diff options
author | Kitware Robot <kwrobot@kitware.com> | 2016-05-16 14:34:04 (GMT) |
---|---|---|
committer | Brad King <brad.king@kitware.com> | 2016-05-16 20:05:19 (GMT) |
commit | d9fd2f5402eeaa345691313658e02b51038f570b (patch) | |
tree | dca71b9a7e267f4c6300da3eb770415381726785 /Tests/VSWinStorePhone/Direct3DApp1/Direct3DBase.h | |
parent | 82df6deaafb36cbbfd450202bb20b320f637751a (diff) | |
download | CMake-d9fd2f5402eeaa345691313658e02b51038f570b.zip CMake-d9fd2f5402eeaa345691313658e02b51038f570b.tar.gz CMake-d9fd2f5402eeaa345691313658e02b51038f570b.tar.bz2 |
Revise C++ coding style using clang-format
Run the `Utilities/Scripts/clang-format.bash` script to update
all our C++ code to a new style defined by `.clang-format`.
Use `clang-format` version 3.8.
* If you reached this commit for a line in `git blame`, re-run the blame
operation starting at the parent of this commit to see older history
for the content.
* See the parent commit for instructions to rebase a change across this
style transition commit.
Diffstat (limited to 'Tests/VSWinStorePhone/Direct3DApp1/Direct3DBase.h')
-rw-r--r-- | Tests/VSWinStorePhone/Direct3DApp1/Direct3DBase.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/Tests/VSWinStorePhone/Direct3DApp1/Direct3DBase.h b/Tests/VSWinStorePhone/Direct3DApp1/Direct3DBase.h index bba9f16..f373f00 100644 --- a/Tests/VSWinStorePhone/Direct3DApp1/Direct3DBase.h +++ b/Tests/VSWinStorePhone/Direct3DApp1/Direct3DBase.h @@ -5,11 +5,10 @@ // Helper class that initializes DirectX APIs for 3D rendering. ref class Direct3DBase abstract { -internal: - Direct3DBase(); + internal : Direct3DBase(); public: - virtual void Initialize(Windows::UI::Core::CoreWindow^ window); + virtual void Initialize(Windows::UI::Core::CoreWindow ^ window); virtual void HandleDeviceLost(); virtual void CreateDeviceResources(); virtual void CreateWindowSizeDependentResources(); @@ -19,7 +18,8 @@ public: virtual void Present(); virtual float ConvertDipsToPixels(float dips); -protected private: +protected +private: // Direct3D Objects. Microsoft::WRL::ComPtr<ID3D11Device1> m_d3dDevice; Microsoft::WRL::ComPtr<ID3D11DeviceContext1> m_d3dContext; |