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diff --git a/Help/guide/tutorial/index.rst b/Help/guide/tutorial/index.rst new file mode 100644 index 0000000..db8e7a0 --- /dev/null +++ b/Help/guide/tutorial/index.rst @@ -0,0 +1,758 @@ +CMake Tutorial +************** + +.. only:: html + + .. contents:: + +This tutorial provides a step-by-step guide that covers common build +system issues that CMake helps address. Seeing how various topics all +work together in an example project can be very helpful. This tutorial +can be found in the ``Help/guide/tutorial`` directory of the CMake +source code tree. Each topic has its own subdirectory containing code +that may be used as a starting point for that step. The tutorial +examples are progressive so that each step provides the complete +solution for the previous step. + +A Basic Starting Point (Step 1) +=============================== + +The most basic project is an executable built from source code files. +For simple projects, a two line CMakeLists file is all that is required. +This will be the starting point for our tutorial. The CMakeLists file +looks like: + +.. literalinclude:: Step1/CMakeLists.txt + :language: cmake + +Note that this example uses lower case commands in the CMakeLists file. +Upper, lower, and mixed case commands are supported by CMake. The source +code for ``tutorial.cxx`` will compute the square root of a number and +the first version of it is very simple, as follows: + +.. literalinclude:: Step1/tutorial.cxx + :language: c++ + +Adding a Version Number and Configured Header File +-------------------------------------------------- + +The first feature we will add is to provide our executable and project with a +version number. While we could do this exclusively in the source code, using +CMakeLists provides more flexibility. + +To add a version number we modify the CMakeLists file as follows: + +.. literalinclude:: Step2/CMakeLists.txt + :language: cmake + :start-after: # set the version number + :end-before: # configure a header file + +Since the configured file will be written into the binary tree, we +must add that directory to the list of paths to search for include +files. + +.. literalinclude:: Step2/CMakeLists.txt + :language: cmake + :start-after: # so that we will find TutorialConfig.h + +We then create a ``TutorialConfig.h.in`` file in the source tree with the +following contents: + +.. literalinclude:: Step1/TutorialConfig.h.in + :language: cmake + +When CMake configures this header file the values for +``@Tutorial_VERSION_MAJOR@`` and ``@Tutorial_VERSION_MINOR@`` will be +replaced by the values from the CMakeLists file. Next we modify +``tutorial.cxx`` to include the configured header file and to make use of the +version numbers. The updated source code is listed below. + +.. literalinclude:: Step2/tutorial.cxx + :language: c++ + :start-after: // report version + :end-before: return 1; + +The main changes are the inclusion of the ``TutorialConfig.h`` header +file and printing out a version number as part of the usage message. + +Specify the C++ Standard +------------------------- + +Next let's add some C++11 features to our project. We will need to explicitly +state in the CMake code that it should use the correct flags. The easiest way +to enable C++11 support for CMake is by using the ``CMAKE_CXX_STANDARD`` +variable. + +First, replace ``atof`` with ``std::stod`` in ``tutorial.cxx``. + +Then, set the ``CMAKE_CXX_STANDARD`` variable in the CMakeLists file. + +Which variable can we set in the CMakeLists file to treat the +``CMAKE_CXX_STANDARD`` value as a requirement? + +Build and Test +-------------- + +Run **cmake** or **cmake-gui** to configure the project and then build it +with your chosen build tool. + +cd to the directory where Tutorial was built (likely the make directory or +a Debug or Release build configuration subdirectory) and run these commands: + +.. code-block:: console + + Tutorial 4294967296 + Tutorial 10 + Tutorial + +Adding a Library (Step 2) +========================= + +Now we will add a library to our project. This library will contain our own +implementation for computing the square root of a number. The executable can +then use this library instead of the standard square root function provided by +the compiler. + +For this tutorial we will put the library into a subdirectory +called MathFunctions. It will have the following one line CMakeLists file: + +.. literalinclude:: Step2/MathFunctions/CMakeLists.txt + :language: cmake + +The source file ``mysqrt.cxx`` has one function called ``mysqrt`` that +provides similar functionality to the compiler’s ``sqrt`` function. To make use +of the new library we add an ``add_subdirectory`` call in the top-level +CMakeLists file so that the library will get built. We add the new library to +the executable, and add MathFunctions as an include directory so that the +``mqsqrt.h`` header