diff options
-rw-r--r-- | Help/manual/cmake-properties.7.rst | 1 | ||||
-rw-r--r-- | Help/prop_sf/VS_TOOL_OVERRIDE.rst | 5 | ||||
-rw-r--r-- | Help/release/dev/vs-tool-override.rst | 5 | ||||
-rw-r--r-- | Source/cmVisualStudio10TargetGenerator.cxx | 5 | ||||
-rw-r--r-- | Tests/VSWinStorePhone/CMakeLists.txt | 6 | ||||
-rw-r--r-- | Tests/VSWinStorePhone/Direct3DApp1/Strings/en-US/Resources.resw | 123 |
6 files changed, 144 insertions, 1 deletions
diff --git a/Help/manual/cmake-properties.7.rst b/Help/manual/cmake-properties.7.rst index bdd8c1b..0f1bfad 100644 --- a/Help/manual/cmake-properties.7.rst +++ b/Help/manual/cmake-properties.7.rst @@ -344,6 +344,7 @@ Properties on Source Files /prop_sf/VS_SHADER_FLAGS /prop_sf/VS_SHADER_MODEL /prop_sf/VS_SHADER_TYPE + /prop_sf/VS_TOOL_OVERRIDE.rst /prop_sf/VS_XAML_TYPE /prop_sf/WRAP_EXCLUDE /prop_sf/XCODE_EXPLICIT_FILE_TYPE diff --git a/Help/prop_sf/VS_TOOL_OVERRIDE.rst b/Help/prop_sf/VS_TOOL_OVERRIDE.rst new file mode 100644 index 0000000..8bdc5ca --- /dev/null +++ b/Help/prop_sf/VS_TOOL_OVERRIDE.rst @@ -0,0 +1,5 @@ +VS_TOOL_OVERRIDE +---------------- + +Override the default Visual Studio tool that will be applied to the source file +with a new tool not based on the extension of the file. diff --git a/Help/release/dev/vs-tool-override.rst b/Help/release/dev/vs-tool-override.rst new file mode 100644 index 0000000..e1177c8 --- /dev/null +++ b/Help/release/dev/vs-tool-override.rst @@ -0,0 +1,5 @@ +vs-tool-override +---------------- + +* A :prop_sf:`VS_TOOL_OVERRIDE` source file property was created to tell + :ref:`Visual Studio Generators` what tool to use for a source file. diff --git a/Source/cmVisualStudio10TargetGenerator.cxx b/Source/cmVisualStudio10TargetGenerator.cxx index 6ab32bf..635fad2 100644 --- a/Source/cmVisualStudio10TargetGenerator.cxx +++ b/Source/cmVisualStudio10TargetGenerator.cxx @@ -1203,6 +1203,11 @@ void cmVisualStudio10TargetGenerator::WriteExtraSource(cmSourceFile const* sf) } } + const char* toolOverride = sf->GetProperty("VS_TOOL_OVERRIDE"); + if (toolOverride && *toolOverride) { + tool = toolOverride; + } + std::string deployContent; std::string deployLocation; if (this->GlobalGenerator->TargetsWindowsPhone() || diff --git a/Tests/VSWinStorePhone/CMakeLists.txt b/Tests/VSWinStorePhone/CMakeLists.txt index 14d532a..2b0c478 100644 --- a/Tests/VSWinStorePhone/CMakeLists.txt +++ b/Tests/VSWinStorePhone/CMakeLists.txt @@ -98,13 +98,17 @@ elseif (NOT "${PLATFORM}" STREQUAL "DESKTOP") ) endif() +set(STRING_FILES + Direct3DApp1/Strings/en-US/Resources.resw) + set(RESOURCE_FILES - ${CONTENT_FILES} ${DEBUG_CONTENT_FILES} ${RELEASE_CONTENT_FILES} ${ASSET_FILES} + ${CONTENT_FILES} ${DEBUG_CONTENT_FILES} ${RELEASE_CONTENT_FILES} ${ASSET_FILES} ${STRING_FILES} Direct3DApp1/Direct3DApp1_TemporaryKey.pfx) set_property(SOURCE ${CONTENT_FILES} PROPERTY VS_DEPLOYMENT_CONTENT 1) set_property(SOURCE ${ASSET_FILES} PROPERTY VS_DEPLOYMENT_CONTENT 1) set_property(SOURCE ${ASSET_FILES} PROPERTY VS_DEPLOYMENT_LOCATION "Assets") +set_property(SOURCE ${STRING_FILES} PROPERTY VS_TOOL_OVERRIDE "PRIResource") set_property(SOURCE ${DEBUG_CONTENT_FILES} PROPERTY VS_DEPLOYMENT_CONTENT $<CONFIG:Debug>) set_property(SOURCE ${RELEASE_CONTENT_FILES} PROPERTY VS_DEPLOYMENT_CONTENT $<OR:$<CONFIG:Release>,$<CONFIG:RelWithDebInfo>,$<CONFIG:MinSizeRel>>) diff --git a/Tests/VSWinStorePhone/Direct3DApp1/Strings/en-US/Resources.resw b/Tests/VSWinStorePhone/Direct3DApp1/Strings/en-US/Resources.resw new file mode 100644 index 0000000..8c2c8ae --- /dev/null +++ b/Tests/VSWinStorePhone/Direct3DApp1/Strings/en-US/Resources.resw @@ -0,0 +1,123 @@ +<?xml version="1.0" encoding="utf-8"?> +<root> + <!