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+CMake Tutorial
+**************
+
+.. only:: html
+
+ .. contents::
+
+This tutorial provides a step-by-step guide that covers common build
+system issues that CMake helps address. Seeing how various topics all
+work together in an example project can be very helpful. This tutorial
+can be found in the ``Help/guide/tutorial`` directory of the CMake
+source code tree. Each topic has its own subdirectory containing code
+that may be used as a starting point for that step. The tutorial
+examples are progressive so that each step provides the complete
+solution for the previous step.
+
+A Basic Starting Point (Step 1)
+===============================
+
+The most basic project is an executable built from source code files.
+For simple projects, a two line CMakeLists file is all that is required.
+This will be the starting point for our tutorial. The CMakeLists file
+looks like:
+
+.. literalinclude:: Step1/CMakeLists.txt
+ :language: cmake
+
+Note that this example uses lower case commands in the CMakeLists file.
+Upper, lower, and mixed case commands are supported by CMake. The source
+code for ``tutorial.cxx`` will compute the square root of a number and
+the first version of it is very simple, as follows:
+
+.. literalinclude:: Step1/tutorial.cxx
+ :language: c++
+
+Adding a Version Number and Configured Header File
+--------------------------------------------------
+
+The first feature we will add is to provide our executable and project with a
+version number. While we could do this exclusively in the source code, using
+CMakeLists provides more flexibility.
+
+To add a version number we modify the CMakeLists file as follows:
+
+.. literalinclude:: Step2/CMakeLists.txt
+ :language: cmake
+ :start-after: # set the version number
+ :end-before: # configure a header file
+
+Since the configured file will be written into the binary tree, we
+must add that directory to the list of paths to search for include
+files.
+
+.. literalinclude:: Step2/CMakeLists.txt
+ :language: cmake
+ :start-after: # so that we will find TutorialConfig.h
+
+We then create a ``TutorialConfig.h.in`` file in the source tree with the
+following contents:
+
+.. literalinclude:: Step1/TutorialConfig.h.in
+ :language: cmake
+
+When CMake configures this header file the values for
+``@Tutorial_VERSION_MAJOR@`` and ``@Tutorial_VERSION_MINOR@`` will be
+replaced by the values from the CMakeLists file. Next we modify
+``tutorial.cxx`` to include the configured header file and to make use of the
+version numbers. The updated source code is listed below.
+
+.. literalinclude:: Step2/tutorial.cxx
+ :language: c++
+ :start-after: // report version
+ :end-before: return 1;
+
+The main changes are the inclusion of the ``TutorialConfig.h`` header
+file and printing out a version number as part of the usage message.
+
+Specify the C++ Standard
+-------------------------
+
+Next let's add some C++11 features to our project. We will need to explicitly
+state in the CMake code that it should use the correct flags. The easiest way
+to enable C++11 support for CMake is by using the ``CMAKE_CXX_STANDARD``
+variable.
+
+First, replace ``atof`` with ``std::stod`` in ``tutorial.cxx``.
+
+Then, set the ``CMAKE_CXX_STANDARD`` variable in the CMakeLists file.
+
+Which variable can we set in the CMakeLists file to treat the
+``CMAKE_CXX_STANDARD`` value as a requirement?
+
+Build and Test
+--------------
+
+Run **cmake** or **cmake-gui** to configure the project and then build it
+with your chosen build tool.
+
+cd to the directory where Tutorial was built (likely the make directory or
+a Debug or Release build configuration subdirectory) and run these commands:
+
+.. code-block:: console
+
+ Tutorial 4294967296
+ Tutorial 10
+ Tutorial
+
+Adding a Library (Step 2)
+=========================
+
+Now we will add a library to our project. This library will contain our own
+implementation for computing the square root of a number. The executable can
+then use this library instead of the standard square root function provided by
+the compiler.
