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-rw-r--r--Help/manual/cmake-properties.7.rst4
-rw-r--r--Help/prop_gbl/XCODE_EMIT_EFFECTIVE_PLATFORM_NAME.rst24
-rw-r--r--Help/prop_sf/VS_COPY_TO_OUT_DIR.rst6
-rw-r--r--Help/prop_sf/VS_INCLUDE_IN_VSIX.rst6
-rw-r--r--Help/prop_sf/VS_RESOURCE_GENERATOR.rst8
-rw-r--r--Help/release/dev/vs-advanced-source-properties.rst12
-rw-r--r--Help/release/dev/vs-csharp-support.rst13
-rw-r--r--Help/release/dev/xcode-effective-platform-name.rst8
8 files changed, 79 insertions, 2 deletions
diff --git a/Help/manual/cmake-properties.7.rst b/Help/manual/cmake-properties.7.rst
index 5b39bed..4af8626 100644
--- a/Help/manual/cmake-properties.7.rst
+++ b/Help/manual/cmake-properties.7.rst
@@ -44,6 +44,7 @@ Properties of Global Scope
/prop_gbl/TARGET_MESSAGES
/prop_gbl/TARGET_SUPPORTS_SHARED_LIBS
/prop_gbl/USE_FOLDERS
+ /prop_gbl/XCODE_EMIT_EFFECTIVE_PLATFORM_NAME
.. _`Directory Properties`:
@@ -363,8 +364,11 @@ Properties on Source Files
/prop_sf/SKIP_AUTORCC
/prop_sf/SKIP_AUTOUIC
/prop_sf/SYMBOLIC
+ /prop_sf/VS_COPY_TO_OUT_DIR
/prop_sf/VS_DEPLOYMENT_CONTENT
/prop_sf/VS_DEPLOYMENT_LOCATION
+ /prop_sf/VS_INCLUDE_IN_VSIX
+ /prop_sf/VS_RESOURCE_GENERATOR
/prop_sf/VS_SHADER_ENTRYPOINT
/prop_sf/VS_SHADER_FLAGS
/prop_sf/VS_SHADER_MODEL
diff --git a/Help/prop_gbl/XCODE_EMIT_EFFECTIVE_PLATFORM_NAME.rst b/Help/prop_gbl/XCODE_EMIT_EFFECTIVE_PLATFORM_NAME.rst
new file mode 100644
index 0000000..9a6086e
--- /dev/null
+++ b/Help/prop_gbl/XCODE_EMIT_EFFECTIVE_PLATFORM_NAME.rst
@@ -0,0 +1,24 @@
+XCODE_EMIT_EFFECTIVE_PLATFORM_NAME
+----------------------------------
+
+Control emission of ``EFFECTIVE_PLATFORM_NAME`` by the Xcode generator.
+
+It is required for building the same target with multiple SDKs. A
+common use case is the parallel use of ``iphoneos`` and
+``iphonesimulator`` SDKs.
+
+Three different states possible that control when the Xcode generator
+emits the ``EFFECTIVE_PLATFORM_NAME`` variable:
+
+- If set to ``ON`` it will always be emitted
+- If set to ``OFF`` it will never be emitted
+- If unset (the default) it will only be emitted when the project was
+ configured for an embedded Xcode SDK like iOS, tvOS, watchOS or any
+ of the simulators.
+
+.. note::
+
+ When this behavior is enable for generated Xcode projects, the
+ ``EFFECTIVE_PLATFORM_NAME`` variable will leak into
+ :manual:`Generator expressions <cmake-generator-expressions(7)>`
+ like ``TARGET_FILE`` and will render those mostly unusable.
diff --git a/Help/prop_sf/VS_COPY_TO_OUT_DIR.rst b/Help/prop_sf/VS_COPY_TO_OUT_DIR.rst
new file mode 100644
index 0000000..16c8d83
--- /dev/null
+++ b/Help/prop_sf/VS_COPY_TO_OUT_DIR.rst
@@ -0,0 +1,6 @@
+VS_COPY_TO_OUT_DIR
+------------------
+
+Sets the ``<CopyToOutputDirectory>`` tag for a source file in a
+Visual Studio project file. Valid values are ``Never``, ``Always``
+and ``PreserveNewest``.
