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authorGilles Khouzam <gillesk@microsoft.com>2014-08-28 13:53:24 (GMT)
committerBrad King <brad.king@kitware.com>2014-09-02 14:17:03 (GMT)
commit39fefde25d49b92d8b03eaf13c1b39478e053140 (patch)
treea1925ec988526102f94e97f5f3aecc1f95530a20 /Tests/VSWinStorePhone/Direct3DApp1/Direct3DApp1.h
parent89da84657a250b1a1510f49180abc886148facd0 (diff)
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VS: Add test case for Windows Phone and Windows Store
Add tests to build for each version of each system when the corresponding tools are available.
Diffstat (limited to 'Tests/VSWinStorePhone/Direct3DApp1/Direct3DApp1.h')
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diff --git a/Tests/VSWinStorePhone/Direct3DApp1/Direct3DApp1.h b/Tests/VSWinStorePhone/Direct3DApp1/Direct3DApp1.h
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+++ b/Tests/VSWinStorePhone/Direct3DApp1/Direct3DApp1.h
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+#pragma once
+
+#include "pch.h"
+#include "CubeRenderer.h"
+
+ref class Direct3DApp1 sealed : public Windows::ApplicationModel::Core::IFrameworkView
+{
+public:
+ Direct3DApp1();
+
+ // IFrameworkView Methods.
+ virtual void Initialize(Windows::ApplicationModel::Core::CoreApplicationView^ applicationView);
+ virtual void SetWindow(Windows::UI::Core::CoreWindow^ window);
+ virtual void Load(Platform::String^ entryPoint);
+ virtual void Run();
+ virtual void Uninitialize();
+
+protected:
+ // Event Handlers.
+ void OnWindowSizeChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::WindowSizeChangedEventArgs^ args);
+ void OnLogicalDpiChanged(Platform::Object^ sender);
+ void OnActivated(Windows::ApplicationModel::Core::CoreApplicationView^ applicationView, Windows::ApplicationModel::Activation::IActivatedEventArgs^ args);
+ void OnSuspending(Platform::Object^ sender, Windows::ApplicationModel::SuspendingEventArgs^ args);
+ void OnResuming(Platform::Object^ sender, Platform::Object^ args);
+ void OnWindowClosed(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::CoreWindowEventArgs^ args);
+ void OnVisibilityChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::VisibilityChangedEventArgs^ args);
+ void OnPointerPressed(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
+ void OnPointerMoved(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
+
+private:
+ CubeRenderer^ m_renderer;
+ bool m_windowClosed;
+ bool m_windowVisible;
+};
+
+ref class Direct3DApplicationSource sealed : Windows::ApplicationModel::Core::IFrameworkViewSource
+{
+public:
+ virtual Windows::ApplicationModel::Core::IFrameworkView^ CreateView();
+};