+
+For this tutorial we will put the library into a subdirectory
+called MathFunctions. It will have the following one line CMakeLists file:
+
+.. literalinclude:: Step2/MathFunctions/CMakeLists.txt
+ :language: cmake
+
+The source file ``mysqrt.cxx`` has one function called ``mysqrt`` that
+provides similar functionality to the compiler’s ``sqrt`` function. To make use
+of the new library we add an ``add_subdirectory`` call in the top-level
+CMakeLists file so that the library will get built. We add the new library to
+the executable, and add MathFunctions as an include directory so that the
+``mqsqrt.h`` header file can be found. The last few lines of the top-level
+CMakeLists file now look like:
+
+.. code-block:: cmake
+
+ # add the MathFunctions library
+ add_subdirectory(MathFunctions)
+
+ # add the executable
+ add_executable(Tutorial tutorial.cxx)
+
+ target_link_libraries(Tutorial MathFunctions)
+
+ # add the binary tree to the search path for include files
+ # so that we will find TutorialConfig.h
+ target_include_directories(Tutorial PUBLIC
+ "${PROJECT_BINARY_DIR}"
+ "${PROJECT_SOURCE_DIR}/MathFunctions"
+ )
+
+Now let us make the MathFunctions library optional. While for the tutorial
+there really isn’t any need to do so, for larger projects this is a common
+occurrence. The first step is to add an option to the top-level CMakeLists
+file.
+
+.. literalinclude:: Step3/CMakeLists.txt
+ :language: cmake
+ :start-after: # should we use our own math functions
+ :end-before: # set the version number
+
+This will show up in the CMake GUI and ccmake with a default value of ON
+that can be changed by the user. This setting will be stored in the cache so
+that the user does not need to set the value each time they run CMake on this
+build directory.
+
+The next change is to make building and linking the MathFunctions library
+conditional. To do this we change the end of the top-level CMakeLists file to
+look like the following:
+
+.. literalinclude:: Step3/CMakeLists.txt
+ :language: cmake
+ :start-after: # add the MathFunctions library?
+
+Note the use of the variables ``EXTRA_LIBS`` and ``EXTRA_INCLUDES`` to collect
+up any optional libraries to later be linked into the executable. This is a
+classic approach when dealing with many optional components, we will cover the
+modern approach in the next step.
+
+The corresponding changes to the source code are fairly straightforward. First,
+include the MathFunctions header if we need it:
+
+.. literalinclude:: Step3/tutorial.cxx
+ :language: c++
+ :start-after: // should we include the MathFunctions header
+ :end-before: int main
+
+Then make which square root function is used dependent on ``USE_MYMATH``:
+
+.. literalinclude:: Step3/tutorial.cxx
+ :language: c++
+ :start-after: // which square root function should we use?
+ :end-before: std::cout << "The square root of
+
+Since the source code now requires ``USE_MYMATH`` we can add it to
+``TutorialConfig.h.in`` with the following line:
+
+.. literalinclude:: Step3/TutorialConfig.h.in
+ :language: c
+ :lines: 4
+
+Run **cmake** or **cmake-gui** to configure the project and then build it
+with your chosen build tool. Then run the built Tutorial executable.
+
+Which function gives better results, Step1’s sqrt or Step2’s mysqrt?
+
+Adding Usage Requirements for Library (Step 3)
+==============================================
+
+Usage requirements allow for far better control over a library or executable's
+link and include line while also giving more control over the transitive
+property of targets inside CMake. The primary commands that leverage usage
+requirements are:
+
+ - ``target_compile_definitions``
+ - ``target_compile_options``
+ - ``target_include_directories``
+ - ``target_link_libraries``
+
+First up is MathFunctions. We first state that anybody linking to MathFunctions
+needs to include the current source directory, while MathFunctions itself
+doesn't. So this can become an ``INTERFACE`` usage requirement.
+
+Remember ``INTERFACE`` means things that consumers require but the producer
+doesn't. Update ``MathFunctions/CMakeLists.txt`` with:
+
+.. literalinclude:: Step4/MathFunctions/CMakeLists.txt
+ :language: cmake
+ :start-after: # to find MathFunctions.h
+
+Now that we've specified usage requirements for MathFunctions we can safely
+remove our uses of the ``EXTRA_INCLUDES`` variable from the top-level
+CMakeLists.
