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-rw-r--r--Help/manual/cmake-properties.7.rst2
-rw-r--r--Help/prop_sf/VS_DEPLOYMENT_CONTENT.rst11
-rw-r--r--Help/prop_sf/VS_SHADER_TYPE.rst4
-rw-r--r--Help/release/dev/vs-special-source-file-properties.rst11
-rw-r--r--Source/cmVisualStudio10TargetGenerator.cxx71
5 files changed, 98 insertions, 1 deletions
diff --git a/Help/manual/cmake-properties.7.rst b/Help/manual/cmake-properties.7.rst
index 9faf99a..5b0673a 100644
--- a/Help/manual/cmake-properties.7.rst
+++ b/Help/manual/cmake-properties.7.rst
@@ -287,6 +287,8 @@ Properties on Source Files
/prop_sf/OBJECT_DEPENDS
/prop_sf/OBJECT_OUTPUTS
/prop_sf/SYMBOLIC
+ /prop_sf/VS_DEPLOYMENT_CONTENT
+ /prop_sf/VS_SHADER_TYPE
/prop_sf/WRAP_EXCLUDE
/prop_sf/XCODE_EXPLICIT_FILE_TYPE
/prop_sf/XCODE_LAST_KNOWN_FILE_TYPE
diff --git a/Help/prop_sf/VS_DEPLOYMENT_CONTENT.rst b/Help/prop_sf/VS_DEPLOYMENT_CONTENT.rst
new file mode 100644
index 0000000..9fb3ba3
--- /dev/null
+++ b/Help/prop_sf/VS_DEPLOYMENT_CONTENT.rst
@@ -0,0 +1,11 @@
+VS_DEPLOYMENT_CONTENT
+---------------------
+
+Mark a source file as content for deployment with a Windows Phone or
+Windows Store application when built with a Visual Studio generator.
+The value must evaluate to either ``1`` or ``0`` and may use
+:manual:`generator expressions <cmake-generator-expressions(7)>`
+to make the choice based on the build configuration.
+The ``.vcxproj`` file entry for the source file will be
+marked either ``DeploymentContent`` or ``ExcludedFromBuild``
+for values ``1`` and ``0``, respectively.
diff --git a/Help/prop_sf/VS_SHADER_TYPE.rst b/Help/prop_sf/VS_SHADER_TYPE.rst
new file mode 100644
index 0000000..6880256
--- /dev/null
+++ b/Help/prop_sf/VS_SHADER_TYPE.rst
@@ -0,0 +1,4 @@
+VS_SHADER_TYPE
+--------------
+
+Set the VS shader type of a ``.hlsl`` source file.
diff --git a/Help/release/dev/vs-special-source-file-properties.rst b/Help/release/dev/vs-special-source-file-properties.rst
new file mode 100644
index 0000000..166c4b3
--- /dev/null
+++ b/Help/release/dev/vs-special-source-file-properties.rst
@@ -0,0 +1,11 @@
+vs-special-source-file-properties
+---------------------------------
+
+* A :prop_sf:`VS_DEPLOYMENT_CONTENT` source file property was added
+ to tell the Visual Studio generators to mark content for deployment
+ in Windows Phone and Windows Store projects.
+
+* The Visual Studio generators learned to treat ``.hlsl`` source
+ files as High Level Shading Language sources (using ``FXCompile``
+ in ``.vcxproj`` files). A :prop_sf:`VS_SHADER_TYPE` source file
+ property was added to specify the Shader Type.
diff --git a/Source/cmVisualStudio10TargetGenerator.cxx b/Source/cmVisualStudio10TargetGenerator.cxx
index 1e9e8e8..6989c51 100644
--- a/Source/cmVisualStudio10TargetGenerator.cxx
+++ b/Source/cmVisualStudio10TargetGenerator.cxx
@@ -1018,12 +1018,24 @@ void cmVisualStudio10TargetGenerator::WriteHeaderSource(cmSourceFile const* sf)
void cmVisualStudio10TargetGenerator::WriteExtraSource(cmSourceFile const* sf)
{
+ bool toolHasSettings = false;
std::string tool = "None";
+ std::string shaderType;
std::string const& ext = sf->GetExtension();
if(ext == "appxmanifest")
{
tool = "AppxManifest";
}
+ else if(ext == "hlsl")
+ {
+ tool = "FXCompile";
+ // Figure out the type of shader compiler to use.
+ if(const char* st = sf->GetProperty("VS_SHADER_TYPE"))
+ {
+ shaderType = st;
+ toolHasSettings = true;
+ }
+ }
else if(ext == "jpg" ||
ext == "png")
{
@@ -1033,7 +1045,64 @@ void cmVisualStudio10TargetGenerator::WriteExtraSource(cmSourceFile const* sf)
{
tool = "XML";
}
- this->WriteSource(tool, sf);
+
+ std::string deployContent;
+ if(this->GlobalGenerator->TargetsWindowsPhone() ||
+ this->GlobalGenerator->TargetsWindowsStore())
+ {
+ const char* content = sf->GetProperty("VS_DEPLOYMENT_CONTENT");
+ if(content && *content)
+ {
+ toolHasSettings = true;
+ deployContent = content;
+ }
+ }
+
+ if(toolHasSettings)
+ {
+ this->WriteSource(tool, sf, ">\n");
+
+ if(!deployContent.empty())
+ {
+ std::vector<std::string> const* configs =
+ this->GlobalGenerator->GetConfigurations();
+ cmGeneratorExpression ge;
+ cmsys::auto_ptr<cmCompiledGeneratorExpression> cge =
+ ge.Parse(deployContent);
+ for(size_t i = 0; i != configs->size(); ++i)
+ {
+ if(0 == strcmp(cge->Evaluate(this->Makefile, (*configs)[i]), "1"))
+ {
+ this->WriteString("<DeploymentContent Condition=\""
+ "'$(Configuration)|$(Platform)'=='", 3);
+ (*this->BuildFileStream) << (*configs)[i] << "|"
+ << this->Platform << "'\">true";
+ this->WriteString("</DeploymentContent>\n", 0);
+ }
+ else
+ {
+ this->WriteString("<ExcludedFromBuild Condition=\""
+ "'$(Configuration)|$(Platform)'=='", 3);
+ (*this->BuildFileStream) << (*configs)[i] << "|"
+ << this->Platform << "'\">true";
+ this->WriteString("</ExcludedFromBuild>\n", 0);
+ }
+ }
+ }
+ if(!shaderType.empty())
+ {
+ this->WriteString("<ShaderType>", 3);
+ (*this->BuildFileStream) << cmVS10EscapeXML(shaderType)
+ << "</ShaderType>\n";
+ }
+
+ this->WriteString("</", 2);
+ (*this->BuildFileStream) << tool << ">\n";
+ }
+ else
+ {
+ this->WriteSource(tool, sf);
+ }
}
void cmVisualStudio10TargetGenerator::WriteSource(