file can be found. The last few lines of the top-level +CMakeLists file now look like: + +.. code-block:: cmake + + # add the MathFunctions library + add_subdirectory(MathFunctions) + + # add the executable + add_executable(Tutorial tutorial.cxx) + + target_link_libraries(Tutorial MathFunctions) + + # add the binary tree to the search path for include files + # so that we will find TutorialConfig.h + target_include_directories(Tutorial PUBLIC + "${PROJECT_BINARY_DIR}" + "${PROJECT_SOURCE_DIR}/MathFunctions" + ) + +Now let us make the MathFunctions library optional. While for the tutorial +there really isn’t any need to do so, for larger projects this is a common +occurrence. The first step is to add an option to the top-level CMakeLists +file. + +.. literalinclude:: Step3/CMakeLists.txt + :language: cmake + :start-after: # should we use our own math functions + :end-before: # set the version number + +This will show up in the CMake GUI and ccmake with a default value of ON +that can be changed by the user. This setting will be stored in the cache so +that the user does not need to set the value each time they run CMake on this +build directory. + +The next change is to make building and linking the MathFunctions library +conditional. To do this we change the end of the top-level CMakeLists file to +look like the following: + +.. literalinclude:: Step3/CMakeLists.txt + :language: cmake + :start-after: # add the MathFunctions library? + +Note the use of the variables ``EXTRA_LIBS`` and ``EXTRA_INCLUDES`` to collect +up any optional libraries to later be linked into the executable. This is a +classic approach when dealing with many optional components, we will cover the +modern approach in the next step. + +The corresponding changes to the source code are fairly straightforward. First, +include the MathFunctions header if we need it: + +.. literalinclude:: Step3/tutorial.cxx + :language: c++ + :start-after: // should we include the MathFunctions header + :end-before: int main + +Then make which square root function is used dependent on ``USE_MYMATH``: + +.. literalinclude:: Step3/tutorial.cxx + :language: c++ + :start-after: // which square root function should we use? + :end-before: std::cout << "The square root of + +Since the source code now requires ``USE_MYMATH`` we can add it to +``TutorialConfig.h.in`` with the following line: + +.. literalinclude:: Step3/TutorialConfig.h.in + :language: c + :lines: 4 + +Run **cmake** or **cmake-gui** to configure the project and then build it +with your chosen build tool. Then run the built Tutorial executable. + +Which function gives better results, Step1’s sqrt or Step2’s mysqrt? + +Adding Usage Requirements for Library (Step 3) +============================================== + +Usage requirements allow for far better control over a library or executable's +link and include line while also giving more control over the transitive +property of targets inside CMake. The primary commands that leverage usage +requirements are: + + - ``target_compile_definitions`` + - ``target_compile_options`` + - ``target_include_directories`` + - ``target_link_libraries`` + +First up is MathFunctions. We first state that anybody linking to MathFunctions +needs to include the current source directory, while MathFunctions itself +doesn't. So this can become an ``INTERFACE`` usage requirement. + +Remember ``INTERFACE`` means things that consumers require but the producer +doesn't. Update ``MathFunctions/CMakeLists.txt`` with: + +.. literalinclude:: Step4/MathFunctions/CMakeLists.txt + :language: cmake + :start-after: # to find MathFunctions.h + +Now that we've specified usage requirements for MathFunctions we can safely +remove our uses of the ``EXTRA_INCLUDES`` variable from the top-level +CMakeLists. + +Once this is done, run **cmake** or **cmake-gui** to configure the project +and then build it with your chosen build tool. + +Installing and Testing (Step 4) +=============================== + +Now we can start adding install rules and testing support to our project. + +Install Rules +------------- + +The install rules are fairly simple for MathFunctions we want to install the +library and header file and for the application we want to install the +executable and configured header. + +So to ``MathFunctions/CMakeLists.txt`` we add: + +.. literalinclude:: Step5/MathFunctions/CMakeLists.txt + :language: cmake + :start-after: # install rules + +And the to top-level ``CMakeLists.txt`` we add: + +.. literalinclude:: Step5/CMakeLists.txt + :language: cmake + :start-after: # add the install targets + :end-before: # enable testing + +That is all that is needed to create a basic local install of the tutorial. + +Run **cmake** or **cmake-gui** to configure the project and then build it +with your chosen build tool. Build the ``install`` target by typing +``make install`` from the command line or build the ``INSTALL`` target from +an IDE. This will install the appropriate header files, libraries, and +executables. + +Verify that the installed Tutorial runs. Note: The CMake variable +``CMAKE_INSTALL_PREFIX`` is used to determine the root of where the files will +be installed. + +Testing Support +--------------- + +Next let's test our application. At the end of the top-level CMakeLists file we +can add a number of basic tests to verify that the application is +working correctly. + +.. literalinclude:: Step5/CMakeLists.txt + :language: cmake + :start-after: # enable testing + +The first test simply verifies that the application runs, does not segfault or +otherwise crash, and has a zero return value. This is the basic form of a CTest +test. + +The next test makes use of the ``PASS_REGULAR_EXPRESSION`` test property to +verify that the output of the test contains certain strings, in this case: +verifying that the the usage message is printed when an incorrect number of +arguments are provided. + +Lastly, we have a function called ``do_test`` that runs the application and +verifies that the computed square root is correct for given input. For each +invocation of ``do_test``, another test is added to the project with a name, +input, and expected results based on the passed arguments. + +Rebuild the application and then cd to the binary directory and run +``ctest -N`` and ``ctest -VV``. + +Adding System Introspection (Step 5) +==================================== + +Let us consider adding some code to our project that depends on features the +target platform may not have. For this example, we will add some code that +depends on whether or not the target platform has the ``log`` and ``exp`` +functions. Of course almost every platform has these functions but for this +tutorial assume that they are not common. + +If the platform has ``log`` and ``exp`` then we will use them to compute the +square root in the ``mysqrt`` function. We first test for the availability of +these functions using the ``CheckSymbolExists.cmake`` macro in the top-level +CMakeLists file as follows: + +.. literalinclude:: Step6/CMakeLists.txt + :language: cmake + :start-after: # does this system provide the log and exp functions? + :end-before: # should we use our own math functions + +Now let's add these defines to ``TutorialConfig.h.in`` so that we can use them +from ``mysqrt.cxx``: + +.. literalinclude:: Step6/TutorialConfig.h.in + :language: c + :start-after: // does the platform provide exp and log functions? + +Finally, in the ``mysqrt`` function we can provide an alternate implementation +based on ``log`` and ``exp`` if they are available on the system using the +following code: + +.. literalinclude:: Step6/MathFunctions/mysqrt.cxx + :language: c++ + :start-after: // if we have both log and exp then use them + :end-before: #else + +Run **cmake** or **cmake-gui** to configure the project and then build it +with your chosen build tool. + +You will notice that even though ``HAVE_LOG`` and ``HAVE_EXP`` are both +defined ``mysqrt`` isn't using them. We should realize quickly that we have +forgotten to include ``TutorialConfig.h`` in ``mysqrt.cxx``. + +After making this update, go ahead and build the project again. + +Run the built Tutorial executable. Which function gives better results now, +Step1’s sqrt or Step5’s mysqrt? + +**Exercise**: Why is it important that we configure ``TutorialConfig.h.in`` +after the checks for ``HAVE_LOG`` and ``HAVE_EXP``? What would happen if we +inverted the two? + +**Exercise**: Is there a better place for us to save the ``HAVE_LOG`` and +``HAVE_EXP`` values other than in ``TutorialConfig.h``? + +Adding a Custom Command and Generated File (Step 6) +=================================================== + +In this section, we will add a generated source file into the build process +of an application. For this example, we will create a table of precomputed +square roots as part of the build process, and then compile that +table into our application. + +To accomplish this, we first need a program that will generate the table. In +the MathFunctions subdirectory a new source file named ``MakeTable.cxx`` will +do just that. + +.. literalinclude:: Step7/MathFunctions/MakeTable.cxx + :language: c++ + +Note that the table is produced as valid C++ code and that the output filename +is passed in as an argument. + +The next step is to add the appropriate commands to MathFunctions' CMakeLists +file to build the MakeTable executable and then run it as part of the build +process. A few commands are needed to accomplish this. + +First, the executable for ``MakeTable`` is added as any other executable would +be added. + +.. literalinclude:: Step7/MathFunctions/CMakeLists.txt + :language: cmake + :start-after: # first we add the executable that generates the table + :end-before: # add the command to generate the source code + +Then we add a custom command