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-rw-r--r--Help/prop_sf/COMPILE_DEFINITIONS_CONFIG.rst2
-rw-r--r--Help/prop_sf/VS_DEPLOYMENT_CONTENT.rst11
-rw-r--r--Help/prop_sf/VS_SHADER_TYPE.rst4
3 files changed, 17 insertions, 0 deletions
diff --git a/Help/prop_sf/COMPILE_DEFINITIONS_CONFIG.rst b/Help/prop_sf/COMPILE_DEFINITIONS_CONFIG.rst
index e695f38..8487076 100644
--- a/Help/prop_sf/COMPILE_DEFINITIONS_CONFIG.rst
+++ b/Help/prop_sf/COMPILE_DEFINITIONS_CONFIG.rst
@@ -1,6 +1,8 @@
COMPILE_DEFINITIONS_<CONFIG>
----------------------------
+Ignored. See CMake Policy :policy:`CMP0043`.
+
Per-configuration preprocessor definitions on a source file.
This is the configuration-specific version of COMPILE_DEFINITIONS.
diff --git a/Help/prop_sf/VS_DEPLOYMENT_CONTENT.rst b/Help/prop_sf/VS_DEPLOYMENT_CONTENT.rst
new file mode 100644
index 0000000..9fb3ba3
--- /dev/null
+++ b/Help/prop_sf/VS_DEPLOYMENT_CONTENT.rst
@@ -0,0 +1,11 @@
+VS_DEPLOYMENT_CONTENT
+---------------------
+
+Mark a source file as content for deployment with a Windows Phone or
+Windows Store application when built with a Visual Studio generator.
+The value must evaluate to either ``1`` or ``0`` and may use
+:manual:`generator expressions <cmake-generator-expressions(7)>`
+to make the choice based on the build configuration.
+The ``.vcxproj`` file entry for the source file will be
+marked either ``DeploymentContent`` or ``ExcludedFromBuild``
+for values ``1`` and ``0``, respectively.
diff --git a/Help/prop_sf/VS_SHADER_TYPE.rst b/Help/prop_sf/VS_SHADER_TYPE.rst
new file mode 100644
index 0000000..6880256
--- /dev/null
+++ b/Help/prop_sf/VS_SHADER_TYPE.rst
@@ -0,0 +1,4 @@
+VS_SHADER_TYPE
+--------------
+
+Set the VS shader type of a ``.hlsl`` source file.