+
+Once this is done, run **cmake** or **cmake-gui** to configure the project
+and then build it with your chosen build tool.
+
+Installing and Testing (Step 4)
+===============================
+
+Now we can start adding install rules and testing support to our project.
+
+Install Rules
+-------------
+
+The install rules are fairly simple for MathFunctions we want to install the
+library and header file and for the application we want to install the
+executable and configured header.
+
+So to ``MathFunctions/CMakeLists.txt`` we add:
+
+.. literalinclude:: Step5/MathFunctions/CMakeLists.txt
+ :language: cmake
+ :start-after: # install rules
+
+And the to top-level ``CMakeLists.txt`` we add:
+
+.. literalinclude:: Step5/CMakeLists.txt
+ :language: cmake
+ :start-after: # add the install targets
+ :end-before: # enable testing
+
+That is all that is needed to create a basic local install of the tutorial.
+
+Run **cmake** or **cmake-gui** to configure the project and then build it
+with your chosen build tool. Build the ``install`` target by typing
+``make install`` from the command line or build the ``INSTALL`` target from
+an IDE. This will install the appropriate header files, libraries, and
+executables.
+
+Verify that the installed Tutorial runs. Note: The CMake variable
+``CMAKE_INSTALL_PREFIX`` is used to determine the root of where the files will
+be installed.
+
+Testing Support
+---------------
+
+Next let's test our application. At the end of the top-level CMakeLists file we
+can add a number of basic tests to verify that the application is
+working correctly.
+
+.. literalinclude:: Step5/CMakeLists.txt
+ :language: cmake
+ :start-after: # enable testing
+
+The first test simply verifies that the application runs, does not segfault or
+otherwise crash, and has a zero return value. This is the basic form of a CTest
+test.
+
+The next test makes use of the ``PASS_REGULAR_EXPRESSION`` test property to
+verify that the output of the test contains certain strings, in this case:
+verifying that the the usage message is printed when an incorrect number of
+arguments are provided.
+
+Lastly, we have a function called ``do_test`` that runs the application and
+verifies that the computed square root is correct for given input. For each
+invocation of ``do_test``, another test is added to the project with a name,
+input, and expected results based on the passed arguments.
+
+Rebuild the application and then cd to the binary directory and run
+``ctest -N`` and ``ctest -VV``.
+
+Adding System Introspection (Step 5)
+====================================
+
+Let us consider adding some code to our project that depends on features the
+target platform may not have. For this example, we will add some code that
+depends on whether or not the target platform has the ``log`` and ``exp``
+functions. Of course almost every platform has these functions but for this
+tutorial assume that they are not common.
+
+If the platform has ``log`` and ``exp`` then we will use them to compute the
+square root in the ``mysqrt`` function. We first test for the availability of
+these functions using the ``CheckSymbolExists.cmake`` macro in the top-level
+CMakeLists file as follows:
+
+.. literalinclude:: Step6/CMakeLists.txt
+ :language: cmake
+ :start-after: # does this system provide the log and exp functions?
+ :end-before: # should we use our own math functions
+
+Now let's add these defines to ``TutorialConfig.h.in`` so that we can use them
+from ``mysqrt.cxx``:
+
+.. literalinclude:: Step6/TutorialConfig.h.in
+ :language: c
+ :start-after: // does the platform provide exp and log functions?
+
+Finally, in the ``mysqrt`` function we can provide an alternate implementation
+based on ``log`` and ``exp`` if they are available on the system using the
+following code:
+
+.. literalinclude:: Step6/MathFunctions/mysqrt.cxx
+ :language: c++
+ :start-after: // if we have both log and exp then use them
+ :end-before: #else
+
+Run **cmake** or **cmake-gui** to configure the project and then build it
+with your chosen build tool.