that specifies how to produce ``Table.h`` +by running MakeTable. + +.. literalinclude:: Step7/MathFunctions/CMakeLists.txt + :language: cmake + :start-after: # add the command to generate the source code + :end-before: # add the main library + +Next we have to let CMake know that ``mysqrt.cxx`` depends on the generated +file ``Table.h``. This is done by adding the generated ``Table.h`` to the list +of sources for the library MathFunctions. + +.. literalinclude:: Step7/MathFunctions/CMakeLists.txt + :language: cmake + :start-after: # add the main library + :end-before: # state that anybody linking + +We also have to add the current binary directory to the list of include +directories so that ``Table.h`` can be found and included by ``mysqrt.cxx``. + +.. literalinclude:: Step7/MathFunctions/CMakeLists.txt + :start-after: # state that we depend on our bin + :end-before: # install rules + +Now let's use the generated table. First, modify ``mysqrt.cxx`` to include +``Table.h``. Next, we can rewrite the mysqrt function to use the table: + +.. literalinclude:: Step7/MathFunctions/mysqrt.cxx + :language: c++ + :start-after: // a hack square root calculation using simple operations + +Run **cmake** or **cmake-gui** to configure the project and then build it +with your chosen build tool. When this project is built it will first build +the ``MakeTable`` executable. It will then run ``MakeTable`` to produce +``Table.h``. Finally, it will compile ``mysqrt.cxx`` which includes +``Table.h`` to produce the MathFunctions library. + +Building an Installer (Step 7) +============================== + +Next suppose that we want to distribute our project to other people so that +they can use it. We want to provide both binary and source distributions on a +variety of platforms. This is a little different from the install we did +previously in `Installing and Testing (Step 4)`_ , where we were +installing the binaries that we had built from the source code. In this +example we will be building installation packages that support binary +installations and package management features. To accomplish this we will use +CPack to create platform specific installers. Specifically we need to add +a few lines to the bottom of our top-level ``CMakeLists.txt`` file. + +.. literalinclude:: Step8/CMakeLists.txt + :language: cmake + :start-after: # setup installer + +That is all there is to it. We start by including +``InstallRequiredSystemLibraries``. This module will include any runtime +libraries that are needed by the project for the current platform. Next we +set some CPack variables to where we have stored the license and version +information for this project. The version information makes use of the +variables we set earlier in this tutorial. Finally we include the CPack +module which will use these variables and some other properties of the system +you are on to setup an installer. + +The next step is to build the project in the usual manner and then run +CPack on it. To build a binary distribution you would run: + +.. code-block:: console + + cpack + +To create a source distribution you would type: + +.. code-block:: console + + cpack -C CPackSourceConfig.cmake + +Alternatively, run ``make package`` or right click the ``Package`` target and +``Build Project`` from an IDE. + +Run the installer executable found in the binary directory. Then run the +installed executable and verify that it works. + +Adding Support for a Dashboard (Step 8) +======================================= + +Adding support for submitting our test results to a dashboard is very easy. We +already defined a number of tests for our project in the earlier steps of this +tutorial. We just have to run those tests and submit them to a dashboard. To +include support for dashboards we include the CTest module in our top-level +``CMakeLists.txt``. + +Replace: + +.. code-block:: cmake + + # enable testing + enable_testing() + +With: + +.. code-block:: cmake + + # enable dashboard scripting + include(CTest) + +The CTest module will automatically call ``enable_testing()``, so +we can remove it from our CMake files. + +We will also need to create a ``CTestConfig.cmake`` file where we can specify +the name of the project and where to submit the dashboard. + +.. literalinclude:: Step9/CTestConfig.cmake + :language: cmake + +CTest will read in this file when it runs. To create a simple dashboard you can +run **cmake** or **cmake-gui** to configure the project, but do not build it +yet. Instead, change directory to the binary tree, and then run: + +.. code-block:: console + + 'ctest [-VV] –D Experimental' + +On Windows, build the EXPERIMENTAL target. + +Ctest will build and test the project and submit the results to the Kitware +public dashboard. The results of your dashboard will be uploaded to Kitware's +public dashboard here: https://my.cdash.org/index.php?project=CMakeTutorial. + +Mixing Static