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author | Gilles Khouzam <gillesk@microsoft.com> | 2015-10-02 18:34:55 (GMT) |
---|---|---|
committer | Brad King <brad.king@kitware.com> | 2015-10-05 13:48:11 (GMT) |
commit | 1be2f12cf241f0d46095e17a561cd70da49ff549 (patch) | |
tree | b3b1cf9dfe6b8211f3548838a9ab41fe7121ee40 /Tests | |
parent | 2798dbdacbc8a3c4648d61c0a73a3b5791ccf593 (diff) | |
download | CMake-1be2f12cf241f0d46095e17a561cd70da49ff549.zip CMake-1be2f12cf241f0d46095e17a561cd70da49ff549.tar.gz CMake-1be2f12cf241f0d46095e17a561cd70da49ff549.tar.bz2 |
VS: Add support for Windows 10 Universal (Store) Applications
Teach the VS 2015 generator to support WindowsStore 10.0 applications.
Add target properties to customize them:
* VS_WINDOWS_TARGET_PLATFORM_MIN_VERSION: Specifies the minimum version
of the OS that the project can target.
* VS_DESKTOP_EXTENSIONS_VERSION, VS_MOBILE_EXTENSIONS_VERSIONS,
VS_IOT_EXTENSIONS_VERSION: Add a reference to the version of the SDK
specified to the target allowing to target the extended functionality in
a universal project.
* VS_IOT_STARTUP_TASK: Specifies that the target should be
built as an IOT continuous background task.
Diffstat (limited to 'Tests')
-rw-r--r-- | Tests/CMakeLists.txt | 9 | ||||
-rw-r--r-- | Tests/VSWinStorePhone/CMakeLists.txt | 17 | ||||
-rw-r--r-- | Tests/VSWinStorePhone/Direct3DApp1/Assets/SmallLogo44x44.png | bin | 0 -> 554 bytes | |||
-rw-r--r-- | Tests/VSWinStorePhone/cmake/Package_vc14.store.appxmanifest.in | 36 |
4 files changed, 59 insertions, 3 deletions
diff --git a/Tests/CMakeLists.txt b/Tests/CMakeLists.txt index dc65a2e..c82cb68 100644 --- a/Tests/CMakeLists.txt +++ b/Tests/CMakeLists.txt @@ -1955,13 +1955,15 @@ ${CMake_BINARY_DIR}/bin/cmake -DDIR=dev -P ${CMake_SOURCE_DIR}/Utilities/Release set(reg_vs10 "[HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\VisualStudio\\10.0;InstallDir]") set(reg_vs11 "[HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\VisualStudio\\11.0;InstallDir]") set(reg_vs12 "[HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\VisualStudio\\12.0;InstallDir]") + set(reg_vs14 "[HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Windows Kits\\Installed Roots;KitsRoot10]") set(reg_ws80 "[HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Microsoft SDKs\\Windows\\v8.0;InstallationFolder]") set(reg_ws81 "[HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Microsoft SDKs\\Windows\\v8.1;InstallationFolder]") + set(reg_ws10_0 "[HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\VisualStudio\\14.0\\Setup\\Build Tools for Windows 10;srcPath]") set(reg_wp80 "[HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Microsoft SDKs\\WindowsPhone\\v8.0;InstallationFolder]") set(reg_wp81 "[HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Microsoft SDKs\\WindowsPhone\\v8.1;InstallationFolder]") select_wince_sdk(reg_wince wince_sdk) set(reg_tegra "[HKEY_LOCAL_MACHINE\\SOFTWARE\\NVIDIA Corporation\\Nsight Tegra;sdkRoot]") - foreach(reg vs10 vs11 vs12 ws80 ws81 wp80 wp81 wince tegra) + foreach(reg vs10 vs11 vs12 vs14 ws80 ws81 ws10_0 wp80 wp81 wince tegra) get_filename_component(r "${reg_${reg}}" ABSOLUTE) if(IS_DIRECTORY "${r}") set(${reg} 1) @@ -2008,6 +2010,11 @@ ${CMake_BINARY_DIR}/bin/cmake -DDIR=dev -P ${CMake_SOURCE_DIR}/Utilities/Release -DCMAKE_SYSTEM_VERSION=8.1 ) endif() + if(vs14 AND ws10_0) + add_test_VSWinStorePhone(vs14-store10_0-X86 "Visual Studio 14 2015" WindowsStore 10.0) + add_test_VSWinStorePhone(vs14-store10_0-ARM "Visual Studio 14 2015 ARM" WindowsStore 10.0) + add_test_VSWinStorePhone(vs14-store10_0-X64 "Visual Studio 14 2015 Win64" WindowsStore 10.0) + endif() if(vs11 AND wp80) add_test_VSWinStorePhone(vs11-phone80-X86 "Visual Studio 11 2012" WindowsPhone 8.0) add_test_VSWinStorePhone(vs11-phone80-ARM "Visual Studio 11 2012 ARM" WindowsPhone 8.0) diff --git a/Tests/VSWinStorePhone/CMakeLists.txt b/Tests/VSWinStorePhone/CMakeLists.txt index 8357d5f..ae82755 100644 --- a/Tests/VSWinStorePhone/CMakeLists.txt +++ b/Tests/VSWinStorePhone/CMakeLists.txt @@ -1,7 +1,8 @@ cmake_minimum_required(VERSION 3.0) project(VSWinStorePhone) - -if(MSVC_VERSION GREATER 1700) +if(MSVC_VERSION GREATER 1899) + set(COMPILER_VERSION "14") +elseif(MSVC_VERSION GREATER 1700) set(COMPILER_VERSION "12") elseif(MSVC_VERSION GREATER 1600) set(COMPILER_VERSION "11") @@ -91,6 +92,7 @@ elseif (NOT "${PLATFORM}" STREQUAL "DESKTOP") set(ASSET_FILES ${ASSET_FILES} Direct3DApp1/Assets/Logo.png Direct3DApp1/Assets/SmallLogo.png + Direct3DApp1/Assets/SmallLogo44x44.png Direct3DApp1/Assets/SplashScreen.png Direct3DApp1/Assets/StoreLogo.png ) @@ -124,4 +126,15 @@ source_group("Resource Files" FILES ${RESOURCE_FILES}) add_executable(${EXE_NAME} WIN32 ${SOURCE_FILES} ${HEADER_FILES} ${RESOURCE_FILES}) set_property(TARGET ${EXE_NAME} PROPERTY VS_WINRT_COMPONENT TRUE) + +string(SUBSTRING "${CMAKE_SYSTEM_VERSION}" 0, 4, SHORT_VERSION) + +if("${SHORT_VERSION}" STREQUAL "10.0") + message(STATUS "Targeting Windows 10. Setting Extensions to version ${CMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION}") + set_property(TARGET ${EXE_NAME} PROPERTY VS_DESKTOP_EXTENSIONS_VERSION "${CMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION}") + set_property(TARGET ${EXE_NAME} PROPERTY VS_MOBILE_EXTENSIONS_VERSION "${CMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION}") + set_property(TARGET ${EXE_NAME} PROPERTY VS_IOT_EXTENSIONS_VERSION "${CMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION}") +endif() + + target_link_libraries(${EXE_NAME} d3d11) diff --git a/Tests/VSWinStorePhone/Direct3DApp1/Assets/SmallLogo44x44.png b/Tests/VSWinStorePhone/Direct3DApp1/Assets/SmallLogo44x44.png Binary files differnew file mode 100644 index 0000000..28810b7 --- /dev/null +++ b/Tests/VSWinStorePhone/Direct3DApp1/Assets/SmallLogo44x44.png diff --git a/Tests/VSWinStorePhone/cmake/Package_vc14.store.appxmanifest.in b/Tests/VSWinStorePhone/cmake/Package_vc14.store.appxmanifest.in new file mode 100644 index 0000000..6b27ab7 --- /dev/null +++ b/Tests/VSWinStorePhone/cmake/Package_vc14.store.appxmanifest.in @@ -0,0 +1,36 @@ +<?xml version="1.0" encoding="utf-8"?> +<Package + xmlns="http://schemas.microsoft.com/appx/manifest/foundation/windows10" + xmlns:mp="http://schemas.microsoft.com/appx/2014/phone/manifest" + xmlns:uap="http://schemas.microsoft.com/appx/manifest/uap/windows10" + IgnorableNamespaces="uap mp"> + + <Identity Name="@PACKAGE_GUID@" Publisher="CN=mgong" Version="1.1.0.0" /> + <mp:PhoneIdentity PhoneProductId="@PACKAGE_GUID@" PhonePublisherId="00000000-0000-0000-0000-000000000000"/> + + <Properties> + <DisplayName>@SHORT_NAME@</DisplayName> + <PublisherDisplayName>mgong</PublisherDisplayName> + <Logo>Assets/StoreLogo.png</Logo> + </Properties> + + <Dependencies> + <TargetDeviceFamily Name="Windows.Universal" MinVersion="10.0.0.0" MaxVersionTested="10.0.65535.65535" /> + </Dependencies> + + <Resources> + <Resource Language="x-generate" /> + </Resources> + <Applications> + <Application Id="App" Executable="$targetnametoken$.exe" EntryPoint="@SHORT_NAME@.App"> + <uap:VisualElements + DisplayName="@SHORT_NAME@" + Description="@SHORT_NAME@" + BackgroundColor="#336699" + Square150x150Logo="Assets/Logo.png" + Square44x44Logo="Assets/SmallLogo44x44.png"> + <uap:SplashScreen Image="Assets/SplashScreen.png" /> + </uap:VisualElements> + </Application> + </Applications> +</Package> |