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authorKitware Robot <kwrobot@kitware.com>2016-05-16 14:34:04 (GMT)
committerBrad King <brad.king@kitware.com>2016-05-16 20:05:19 (GMT)
commitd9fd2f5402eeaa345691313658e02b51038f570b (patch)
treedca71b9a7e267f4c6300da3eb770415381726785 /Tests/VSWinStorePhone/Direct3DApp1/Direct3DBase.h
parent82df6deaafb36cbbfd450202bb20b320f637751a (diff)
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Revise C++ coding style using clang-format
Run the `Utilities/Scripts/clang-format.bash` script to update all our C++ code to a new style defined by `.clang-format`. Use `clang-format` version 3.8. * If you reached this commit for a line in `git blame`, re-run the blame operation starting at the parent of this commit to see older history for the content. * See the parent commit for instructions to rebase a change across this style transition commit.
Diffstat (limited to 'Tests/VSWinStorePhone/Direct3DApp1/Direct3DBase.h')
-rw-r--r--Tests/VSWinStorePhone/Direct3DApp1/Direct3DBase.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/Tests/VSWinStorePhone/Direct3DApp1/Direct3DBase.h b/Tests/VSWinStorePhone/Direct3DApp1/Direct3DBase.h
index bba9f16..f373f00 100644
--- a/Tests/VSWinStorePhone/Direct3DApp1/Direct3DBase.h
+++ b/Tests/VSWinStorePhone/Direct3DApp1/Direct3DBase.h
@@ -5,11 +5,10 @@
// Helper class that initializes DirectX APIs for 3D rendering.
ref class Direct3DBase abstract
{
-internal:
- Direct3DBase();
+ internal : Direct3DBase();
public:
- virtual void Initialize(Windows::UI::Core::CoreWindow^ window);
+ virtual void Initialize(Windows::UI::Core::CoreWindow ^ window);
virtual void HandleDeviceLost();
virtual void CreateDeviceResources();
virtual void CreateWindowSizeDependentResources();
@@ -19,7 +18,8 @@ public:
virtual void Present();
virtual float ConvertDipsToPixels(float dips);
-protected private:
+protected
+private:
// Direct3D Objects.
Microsoft::WRL::ComPtr<ID3D11Device1> m_d3dDevice;
Microsoft::WRL::ComPtr<ID3D11DeviceContext1> m_d3dContext;