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authorBrad King <brad.king@kitware.com>2014-09-02 14:16:37 (GMT)
committerCMake Topic Stage <kwrobot@kitware.com>2014-09-02 14:16:37 (GMT)
commitbfc81c5934e6cc0ade50e6ed461e211d55757765 (patch)
treedf8bf36cb3202f57cdc3164e807bb54e70b21359 /Tests/VSWinStorePhone/Direct3DApp1/Direct3DBase.h
parent7a4a05d076cdab6d5803627aca97e94180481c4f (diff)
parent39fefde25d49b92d8b03eaf13c1b39478e053140 (diff)
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Merge topic 'vs-windows-apps'
39fefde2 VS: Add test case for Windows Phone and Windows Store 89da8465 MSVC: Define 'WIN32' for Windows Store and Windows Phone ed7f085f Help: Add notes for topic 'vs-windows-apps' dd11ae8f VS: Do not compile C sources as WinRT (#15100) b8e40538 VS: Mark Windows Phone and Store targets as App Containers 0432f062 VS: Always ignore ole32 on Windows Phone 8.0 e6ff2f8b VS: Generate Windows Metadata for WinRT components ee48f4c7 VS: Generate Windows Phone and Windows Store projects as Unicode cb1aceed VS: Add VS_WINRT_COMPONENT property to enable CompileAsWinRT 401269e4 VS: Handle .pfx files explicitly in generator 23782171 VS: Handle AppxManifest sources explicitly in generator bc373c6d VS: Set Window Phone/Store app type in CMake-generated targets d89b2889 VS: Mark CMake-generated targets as Utility in .vcxproj files 03ad8f28 CMakeDetermineCompilerABI: Link with standard libraries on MSVC
Diffstat (limited to 'Tests/VSWinStorePhone/Direct3DApp1/Direct3DBase.h')
-rw-r--r--Tests/VSWinStorePhone/Direct3DApp1/Direct3DBase.h39
1 files changed, 39 insertions, 0 deletions
diff --git a/Tests/VSWinStorePhone/Direct3DApp1/Direct3DBase.h b/Tests/VSWinStorePhone/Direct3DApp1/Direct3DBase.h
new file mode 100644
index 0000000..bba9f16
--- /dev/null
+++ b/Tests/VSWinStorePhone/Direct3DApp1/Direct3DBase.h
@@ -0,0 +1,39 @@
+#pragma once
+
+#include "DirectXHelper.h"
+
+// Helper class that initializes DirectX APIs for 3D rendering.
+ref class Direct3DBase abstract
+{
+internal:
+ Direct3DBase();
+
+public:
+ virtual void Initialize(Windows::UI::Core::CoreWindow^ window);
+ virtual void HandleDeviceLost();
+ virtual void CreateDeviceResources();
+ virtual void CreateWindowSizeDependentResources();
+ virtual void UpdateForWindowSizeChange();
+ virtual void ReleaseResourcesForSuspending();
+ virtual void Render() = 0;
+ virtual void Present();
+ virtual float ConvertDipsToPixels(float dips);
+
+protected private:
+ // Direct3D Objects.
+ Microsoft::WRL::ComPtr<ID3D11Device1> m_d3dDevice;
+ Microsoft::WRL::ComPtr<ID3D11DeviceContext1> m_d3dContext;
+ Microsoft::WRL::ComPtr<IDXGISwapChain1> m_swapChain;
+ Microsoft::WRL::ComPtr<ID3D11RenderTargetView> m_renderTargetView;
+ Microsoft::WRL::ComPtr<ID3D11DepthStencilView> m_depthStencilView;
+
+ // Cached renderer properties.
+ D3D_FEATURE_LEVEL m_featureLevel;
+ Windows::Foundation::Size m_renderTargetSize;
+ Windows::Foundation::Rect m_windowBounds;
+ Platform::Agile<Windows::UI::Core::CoreWindow> m_window;
+ Windows::Graphics::Display::DisplayOrientations m_orientation;
+
+ // Transform used for display orientation.
+ DirectX::XMFLOAT4X4 m_orientationTransform3D;
+};