-- + Microsoft ResX Schema + + Version 2.0 + + The primary goals of this format is to allow a simple XML format + that is mostly human readable. The generation and parsing of the + various data types are done through the TypeConverter classes + associated with the data types. + + Example: + + ... ado.net/XML headers & schema ... + <resheader name="resmimetype">text/microsoft-resx</resheader> + <resheader name="version">2.0</resheader> + <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader> + <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader> + <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data> + <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data> + <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64"> + <value>[base64 mime encoded serialized .NET Framework object]</value> + </data> + <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64"> + <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value> + <comment>This is a comment</comment> + </data> + + There are any number of "resheader" rows that contain simple + name/value pairs. + + Each data row contains a name, and value. The row also contains a + type or mimetype. Type corresponds to a .NET class that support + text/value conversion through the TypeConverter architecture. + Classes that don't support this are serialized and stored with the + mimetype set. + + The mimetype is used for serialized objects, and tells the + ResXResourceReader how to depersist the object. This is currently not + extensible. For a given mimetype the value must be set accordingly: + + Note - application/x-microsoft.net.object.binary.base64 is the format + that the ResXResourceWriter will generate, however the reader can + read any of the formats listed below. + + mimetype: application/x-microsoft.net.object.binary.base64 + value : The object must be serialized with + : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter + : and then encoded with base64 encoding. + + mimetype: application/x-microsoft.net.object.soap.base64 + value : The object must be serialized with + : System.Runtime.Serialization.Formatters.Soap.SoapFormatter + : and then encoded with base64 encoding. + + mimetype: application/x-microsoft.net.object.bytearray.base64 + value : The object must be serialized into a byte array + : using a System.ComponentModel.TypeConverter + : and then encoded with base64 encoding. + --> + <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata"> + <xsd:import namespace="http://www.w3.org/XML/1998/namespace" /> + <xsd:element name="root" msdata:IsDataSet="true"> + <xsd:complexType> + <xsd:choice maxOccurs="unbounded"> + <xsd:element name="metadata"> + <xsd:complexType> + <xsd:sequence> + <xsd:element name="value" type="xsd:string" minOccurs="0" /> + </xsd:sequence> + <xsd:attribute name="name" use="required" type="xsd:string" /> + <xsd:attribute name="type" type="xsd:string" /> + <xsd:attribute name="mimetype" type="xsd:string" /> + <xsd:attribute ref="xml:space" /> + </xsd:complexType> + </xsd:element> + <xsd:element name="assembly"> + <xsd:complexType> + <xsd:attribute name="alias" type="xsd:string" /> + <xsd:attribute name="name" type="xsd:string" /> + </xsd:complexType> + </xsd:element> + <xsd:element name="data"> + <xsd:complexType> + <xsd:sequence> + <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" /> + <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" /> + </xsd:sequence> + <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" /> + <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" /> + <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" /> + <xsd:attribute ref="xml:space" /> + </xsd:complexType> + </xsd:element> + <xsd:element name="resheader"> + <xsd:complexType> + <xsd:sequence> + <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" /> + </xsd:sequence> + <xsd:attribute name="name" type="xsd:string" use="required" /> + </xsd:complexType> + </xsd:element> + </xsd:choice> + </xsd:complexType> + </xsd:element> + </xsd:schema> + <resheader name="resmimetype"> + <value>text/microsoft-resx</value> + </resheader> + <resheader name="version"> + <value>2.0</value> + </resheader> + <resheader name="reader"> + <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> + </resheader> + <resheader name="writer"> + <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> + </resheader> + <data name="TestString" xml:space="preserve"> + <value>Test String</value> + </data> +</root> |