+
+You will notice that even though ``HAVE_LOG`` and ``HAVE_EXP`` are both
+defined ``mysqrt`` isn't using them. We should realize quickly that we have
+forgotten to include ``TutorialConfig.h`` in ``mysqrt.cxx``.
+
+After making this update, go ahead and build the project again.
+
+Run the built Tutorial executable. Which function gives better results now,
+Step1’s sqrt or Step5’s mysqrt?
+
+**Exercise**: Why is it important that we configure ``TutorialConfig.h.in``
+after the checks for ``HAVE_LOG`` and ``HAVE_EXP``? What would happen if we
+inverted the two?
+
+**Exercise**: Is there a better place for us to save the ``HAVE_LOG`` and
+``HAVE_EXP`` values other than in ``TutorialConfig.h``?
+
+Adding a Custom Command and Generated File (Step 6)
+===================================================
+
+In this section, we will add a generated source file into the build process
+of an application. For this example, we will create a table of precomputed
+square roots as part of the build process, and then compile that
+table into our application.
+
+To accomplish this, we first need a program that will generate the table. In
+the MathFunctions subdirectory a new source file named ``MakeTable.cxx`` will
+do just that.
+
+.. literalinclude:: Step7/MathFunctions/MakeTable.cxx
+ :language: c++
+
+Note that the table is produced as valid C++ code and that the output filename
+is passed in as an argument.
+
+The next step is to add the appropriate commands to MathFunctions' CMakeLists
+file to build the MakeTable executable and then run it as part of the build
+process. A few commands are needed to accomplish this.
+
+First, the executable for ``MakeTable`` is added as any other executable would
+be added.
+
+.. literalinclude:: Step7/MathFunctions/CMakeLists.txt
+ :language: cmake
+ :start-after: # first we add the executable that generates the table
+ :end-before: # add the command to generate the source code
+
+Then we add a custom command that specifies how to produce ``Table.h``
+by running MakeTable.
+
+.. literalinclude:: Step7/MathFunctions/CMakeLists.txt
+ :language: cmake
+ :start-after: # add the command to generate the source code
+ :end-before: # add the main library
+
+Next we have to let CMake know that ``mysqrt.cxx`` depends on the generated
+file ``Table.h``. This is done by adding the generated ``Table.h`` to the list
+of sources for the library MathFunctions.
+
+.. literalinclude:: Step7/MathFunctions/CMakeLists.txt
+ :language: cmake
+ :start-after: # add the main library
+ :end-before: # state that anybody linking
+
+We also have to add the current binary directory to the list of include
+directories so that ``Table.h`` can be found and included by ``mysqrt.cxx``.
+
+.. literalinclude:: Step7/MathFunctions/CMakeLists.txt
+ :start-after: # state that we depend on our bin
+ :end-before: # install rules
+
+Now let's use the generated table. First, modify ``mysqrt.cxx`` to include
+``Table.h``. Next, we can rewrite the mysqrt function to use the table:
+
+.. literalinclude:: Step7/MathFunctions/mysqrt.cxx
+ :language: c++
+ :start-after: // a hack square root calculation using simple operations
+
+Run **cmake** or **cmake-gui** to configure the project and then build it
+with your chosen build tool. When this project is built it will first build
+the ``MakeTable`` executable. It will then run ``MakeTable`` to produce
+``Table.h``. Finally, it will compile ``mysqrt.cxx`` which includes
+``Table.h`` to produce the MathFunctions library.
+
+Building an Installer (Step 7)
+==============================
+
+Next suppose that we want to distribute our project to other people so that
+they can use it. We want to provide both binary and source distributions on a
+variety of platforms. This is a little different from the install we did
+previously in `Installing and Testing (Step 4)`_ , where we were
+installing the binaries that we had built from the source code. In this
+example we will be building installation packages that support binary
+installations and package management features. To accomplish this we will use
+CPack to create platform specific installers. Specifically we need to add
+a few lines to the bottom of our top-level ``CMakeLists.txt`` file.