and Shared (Step 9) +================================= + +In this section we will show how by using the ``BUILD_SHARED_LIBS`` variable +we can control the default behavior of ``add_library``, and allow control +over how libraries without an explicit type (STATIC/SHARED/MODULE/OBJECT) are +built. + +To accomplish this we need to add ``BUILD_SHARED_LIBS`` to the top-level +``CMakeLists.txt``. We use the ``option`` command as it allows users to +optionally select if the value should be On or Off. + +Next we are going to refactor MathFunctions to become a real library that +encapsulates using ``mysqrt`` or ``sqrt``, instead of requiring the calling +code to do this logic. This will also mean that ``USE_MYMATH`` will not control +building MathFuctions, but instead will control the behavior of this library. + +The first step is to update the starting section of the top-level +``CMakeLists.txt`` to look like: + +.. literalinclude:: Step10/CMakeLists.txt + :language: cmake + :start-after: set(Tutorial_VERSION_MINOR + :end-before: # add the binary tree + +Now that we have made MathFunctions always be used, we will need to update +the logic of that library. So, in ``MathFunctions/CMakeLists.txt`` we need to +create a SqrtLibrary that will conditionally be built when ``USE_MYMATH`` is +enabled. Now, since this is a tutorial, we are going to explicitly require +that SqrtLibrary is built statically. + +The end result is that ``MathFunctions/CMakeLists.txt`` should look like: + +.. literalinclude:: Step10/MathFunctions/CMakeLists.txt + :language: cmake + :lines: 1-40,46- + +Next, update ``MathFunctions/mysqrt.cxx`` to use the ``mathfunctions`` and +``detail`` namespaces: + +.. literalinclude:: Step10/MathFunctions/mysqrt.cxx + :language: c++ + +We also need to make some changes in ``tutorial.cxx``, so that it no longer +uses ``USE_MYMATH``: + +#. Always include ``MathFunctions.h`` +#. Always use ``mathfunctions::sqrt`` + +Finally, update ``MathFunctions/MathFunctions.h`` to use dll export defines: + +.. literalinclude:: Step10/MathFunctions/MathFunctions.h + :language: c++ + +At this point, if you build everything, you will notice that linking fails +as we are combining a static library without position enabled code with a +library that has position enabled code. The solution to this is to explicitly +set the ``POSITION_INDEPENDENT_CODE`` target property of SqrtLibrary to be +True no matter the build type. + +**Exercise**: We modified ``MathFunctions.h`` to use dll export defines. +Using CMake documentation can you find a helper module to simplify this? + +Adding Generator Expressions (Step 10) +====================================== + +Generator expressions are evaluated during build system generation to produce +information specific to each build configuration. + +Generator expressions are allowed in the context of many target properties, +such as ``LINK_LIBRARIES``, ``INCLUDE_DIRECTORIES``, ``COMPILE_DEFINITIONS`` +and others. They may also be used when using commands to populate those +properties, such as ``target_link_libraries()``, +``target_include_directories()``, +``target_compile_definitions()`` and others. + +Generator expressions may be used to enable conditional linking, conditional +definitions used when compiling, conditional include directories and more. +The conditions may be based on the build configuration, target properties, +platform information or any other queryable information. + +There are different types of generator expressions including Logical, +Informational, and Output expressions. + +Logical expressions are used to create conditional output. The basic +expressions are the 0 and 1 expressions. A ``$<0:...>`` results in the empty +string, and ``<1:...>`` results in the content of "...". They can also be +nested. + +For example: + +.. code-block:: cmake + + if(HAVE_LOG AND HAVE_EXP) + target_compile_definitions(SqrtLibrary + PRIVATE "HAVE_LOG" "HAVE_EXP") + endif() + +Can be rewritten with generator expressions: + +.. code-block:: cmake + + target_compile_definitions(SqrtLibrary PRIVATE + "$<$<BOOL:${HAVE_LOG}>:HAVE_LOG>" + "$<$<BOOL:${HAVE_EXP}>:HAVE_EXP>" + ) + +Note that ``${HAVE_LOG}`` is evaluated at CMake configure time while +``$<$<BOOL:${HAVE_LOG}>:HAVE_LOG>`` is evaluated at build system generation +time. + +Adding Export Configuration (Step 11) +===================================== + +During `Installing and Testing (Step 4)`_ of the tutorial we added the ability +for CMake to install the library and headers of the project. During +`Building an Installer (Step 7)`_ we added the ability to package up this +information so it could be distributed to other people. + +The next step is to add the necessary information so that other CMake projects +can use our project, be it from a build directory, a local install or when +packaged. + +The first step is to update our ``install(TARGETS)`` commands to not