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author | Brad King <brad.king@kitware.com> | 2022-09-22 18:10:43 (GMT) |
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committer | Brad King <brad.king@kitware.com> | 2022-09-27 13:50:16 (GMT) |
commit | ff82df301c6db009200cbe3869fa03b86a573253 (patch) | |
tree | df3700f506d1f03ce8176bc3fd3e8aa872630cce /Utilities/cmlibuv/src/win/async.c | |
parent | cfe8fd64217d42c7a5c8a12c65feddbace86ce21 (diff) | |
parent | a23da1559648995998343f3ae63076db736b55a5 (diff) | |
download | CMake-ff82df301c6db009200cbe3869fa03b86a573253.zip CMake-ff82df301c6db009200cbe3869fa03b86a573253.tar.gz CMake-ff82df301c6db009200cbe3869fa03b86a573253.tar.bz2 |
Merge branch 'upstream-libuv' into update-libuv
* upstream-libuv:
libuv 2022-07-12 (0c1fa696)
Diffstat (limited to 'Utilities/cmlibuv/src/win/async.c')
-rw-r--r-- | Utilities/cmlibuv/src/win/async.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/Utilities/cmlibuv/src/win/async.c b/Utilities/cmlibuv/src/win/async.c index d787f66..b904676 100644 --- a/Utilities/cmlibuv/src/win/async.c +++ b/Utilities/cmlibuv/src/win/async.c @@ -28,7 +28,7 @@ #include "req-inl.h" -void uv_async_endgame(uv_loop_t* loop, uv_async_t* handle) { +void uv__async_endgame(uv_loop_t* loop, uv_async_t* handle) { if (handle->flags & UV_HANDLE_CLOSING && !handle->async_sent) { assert(!(handle->flags & UV_HANDLE_CLOSED)); @@ -54,9 +54,9 @@ int uv_async_init(uv_loop_t* loop, uv_async_t* handle, uv_async_cb async_cb) { } -void uv_async_close(uv_loop_t* loop, uv_async_t* handle) { +void uv__async_close(uv_loop_t* loop, uv_async_t* handle) { if (!((uv_async_t*)handle)->async_sent) { - uv_want_endgame(loop, (uv_handle_t*) handle); + uv__want_endgame(loop, (uv_handle_t*) handle); } uv__handle_closing(handle); @@ -83,7 +83,7 @@ int uv_async_send(uv_async_t* handle) { } -void uv_process_async_wakeup_req(uv_loop_t* loop, uv_async_t* handle, +void uv__process_async_wakeup_req(uv_loop_t* loop, uv_async_t* handle, uv_req_t* req) { assert(handle->type == UV_ASYNC); assert(req->type == UV_WAKEUP); @@ -91,7 +91,7 @@ void uv_process_async_wakeup_req(uv_loop_t* loop, uv_async_t* handle, handle->async_sent = 0; if (handle->flags & UV_HANDLE_CLOSING) { - uv_want_endgame(loop, (uv_handle_t*)handle); + uv__want_endgame(loop, (uv_handle_t*)handle); } else if (handle->async_cb != NULL) { handle->async_cb(handle); } |