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-rw-r--r--Modules/CMakeCSharpInformation.cmake67
1 files changed, 67 insertions, 0 deletions
diff --git a/Modules/CMakeCSharpInformation.cmake b/Modules/CMakeCSharpInformation.cmake
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index 0000000..48e1a1e
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+++ b/Modules/CMakeCSharpInformation.cmake
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+# Distributed under the OSI-approved BSD 3-Clause License. See accompanying
+# file Copyright.txt or https://cmake.org/licensing for details.
+
+# This file sets the basic flags for the C# language in CMake.
+# It also loads the available platform file for the system-compiler
+# if it exists.
+
+set(CMAKE_BASE_NAME)
+get_filename_component(CMAKE_BASE_NAME "${CMAKE_CSharp_COMPILER}" NAME_WE)
+
+set(CMAKE_BUILD_TYPE_INIT Debug)
+
+set(CMAKE_CSharp_FLAGS_INIT "/define:TRACE /langversion:3")
+set(CMAKE_CSharp_FLAGS_DEBUG_INIT "/debug:full /optimize- /warn:3 /errorreport:prompt /define:DEBUG")
+set(CMAKE_CSharp_FLAGS_RELEASE_INIT "/debug:none /optimize /warn:1 /errorreport:queue")
+set(CMAKE_CSharp_FLAGS_RELWITHDEBINFO_INIT "/debug:full /optimize-")
+set(CMAKE_CSharp_FLAGS_MINSIZEREL_INIT "/debug:none /optimize")
+set(CMAKE_CSharp_LINKER_SUPPORTS_PDB ON)
+
+set(CMAKE_CSharp_STANDARD_LIBRARIES_INIT "System")
+
+if(CMAKE_SIZEOF_VOID_P EQUAL 4)
+ set(CMAKE_CSharp_FLAGS_INIT "/platform:x86 ${CMAKE_CSharp_FLAGS_INIT}")
+else()
+ set(CMAKE_CSharp_FLAGS_INIT "/platform:x64 ${CMAKE_CSharp_FLAGS_INIT}")
+endif()
+
+# This should be included before the _INIT variables are
+# used to initialize the cache. Since the rule variables
+# have if blocks on them, users can still define them here.
+# But, it should still be after the platform file so changes can
+# be made to those values.
+
+# for most systems a module is the same as a shared library
+# so unless the variable CMAKE_MODULE_EXISTS is set just
+# copy the values from the LIBRARY variables
+if(NOT CMAKE_MODULE_EXISTS)
+ set(CMAKE_SHARED_MODULE_CSharp_FLAGS ${CMAKE_SHARED_LIBRARY_CSharp_FLAGS})
+ set(CMAKE_SHARED_MODULE_CREATE_CSharp_FLAGS ${CMAKE_SHARED_LIBRARY_CREATE_CSharp_FLAGS})
+endif()
+
+# add the flags to the cache based
+# on the initial values computed in the platform/*.cmake files
+# use _INIT variables so that this only happens the first time
+# and you can set these flags in the cmake cache
+set(CMAKE_CSharp_FLAGS_INIT "$ENV{CSFLAGS} ${CMAKE_CSharp_FLAGS_INIT}")
+
+cmake_initialize_per_config_variable(CMAKE_CSharp_FLAGS "Flags used by the C# compiler")
+
+if(CMAKE_CSharp_STANDARD_LIBRARIES_INIT)
+ set(CMAKE_CSharp_STANDARD_LIBRARIES "${CMAKE_CSharp_STANDARD_LIBRARIES_INIT}"
+ CACHE STRING "Libraries linked by default with all C# applications.")
+ mark_as_advanced(CMAKE_CSharp_STANDARD_LIBRARIES)
+endif()
+
+# set missing flags (if they are not defined). This is needed in the
+# unlikely case that you have only C# and no C/C++ targets in your
+# project.
+cmake_initialize_per_config_variable(CMAKE_EXE_LINKER_FLAGS "Flags used by the linker")
+cmake_initialize_per_config_variable(CMAKE_SHARED_LINKER_FLAGS "Flags used by the linker during the creation of shared libraries")
+
+set(CMAKE_CSharp_CREATE_SHARED_LIBRARY "CSharp_NO_CREATE_SHARED_LIBRARY")
+set(CMAKE_CSharp_CREATE_SHARED_MODULE "CSharp_NO_CREATE_SHARED_MODULE")
+set(CMAKE_CSharp_LINK_EXECUTABLE "CSharp_NO_LINK_EXECUTABLE")
+
+set(CMAKE_CSharp_USE_RESPONSE_FILE_FOR_OBJECTS 1)
+set(CMAKE_CSharp_INFORMATION_LOADED 1)