only +specify a ``DESTINATION`` but also an ``EXPORT``. The ``EXPORT`` keyword +generates and installs a CMake file containing code to import all targets +listed in the install command from the installation tree. So let's go ahead +and explicitly ``EXPORT`` the MathFunctions library by updating the +``install`` command in ``MathFunctions/CMakeLists.txt`` to look like: + +.. literalinclude:: Complete/MathFunctions/CMakeLists.txt + :language: cmake + :start-after: # install rules + +Now that we have MathFunctions being exported, we also need to explicitly +install the generated ``MathFunctionsTargets.cmake`` file. This is done by +adding the following to the bottom of the top-level ``CMakeLists.txt``: + +.. literalinclude:: Complete/CMakeLists.txt + :language: cmake + :start-after: # install the configuration targets + :end-before: include(CMakePackageConfigHelpers) + +At this point you should try and run CMake. If everything is setup properly +you will see that CMake will generate an error that looks like: + +.. code-block:: console + + Target "MathFunctions" INTERFACE_INCLUDE_DIRECTORIES property contains + path: + + "/Users/robert/Documents/CMakeClass/Tutorial/Step11/MathFunctions" + + which is prefixed in the source directory. + +What CMake is trying to say is that during generating the export information +it will export a path that is intrinsically tied to the current machine and +will not be valid on other machines. The solution to this is to update the +MathFunctions ``target_include_directories`` to understand that it needs +different ``INTERFACE`` locations when being used from within the build +directory and from an install / package. This means converting the +``target_include_directories`` call for MathFunctions to look like: + +.. literalinclude:: Complete/MathFunctions/CMakeLists.txt + :language: cmake + :start-after: # to find MathFunctions.h, while we don't. + :end-before: # should we use our own math functions + +Once this has been updated, we can re-run CMake and see verify that it doesn't +warn anymore. + +At this point, we have CMake properly packaging the target information that is +required but we will still need to generate a ``MathFunctionsConfig.cmake`` so +that the CMake ``find_package command`` can find our project. So let's go +ahead and add a new file to the top-level of the project called +``Config.cmake.in`` with the following contents: + +.. literalinclude:: Complete/Config.cmake.in + +Then, to properly configure and install that file, add the following to the +bottom of the top-level CMakeLists: + +.. literalinclude:: Complete/CMakeLists.txt + :language: cmake + :start-after: # install the configuration targets + :end-before: # generate the export + +At this point, we have generated a relocatable CMake Configuration for our +project that can be used after the project has been installed or packaged. If +we want our project to also be used from a build directory we only have to add +the following to the bottom of the top level CMakeLists: + +.. literalinclude:: Complete/CMakeLists.txt + :language: cmake + :start-after: # needs to be after the install(TARGETS ) command + +With this export call we now generate a ``Targets.cmake``, allowing the +configured ``MathFunctionsConfig.cmake`` in the build directory to be used by +other projects, without needing it to be installed. + +Import a CMake Project (Consumer) +================================= + +This examples shows how a project can find other CMake packages that +generate ``Config.cmake`` files. + +It also shows how to state a project's external dependencies when generating +a ``Config.cmake``. + +Packaging Debug and Release (MultiPackage) +========================================== + +By default CMake is model is that a build directory only contains a single +configuration, be it Debug, Release, MinSizeRel, or RelWithDebInfo. + +But it is possible to setup CPack to bundle multiple build directories at the +same time to build a package that contains multiple configurations of the +same project. + +First we need to ahead and construct a directory called ``multi_config`` this +will contain all the builds that we want to package together. + +Second create a ``debug`` and ``release`` directory underneath +``multi_config``. At the end you should have a layout that looks like: + +─ multi_config + ├── debug + └── release + +Now we need to setup debug and release builds, which would roughly entail +the following: + +.. code-block:: console + + cd debug + cmake -DCMAKE_BUILD_TYPE=Debug ../../MultiPackage/ + cmake --build . + cd ../release + cmake -DCMAKE_BUILD_TYPE=Release ../../MultiPackage/ + cmake --build . + cd .. + + +Now that both the debug and release builds are complete we can now use +the custom MultiCPackConfig to package both builds into a single release. + +.. code-block:: console + + cpack --config ../../MultiPackage/MultiCPackConfig.cmake |