+
+.. literalinclude:: Step8/CMakeLists.txt
+ :language: cmake
+ :start-after: # setup installer
+
+That is all there is to it. We start by including
+``InstallRequiredSystemLibraries``. This module will include any runtime
+libraries that are needed by the project for the current platform. Next we
+set some CPack variables to where we have stored the license and version
+information for this project. The version information makes use of the
+variables we set earlier in this tutorial. Finally we include the CPack
+module which will use these variables and some other properties of the system
+you are on to setup an installer.
+
+The next step is to build the project in the usual manner and then run
+CPack on it. To build a binary distribution you would run:
+
+.. code-block:: console
+
+ cpack
+
+To create a source distribution you would type:
+
+.. code-block:: console
+
+ cpack -C CPackSourceConfig.cmake
+
+Alternatively, run ``make package`` or right click the ``Package`` target and
+``Build Project`` from an IDE.
+
+Run the installer executable found in the binary directory. Then run the
+installed executable and verify that it works.
+
+Adding Support for a Dashboard (Step 8)
+=======================================
+
+Adding support for submitting our test results to a dashboard is very easy. We
+already defined a number of tests for our project in the earlier steps of this
+tutorial. We just have to run those tests and submit them to a dashboard. To
+include support for dashboards we include the CTest module in our top-level
+``CMakeLists.txt``.
+
+Replace:
+
+.. code-block:: cmake
+
+ # enable testing
+ enable_testing()
+
+With:
+
+.. code-block:: cmake
+
+ # enable dashboard scripting
+ include(CTest)
+
+The CTest module will automatically call ``enable_testing()``, so
+we can remove it from our CMake files.
+
+We will also need to create a ``CTestConfig.cmake`` file where we can specify
+the name of the project and where to submit the dashboard.
+
+.. literalinclude:: Step9/CTestConfig.cmake
+ :language: cmake
+
+CTest will read in this file when it runs. To create a simple dashboard you can
+run **cmake** or **cmake-gui** to configure the project, but do not build it
+yet. Instead, change directory to the binary tree, and then run:
+
+.. code-block:: console
+
+ 'ctest [-VV] –D Experimental'
+
+On Windows, build the EXPERIMENTAL target.
+
+Ctest will build and test the project and submit the results to the Kitware
+public dashboard. The results of your dashboard will be uploaded to Kitware's
+public dashboard here: https://my.cdash.org/index.php?project=CMakeTutorial.
+
+Mixing Static and Shared (Step 9)
+=================================
+
+In this section we will show how by using the ``BUILD_SHARED_LIBS`` variable
+we can control the default behavior of ``add_library``, and allow control
+over how libraries without an explicit type (STATIC/SHARED/MODULE/OBJECT) are
+built.
+
+To accomplish this we need to add ``BUILD_SHARED_LIBS`` to the top-level
+``CMakeLists.txt``. We use the ``option`` command as it allows users to
+optionally select if the value should be On or Off.
+
+Next we are going to refactor MathFunctions to become a real library that
+encapsulates using ``mysqrt`` or ``sqrt``, instead of requiring the calling
+code to do this logic. This will also mean that ``USE_MYMATH`` will not control
+building MathFuctions, but instead will control the behavior of this library.
+
+The first step is to update the starting section of the top-level
+``CMakeLists.txt`` to look like:
+
+.. literalinclude:: Step10/CMakeLists.txt
+ :language: cmake
+ :start-after: set(Tutorial_VERSION_MINOR
+ :end-before: # add the binary tree
+
+Now that we have made MathFunctions always be used, we will need to update
+the logic of that library. So, in ``MathFunctions/CMakeLists.txt`` we need to
+create a SqrtLibrary that will conditionally be built when ``USE_MYMATH`` is
+enabled. Now, since this is a tutorial, we are going to explicitly require
+that SqrtLibrary is built statically.
