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authorBrad King <brad.king@kitware.com>2021-10-19 15:28:40 (GMT)
committerBrad King <brad.king@kitware.com>2021-10-19 15:50:07 (GMT)
commit71f15be957b1a4fc37edbfd70809c759e92227a2 (patch)
treeed1e0be02e4f8b4bc8c576494ee43166ab2bddb5 /Tests
parent7fcc35c676b46fc30cb67425bfc72c7de040d6bf (diff)
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VS: Fix compilation of single source with PCH in Unity Build
Sources that are part of a unity build are normally not compiled individually. However, the VS IDE allows a single source to be compiled. This can also be achieved on the command line: msbuild my.vcxproj ... -t:ClCompile -p:SelectedFiles=<src> where `<src>` is the path in the vcxproj `ClCompile` entry. In a target with precompiled headers, the source needs PCH settings to support individual compilation even if the normal unity build does not.
Diffstat (limited to 'Tests')
-rw-r--r--Tests/RunCMake/VS10Project/RunCMakeTest.cmake15
-rw-r--r--Tests/RunCMake/VS10Project/UnityBuildPCH-build-check.cmake10
-rw-r--r--Tests/RunCMake/VS10Project/UnityBuildPCH.c4
-rw-r--r--Tests/RunCMake/VS10Project/UnityBuildPCH.cmake4
-rw-r--r--Tests/RunCMake/VS10Project/UnityBuildPCH.h1
5 files changed, 34 insertions, 0 deletions
diff --git a/Tests/RunCMake/VS10Project/RunCMakeTest.cmake b/Tests/RunCMake/VS10Project/RunCMakeTest.cmake
index d5ed136..f945b43 100644
--- a/Tests/RunCMake/VS10Project/RunCMakeTest.cmake
+++ b/Tests/RunCMake/VS10Project/RunCMakeTest.cmake
@@ -64,6 +64,21 @@ if (RunCMake_GENERATOR MATCHES "Visual Studio 1[0-4] 201[0-5]" OR
else()
run_cmake(UnityBuildNative)
run_cmake(UnityBuildNativeGrouped)
+
+ function(run_UnityBuildPCH)
+ set(RunCMake_TEST_BINARY_DIR ${RunCMake_BINARY_DIR}/UnityBuildPCH-build)
+ run_cmake(UnityBuildPCH)
+ set(RunCMake_TEST_NO_CLEAN 1)
+ set(vcxproj "${RunCMake_TEST_BINARY_DIR}/UnityBuildPCH.vcxproj")
+ if(EXISTS "${vcxproj}")
+ file(STRINGS ${vcxproj} vcxproj_strings REGEX "ClCompile[^\n]*UnityBuildPCH\\.c")
+ endif()
+ if(vcxproj_strings MATCHES "Include=\"([^\"]+)\"")
+ set(src "${CMAKE_MATCH_1}")
+ run_cmake_command(UnityBuildPCH-build ${CMAKE_COMMAND} --build . --config Debug --target UnityBuildPCH -- -t:ClCompile -p:SelectedFiles=${src})
+ endif()
+ endfunction()
+ run_UnityBuildPCH()
endif()
run_cmake(VsDotnetTargetFramework)
diff --git a/Tests/RunCMake/VS10Project/UnityBuildPCH-build-check.cmake b/Tests/RunCMake/VS10Project/UnityBuildPCH-build-check.cmake
new file mode 100644
index 0000000..9043bb7
--- /dev/null
+++ b/Tests/RunCMake/VS10Project/UnityBuildPCH-build-check.cmake
@@ -0,0 +1,10 @@
+set(obj "${RunCMake_TEST_BINARY_DIR}/UnityBuildPCH.dir/Debug/UnityBuildPCH.obj")
+if(NOT EXISTS "${obj}")
+ set(RunCMake_TEST_FAILED "Expected object file does not exist:\n ${obj}")
+ return()
+endif()
+set(lib "${RunCMake_TEST_BINARY_DIR}/Debug/UnityBuildPCH.lib")
+if(EXISTS "${lib}")
+ set(RunCMake_TEST_FAILED "Unexpected library file exists:\n ${lib}")
+ return()
+endif()
diff --git a/Tests/RunCMake/VS10Project/UnityBuildPCH.c b/Tests/RunCMake/VS10Project/UnityBuildPCH.c
new file mode 100644
index 0000000..b96b068
--- /dev/null
+++ b/Tests/RunCMake/VS10Project/UnityBuildPCH.c
@@ -0,0 +1,4 @@
+int UnityBuildPCH(void)
+{
+ return 0;
+}
diff --git a/Tests/RunCMake/VS10Project/UnityBuildPCH.cmake b/Tests/RunCMake/VS10Project/UnityBuildPCH.cmake
new file mode 100644
index 0000000..875ffec
--- /dev/null
+++ b/Tests/RunCMake/VS10Project/UnityBuildPCH.cmake
@@ -0,0 +1,4 @@
+enable_language(C)
+add_library(UnityBuildPCH STATIC UnityBuildPCH.c)
+target_precompile_headers(UnityBuildPCH PRIVATE UnityBuildPCH.h)
+set_property(TARGET UnityBuildPCH PROPERTY UNITY_BUILD ON)
diff --git a/Tests/RunCMake/VS10Project/UnityBuildPCH.h b/Tests/RunCMake/VS10Project/UnityBuildPCH.h
new file mode 100644
index 0000000..fa882cb
--- /dev/null
+++ b/Tests/RunCMake/VS10Project/UnityBuildPCH.h
@@ -0,0 +1 @@
+/* empty file */