diff --git a/Help/prop_sf/VS_INCLUDE_IN_VSIX.rst b/Help/prop_sf/VS_INCLUDE_IN_VSIX.rst
new file mode 100644
index 0000000..30f471d
--- /dev/null
+++ b/Help/prop_sf/VS_INCLUDE_IN_VSIX.rst
@@ -0,0 +1,6 @@
+VS_INCLUDE_IN_VSIX
+------------------
+
+Boolean property to specify if the file should be included within a VSIX
+extension package. This is needed for development of Visual Studio
+extensions.
diff --git a/Help/prop_sf/VS_RESOURCE_GENERATOR.rst b/Help/prop_sf/VS_RESOURCE_GENERATOR.rst
new file mode 100644
index 0000000..97e5aac
--- /dev/null
+++ b/Help/prop_sf/VS_RESOURCE_GENERATOR.rst
@@ -0,0 +1,8 @@
+VS_RESOURCE_GENERATOR
+---------------------
+
+This property allows to specify the resource generator to be used
+on this file. It defaults to ``PublicResXFileCodeGenerator`` if
+not set.
+
+This property only applies to C# projects.
diff --git a/Help/release/dev/vs-advanced-source-properties.rst b/Help/release/dev/vs-advanced-source-properties.rst
new file mode 100644
index 0000000..dd391e0
--- /dev/null
+++ b/Help/release/dev/vs-advanced-source-properties.rst
@@ -0,0 +1,12 @@
+vs-advanced-source-properties
+-----------------------------
+
+* The :ref:`Visual Studio Generators` for VS 2010 and above
+ learned some more source file properties:
+
+ - :prop_sf:`VS_RESOURCE_GENERATOR` (C# only): allows setting the resource
+ generator
+ - :prop_sf:`VS_COPY_TO_OUT_DIR`: parameter to set if file should be copied
+ to output directory (values: ``Never``, ``Always``, ``PreserveNewest``)
+ - :prop_sf:`VS_INCLUDE_IN_VSIX`: boolean property to include file include
+ Visual Studio extension package
diff --git a/Help/release/dev/vs-csharp-support.rst b/Help/release/dev/vs-csharp-support.rst
index 26d8574..46b235a 100644
--- a/Help/release/dev/vs-csharp-support.rst
+++ b/Help/release/dev/vs-csharp-support.rst
@@ -19,7 +19,16 @@ vs-native-csharp-support
that specifically targets C# contains ``CSharp`` as a part of
their names.
-* More finetuning of C# targets can be done using target
- properties. Specifically the Visual Studio related target
+* More finetuning of C# targets can be done using target and source
+ file properties. Specifically the Visual Studio related target
properties (``VS_*``) are worth a look (for setting toolset
versions, root namespaces, assembly icons, ...).
+
+* **Auto-"linking"** in .csproj files: In C#/.NET development with
+ Visual Studio there is a number of visual editors used which
+ generate code. Both the generated files and the ones edited
+ with the UI are connected in the ``.csproj`` file using
+ ``<DependentUpon>`` tags. If CMake finds within a C# project
+ any source file with extension ``.Designer.cs`` or ``.xaml.cs``,
+ it checks sibling files with extension ``.xaml``, ``.settings``,
+ ``.resx`` or ``.cs`` and establishes the dependency connection.
diff --git a/Help/release/dev/xcode-effective-platform-name.rst b/Help/release/dev/xcode-effective-platform-name.rst
new file mode 100644
index 0000000..e337ca0
--- /dev/null
+++ b/Help/release/dev/xcode-effective-platform-name.rst
@@ -0,0 +1,8 @@
+xcode-effective-platform-name
+-----------------------------
+
+* The Xcode generator can now control emission of the
+ ``EFFECTIVE_PLATFORM_NAME`` variable through the
+ :prop_gbl:`XCODE_EMIT_EFFECTIVE_PLATFORM_NAME` global property.
+ This is useful when building with multiple SDKs like macosx and
+ iphoneos in parallel.