+
+The end result is that ``MathFunctions/CMakeLists.txt`` should look like:
+
+.. literalinclude:: Step10/MathFunctions/CMakeLists.txt
+ :language: cmake
+ :lines: 1-40,46-
+
+Next, update ``MathFunctions/mysqrt.cxx`` to use the ``mathfunctions`` and
+``detail`` namespaces:
+
+.. literalinclude:: Step10/MathFunctions/mysqrt.cxx
+ :language: c++
+
+We also need to make some changes in ``tutorial.cxx``, so that it no longer
+uses ``USE_MYMATH``:
+
+#. Always include ``MathFunctions.h``
+#. Always use ``mathfunctions::sqrt``
+
+Finally, update ``MathFunctions/MathFunctions.h`` to use dll export defines:
+
+.. literalinclude:: Step10/MathFunctions/MathFunctions.h
+ :language: c++
+
+At this point, if you build everything, you will notice that linking fails
+as we are combining a static library without position enabled code with a
+library that has position enabled code. The solution to this is to explicitly
+set the ``POSITION_INDEPENDENT_CODE`` target property of SqrtLibrary to be
+True no matter the build type.
+
+**Exercise**: We modified ``MathFunctions.h`` to use dll export defines.
+Using CMake documentation can you find a helper module to simplify this?
+
+Adding Generator Expressions (Step 10)
+======================================
+
+Generator expressions are evaluated during build system generation to produce
+information specific to each build configuration.
+
+Generator expressions are allowed in the context of many target properties,
+such as ``LINK_LIBRARIES``, ``INCLUDE_DIRECTORIES``, ``COMPILE_DEFINITIONS``
+and others. They may also be used when using commands to populate those
+properties, such as ``target_link_libraries()``,
+``target_include_directories()``,
+``target_compile_definitions()`` and others.
+
+Generator expressions may be used to enable conditional linking, conditional
+definitions used when compiling, conditional include directories and more.
+The conditions may be based on the build configuration, target properties,
+platform information or any other queryable information.
+
+There are different types of generator expressions including Logical,
+Informational, and Output expressions.
+
+Logical expressions are used to create conditional output. The basic
+expressions are the 0 and 1 expressions. A ``$<0:...>`` results in the empty
+string, and ``<1:...>`` results in the content of "...". They can also be
+nested.
+
+For example:
+
+.. code-block:: cmake
+
+ if(HAVE_LOG AND HAVE_EXP)
+ target_compile_definitions(SqrtLibrary
+ PRIVATE "HAVE_LOG" "HAVE_EXP")
+ endif()
+
+Can be rewritten with generator expressions:
+
+.. code-block:: cmake
+
+ target_compile_definitions(SqrtLibrary PRIVATE
+ "$<$<BOOL:${HAVE_LOG}>:HAVE_LOG>"
+ "$<$<BOOL:${HAVE_EXP}>:HAVE_EXP>"
+ )
+
+Note that ``${HAVE_LOG}`` is evaluated at CMake configure time while
+``$<$<BOOL:${HAVE_LOG}>:HAVE_LOG>`` is evaluated at build system generation
+time.
+
+Adding Export Configuration (Step 11)
+=====================================
+
+During `Installing and Testing (Step 4)`_ of the tutorial we added the ability
+for CMake to install the library and headers of the project. During
+`Building an Installer (Step 7)`_ we added the ability to package up this
+information so it could be distributed to other people.
+
+The next step is to add the necessary information so that other CMake projects
+can use our project, be it from a build directory, a local install or when
+packaged.
+
+The first step is to update our ``install(TARGETS)`` commands to not only
+specify a ``DESTINATION`` but also an ``EXPORT``. The ``EXPORT`` keyword
+generates and installs a CMake file containing code to import all targets
+listed in the install command from the installation tree. So let's go ahead
+and explicitly ``EXPORT`` the MathFunctions library by updating the
+``install`` command in ``MathFunctions/CMakeLists.txt`` to look like:
+
+.. literalinclude:: Complete/MathFunctions/CMakeLists.txt
+ :language: cmake
+ :start-after: # install rules
+
+Now that we have MathFunctions being exported, we also need to explicitly
+install the generated ``MathFunctionsTargets.cmake`` file. This is done by
+adding the following to the bottom of the top-level ``CMakeLists.txt``:
+
+.. literalinclude:: Complete/CMakeLists.txt
+ :language: cmake
+ :start-after: # install the configuration targets
+ :end-before: include(CMakePackageConfigHelpers)
+
+At this point you should try and run CMake. If everything is setup properly
+you will see that CMake will generate an error that looks like:
+
+.. code-block:: console
+
+ Target "MathFunctions" INTERFACE_INCLUDE_DIRECTORIES property contains
+ path:
+
+ "/Users/robert/Documents/CMakeClass/Tutorial/Step11/MathFunctions"
+
+ which is prefixed in the source directory.
