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-rw-r--r--Source/cmVisualStudio10TargetGenerator.cxx10
-rw-r--r--Tests/VSWinStorePhone/CMakeLists.txt5
-rw-r--r--Tests/VSWinStorePhone/Direct3DApp1/CubeRenderer.cpp4
-rw-r--r--Tests/VSWinStorePhone/WinRT/Batman.cpp14
-rw-r--r--Tests/VSWinStorePhone/WinRT/Batman.h12
-rw-r--r--Tests/VSWinStorePhone/WinRT/CMakeLists.txt13
6 files changed, 54 insertions, 4 deletions
diff --git a/Source/cmVisualStudio10TargetGenerator.cxx b/Source/cmVisualStudio10TargetGenerator.cxx
index 9d7dd07..c4040e1 100644
--- a/Source/cmVisualStudio10TargetGenerator.cxx
+++ b/Source/cmVisualStudio10TargetGenerator.cxx
@@ -3884,8 +3884,8 @@ void cmVisualStudio10TargetGenerator::WriteProjectReferences(Elem& e0)
this->WriteDotNetReferenceCustomTags(e2, name);
// If the dependency target is not managed (compiled with /clr or
- // C# target) we cannot reference it and have to set
- // 'ReferenceOutputAssembly' to false.
+ // C# target) and not a WinRT component we cannot reference it and
+ // have to set 'ReferenceOutputAssembly' to false.
auto referenceNotManaged =
dt->GetManagedType("") < cmGeneratorTarget::ManagedType::Mixed;
// Workaround to check for manually set /clr flags.
@@ -3902,6 +3902,12 @@ void cmVisualStudio10TargetGenerator::WriteProjectReferences(Elem& e0)
if (referenceNotManaged && dt->GetType() == cmStateEnums::STATIC_LIBRARY) {
referenceNotManaged = !dt->IsCSharpOnly();
}
+
+ // Referencing WinRT components is okay.
+ if (referenceNotManaged) {
+ referenceNotManaged = !dt->GetPropertyAsBool("VS_WINRT_COMPONENT");
+ }
+
if (referenceNotManaged) {
e2.Element("ReferenceOutputAssembly", "false");
e2.Element("CopyToOutputDirectory", "Never");
diff --git a/Tests/VSWinStorePhone/CMakeLists.txt b/Tests/VSWinStorePhone/CMakeLists.txt
index eefd9a6..efc7760 100644
--- a/Tests/VSWinStorePhone/CMakeLists.txt
+++ b/Tests/VSWinStorePhone/CMakeLists.txt
@@ -8,6 +8,8 @@ elseif(MSVC_VERSION GREATER 1600)
set(COMPILER_VERSION "11")
endif()
+add_subdirectory(WinRT)
+
set (APP_MANIFEST_NAME Package.appxmanifest)
if("${CMAKE_SYSTEM_NAME}" STREQUAL "WindowsPhone")
set(PLATFORM WP)
@@ -149,5 +151,4 @@ if("${SHORT_VERSION}" STREQUAL "10.0")
set_property(TARGET ${EXE_NAME} PROPERTY VS_SDK_REFERENCES "Microsoft.UniversalCRT.Debug, Version=${CMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION}")
endif()
-
-target_link_libraries(${EXE_NAME} d3d11)
+target_link_libraries(${EXE_NAME} d3d11 JusticeLeagueWinRT)
diff --git a/Tests/VSWinStorePhone/Direct3DApp1/CubeRenderer.cpp b/Tests/VSWinStorePhone/Direct3DApp1/CubeRenderer.cpp
index 1c969cd..3ba35fa 100644
--- a/Tests/VSWinStorePhone/Direct3DApp1/CubeRenderer.cpp
+++ b/Tests/VSWinStorePhone/Direct3DApp1/CubeRenderer.cpp
@@ -6,11 +6,15 @@ using namespace DirectX;
using namespace Microsoft::WRL;
using namespace Windows::Foundation;
using namespace Windows::UI::Core;
+using namespace JusticeLeagueWinRT;
CubeRenderer::CubeRenderer()
: m_loadingComplete(false)
, m_indexCount(0)
{
+ // Create a new WinRT object to validate that we can link properly
+ Batman ^ hero = ref new Batman();
+ hero->savePeople();
}
void CubeRenderer::CreateDeviceResources()
diff --git a/Tests/VSWinStorePhone/WinRT/Batman.cpp b/Tests/VSWinStorePhone/WinRT/Batman.cpp
new file mode 100644
index 0000000..e092258
--- /dev/null
+++ b/Tests/VSWinStorePhone/WinRT/Batman.cpp
@@ -0,0 +1,14 @@
+#include "Batman.h"
+
+using namespace JusticeLeagueWinRT;
+using namespace Platform;
+
+Batman::Batman()
+{
+}
+
+void Batman::savePeople()
+{
+ int i = 0;
+ i++;
+}
diff --git a/Tests/VSWinStorePhone/WinRT/Batman.h b/Tests/VSWinStorePhone/WinRT/Batman.h
new file mode 100644
index 0000000..e2dcabc
--- /dev/null
+++ b/Tests/VSWinStorePhone/WinRT/Batman.h
@@ -0,0 +1,12 @@
+#pragma once
+
+namespace JusticeLeagueWinRT {
+public
+ref class Batman sealed
+{
+public:
+ Batman();
+
+ void savePeople();
+};
+}
diff --git a/Tests/VSWinStorePhone/WinRT/CMakeLists.txt b/Tests/VSWinStorePhone/WinRT/CMakeLists.txt
new file mode 100644
index 0000000..bb93333
--- /dev/null
+++ b/Tests/VSWinStorePhone/WinRT/CMakeLists.txt
@@ -0,0 +1,13 @@
+project(JusticeLeagueWinRT CXX)
+
+# create project
+add_library(JusticeLeagueWinRT SHARED
+ "${CMAKE_CURRENT_SOURCE_DIR}/Batman.cpp"
+ "${CMAKE_CURRENT_SOURCE_DIR}/Batman.h"
+)
+
+set_target_properties(JusticeLeagueWinRT PROPERTIES
+ VS_WINRT_COMPONENT TRUE
+ VS_GLOBAL_ROOTNAMESPACE "JusticeLeagueWinRT"
+ OUTPUT_NAME "JusticeLeagueWinRT"
+)