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author | Cedric Perthuis <cedric.perthuis@gmail.com> | 2014-12-02 09:41:10 (GMT) |
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committer | Brad King <brad.king@kitware.com> | 2014-12-03 14:30:59 (GMT) |
commit | 2a224b4ce3fcc3c25bb3f56cf50806ae79262fc2 (patch) | |
tree | b5ad40461fb63e893ead590dc96d67027a6b1025 /Tests/VSWinStorePhone | |
parent | 433c6d4689ca86f1a8d8d966be0204e98f95b968 (diff) | |
download | CMake-2a224b4ce3fcc3c25bb3f56cf50806ae79262fc2.zip CMake-2a224b4ce3fcc3c25bb3f56cf50806ae79262fc2.tar.gz CMake-2a224b4ce3fcc3c25bb3f56cf50806ae79262fc2.tar.bz2 |
VS: Add source file properties to set the hlsl shader entry point and model
Create properties VS_SHADER_ENTRYPOINT and VS_SHADER_MODEL. Without
these many .hlsl source files may not be possible to use. Extend the
VSWinStorePhone test project to cover them.
Diffstat (limited to 'Tests/VSWinStorePhone')
-rw-r--r-- | Tests/VSWinStorePhone/CMakeLists.txt | 6 | ||||
-rw-r--r-- | Tests/VSWinStorePhone/Direct3DApp1/SimplePixelShader.hlsl | 2 | ||||
-rw-r--r-- | Tests/VSWinStorePhone/Direct3DApp1/SimpleVertexShader.hlsl | 2 |
3 files changed, 8 insertions, 2 deletions
diff --git a/Tests/VSWinStorePhone/CMakeLists.txt b/Tests/VSWinStorePhone/CMakeLists.txt index 0041c75..badb7da 100644 --- a/Tests/VSWinStorePhone/CMakeLists.txt +++ b/Tests/VSWinStorePhone/CMakeLists.txt @@ -103,7 +103,13 @@ set_property(SOURCE ${RELEASE_CONTENT_FILES} PROPERTY VS_DEPLOYMENT_CONTENT $<OR:$<CONFIG:Release>,$<CONFIG:RelWithDebInfo>,$<CONFIG:MinSizeRel>>) set_property(SOURCE ${PIXELSHADER_FILES} PROPERTY VS_SHADER_TYPE Pixel) +set_property(SOURCE ${PIXELSHADER_FILES} PROPERTY VS_SHADER_ENTRYPOINT mainPS) +set_property(SOURCE ${PIXELSHADER_FILES} PROPERTY VS_SHADER_MODEL 4.0_level_9_3) + set_property(SOURCE ${VERTEXSHADER_FILES} PROPERTY VS_SHADER_TYPE Vertex) +set_property(SOURCE ${VERTEXSHADER_FILES} PROPERTY VS_SHADER_ENTRYPOINT mainVS) +set_property(SOURCE ${VERTEXSHADER_FILES} PROPERTY VS_SHADER_MODEL 4.0_level_9_3) + source_group("Source Files" FILES ${SOURCE_FILES}) source_group("Header Files" FILES ${HEADER_FILES}) diff --git a/Tests/VSWinStorePhone/Direct3DApp1/SimplePixelShader.hlsl b/Tests/VSWinStorePhone/Direct3DApp1/SimplePixelShader.hlsl index d61e2c8..6796da1 100644 --- a/Tests/VSWinStorePhone/Direct3DApp1/SimplePixelShader.hlsl +++ b/Tests/VSWinStorePhone/Direct3DApp1/SimplePixelShader.hlsl @@ -4,7 +4,7 @@ struct PixelShaderInput float3 color : COLOR0; }; -float4 main(PixelShaderInput input) : SV_TARGET +float4 mainPS(PixelShaderInput input) : SV_TARGET { return float4(input.color,1.0f); } diff --git a/Tests/VSWinStorePhone/Direct3DApp1/SimpleVertexShader.hlsl b/Tests/VSWinStorePhone/Direct3DApp1/SimpleVertexShader.hlsl index 65d60e5..0963060 100644 --- a/Tests/VSWinStorePhone/Direct3DApp1/SimpleVertexShader.hlsl +++ b/Tests/VSWinStorePhone/Direct3DApp1/SimpleVertexShader.hlsl @@ -17,7 +17,7 @@ struct VertexShaderOutput float3 color : COLOR0; }; -VertexShaderOutput main(VertexShaderInput input) +VertexShaderOutput mainVS(VertexShaderInput input) { VertexShaderOutput output; float4 pos = float4(input.pos, 1.0f); |