+
+What CMake is trying to say is that during generating the export information
+it will export a path that is intrinsically tied to the current machine and
+will not be valid on other machines. The solution to this is to update the
+MathFunctions ``target_include_directories`` to understand that it needs
+different ``INTERFACE`` locations when being used from within the build
+directory and from an install / package. This means converting the
+``target_include_directories`` call for MathFunctions to look like:
+
+.. literalinclude:: Complete/MathFunctions/CMakeLists.txt
+ :language: cmake
+ :start-after: # to find MathFunctions.h, while we don't.
+ :end-before: # should we use our own math functions
+
+Once this has been updated, we can re-run CMake and see verify that it doesn't
+warn anymore.
+
+At this point, we have CMake properly packaging the target information that is
+required but we will still need to generate a ``MathFunctionsConfig.cmake`` so
+that the CMake ``find_package command`` can find our project. So let's go
+ahead and add a new file to the top-level of the project called
+``Config.cmake.in`` with the following contents:
+
+.. literalinclude:: Complete/Config.cmake.in
+
+Then, to properly configure and install that file, add the following to the
+bottom of the top-level CMakeLists:
+
+.. literalinclude:: Complete/CMakeLists.txt
+ :language: cmake
+ :start-after: # install the configuration targets
+ :end-before: # generate the export
+
+At this point, we have generated a relocatable CMake Configuration for our
+project that can be used after the project has been installed or packaged. If
+we want our project to also be used from a build directory we only have to add
+the following to the bottom of the top level CMakeLists:
+
+.. literalinclude:: Complete/CMakeLists.txt
+ :language: cmake
+ :start-after: # needs to be after the install(TARGETS ) command
+
+With this export call we now generate a ``Targets.cmake``, allowing the
+configured ``MathFunctionsConfig.cmake`` in the build directory to be used by
+other projects, without needing it to be installed.
+
+Import a CMake Project (Consumer)
+=================================
+
+This examples shows how a project can find other CMake packages that
+generate ``Config.cmake`` files.
+
+It also shows how to state a project's external dependencies when generating
+a ``Config.cmake``.
+
+Packaging Debug and Release (MultiPackage)
+==========================================
+
+By default CMake is model is that a build directory only contains a single
+configuration, be it Debug, Release, MinSizeRel, or RelWithDebInfo.
+
+But it is possible to setup CPack to bundle multiple build directories at the
+same time to build a package that contains multiple configurations of the
+same project.
+
+First we need to ahead and construct a directory called ``multi_config`` this
+will contain all the builds that we want to package together.
+
+Second create a ``debug`` and ``release`` directory underneath
+``multi_config``. At the end you should have a layout that looks like:
+
+─ multi_config
+ ├── debug
+ └── release
+
+Now we need to setup debug and release builds, which would roughly entail
+the following:
+
+.. code-block:: console
+
+ cd debug
+ cmake -DCMAKE_BUILD_TYPE=Debug ../../MultiPackage/
+ cmake --build .
+ cd ../release
+ cmake -DCMAKE_BUILD_TYPE=Release ../../MultiPackage/
+ cmake --build .
+ cd ..
+
+
+Now that both the debug and release builds are complete we can now use
+the custom MultiCPackConfig to package both builds into a single release.
+
+.. code-block:: console
+
+ cpack --config ../../MultiPackage/MultiCPackConfig.cmake