jeremiah van Oosten <jpvanoosten@hotmail.com> | 2021-01-05 09:58:11 (GMT) |
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committer | Jeremiah van Oosten <jpvanoosten@hotmail.com> | 2021-01-05 16:07:01 (GMT) |
commit | 67775aaf5b836c728dc8ee4bb9f0cbf2ca110411 (patch) | |
tree | 939e115e0c1bf3e5592a79479f1647bf9d3348da /Tests/VSWinStorePhone/CMakeLists.txt | |
parent | 764ce15ffbe232347a41e40509a2e485bae226f6 (diff) | |
download | CMake-67775aaf5b836c728dc8ee4bb9f0cbf2ca110411.zip CMake-67775aaf5b836c728dc8ee4bb9f0cbf2ca110411.tar.gz CMake-67775aaf5b836c728dc8ee4bb9f0cbf2ca110411.tar.bz2 |
VS: Add genex support to VS_SHADER_FLAGS
Diffstat (limited to 'Tests/VSWinStorePhone/CMakeLists.txt')
-rw-r--r-- | Tests/VSWinStorePhone/CMakeLists.txt | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Tests/VSWinStorePhone/CMakeLists.txt b/Tests/VSWinStorePhone/CMakeLists.txt index 56e4c1d..edd4330 100644 --- a/Tests/VSWinStorePhone/CMakeLists.txt +++ b/Tests/VSWinStorePhone/CMakeLists.txt @@ -119,13 +119,13 @@ set_property(SOURCE ${RELEASE_CONTENT_FILES} PROPERTY set_property(SOURCE ${PIXELSHADER_FILES} PROPERTY VS_SHADER_TYPE Pixel) set_property(SOURCE ${PIXELSHADER_FILES} PROPERTY VS_SHADER_ENTRYPOINT mainPS) set_property(SOURCE ${PIXELSHADER_FILES} PROPERTY VS_SHADER_MODEL 4.0_level_9_3) -set_property(SOURCE ${PIXELSHADER_FILES} PROPERTY VS_SHADER_FLAGS "/DFLAGS_ADDED") +set_property(SOURCE ${PIXELSHADER_FILES} PROPERTY VS_SHADER_FLAGS $<1:/DFLAGS_ADDED>) set_property(SOURCE ${PIXELSHADER_FILES} PROPERTY VS_SHADER_OUTPUT_HEADER_FILE "$(OutDir)%(Filename).h") set_property(SOURCE ${VERTEXSHADER_FILES} PROPERTY VS_SHADER_TYPE Vertex) set_property(SOURCE ${VERTEXSHADER_FILES} PROPERTY VS_SHADER_ENTRYPOINT mainVS) set_property(SOURCE ${VERTEXSHADER_FILES} PROPERTY VS_SHADER_MODEL 4.0_level_9_3) -set_property(SOURCE ${VERTEXSHADER_FILES} PROPERTY VS_SHADER_FLAGS "/DFLAGS_ADDED") +set_property(SOURCE ${VERTEXSHADER_FILES} PROPERTY VS_SHADER_FLAGS $<1:/DFLAGS_ADDED>) set_property(SOURCE ${VERTEXSHADER_FILES} PROPERTY VS_SHADER_OUTPUT_HEADER_FILE "$(OutDir)%(Filename).h") set_property(SOURCE ${VERTEXSHADER_FILES} PROPERTY VS_SETTINGS "$<$<CONFIG:DEBUG>:SourceProperty1=SourceProperty1Value>") |