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author | Marc Chevrier <marc.chevrier@gmail.com> | 2019-09-21 14:38:38 (GMT) |
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committer | Brad King <brad.king@kitware.com> | 2019-10-01 16:25:48 (GMT) |
commit | 185fe49f29f6632a3c26c376fcb4934e91092ff7 (patch) | |
tree | a1ced004e5fbad2c766e21fe1fec0a5845538162 /Tests/VSWinStorePhone/Direct3DApp1 | |
parent | 42ef28b4f3b2f1af5508319b69352647d7e00985 (diff) | |
download | CMake-185fe49f29f6632a3c26c376fcb4934e91092ff7.zip CMake-185fe49f29f6632a3c26c376fcb4934e91092ff7.tar.gz CMake-185fe49f29f6632a3c26c376fcb4934e91092ff7.tar.bz2 |
clang-format: Normalize headers presentation
By using clang-format directives 'IncludeBlocks' and 'IncludeCategories'
headers are regrouped by categories:
1. "cmConfigure.h" which must be first
2. header matching current implementation file
3. standard language headers
4. CMake replacement ones
5. external headers (i.e. #include directive with '<' and '>')
6. Qt headers
7. cmsys/* headers
8. cm_* headers
9. CMake headers (i.e. starting with 'cm[A-Z]')
10. all other headers
Fixes: #19674
Diffstat (limited to 'Tests/VSWinStorePhone/Direct3DApp1')
-rw-r--r-- | Tests/VSWinStorePhone/Direct3DApp1/CubeRenderer.cpp | 2 | ||||
-rw-r--r-- | Tests/VSWinStorePhone/Direct3DApp1/Direct3DApp1.h | 2 | ||||
-rw-r--r-- | Tests/VSWinStorePhone/Direct3DApp1/Direct3DBase.cpp | 2 |
3 files changed, 6 insertions, 0 deletions
diff --git a/Tests/VSWinStorePhone/Direct3DApp1/CubeRenderer.cpp b/Tests/VSWinStorePhone/Direct3DApp1/CubeRenderer.cpp index 3ba35fa..595f553 100644 --- a/Tests/VSWinStorePhone/Direct3DApp1/CubeRenderer.cpp +++ b/Tests/VSWinStorePhone/Direct3DApp1/CubeRenderer.cpp @@ -1,6 +1,8 @@ +// clang-format off #include "pch.h" #include "CubeRenderer.h" +// clang-format on using namespace DirectX; using namespace Microsoft::WRL; diff --git a/Tests/VSWinStorePhone/Direct3DApp1/Direct3DApp1.h b/Tests/VSWinStorePhone/Direct3DApp1/Direct3DApp1.h index c3499c7..79b9070 100644 --- a/Tests/VSWinStorePhone/Direct3DApp1/Direct3DApp1.h +++ b/Tests/VSWinStorePhone/Direct3DApp1/Direct3DApp1.h @@ -1,8 +1,10 @@ #pragma once +// clang-format off #include "pch.h" #include "CubeRenderer.h" +// clang-format on ref class Direct3DApp1 sealed : public Windows::ApplicationModel::Core::IFrameworkView diff --git a/Tests/VSWinStorePhone/Direct3DApp1/Direct3DBase.cpp b/Tests/VSWinStorePhone/Direct3DApp1/Direct3DBase.cpp index 0662fbe..f24ce28 100644 --- a/Tests/VSWinStorePhone/Direct3DApp1/Direct3DBase.cpp +++ b/Tests/VSWinStorePhone/Direct3DApp1/Direct3DBase.cpp @@ -1,6 +1,8 @@ +// clang-format off #include "pch.h" #include "Direct3DBase.h" +// clang-format on using namespace DirectX; using namespace Microsoft::WRL; |