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-rw-r--r--Modules/CMakeDetermineCUDACompiler.cmake229
1 files changed, 121 insertions, 108 deletions
diff --git a/Modules/CMakeDetermineCUDACompiler.cmake b/Modules/CMakeDetermineCUDACompiler.cmake
index 15eebf7..692ce20 100644
--- a/Modules/CMakeDetermineCUDACompiler.cmake
+++ b/Modules/CMakeDetermineCUDACompiler.cmake
@@ -53,128 +53,134 @@ if(NOT CMAKE_CUDA_COMPILER_ID_RUN)
include(${CMAKE_ROOT}/Modules/CMakeDetermineCompilerId.cmake)
- # We determine the vendor to help with find the toolkit and use the right flags for detection right away.
- # The main compiler identification is still needed below to extract other information.
- list(APPEND CMAKE_CUDA_COMPILER_ID_VENDORS NVIDIA Clang)
- set(CMAKE_CUDA_COMPILER_ID_VENDOR_REGEX_NVIDIA "nvcc: NVIDIA \\(R\\) Cuda compiler driver")
- set(CMAKE_CUDA_COMPILER_ID_VENDOR_REGEX_Clang "(clang version)")
- CMAKE_DETERMINE_COMPILER_ID_VENDOR(CUDA "--version")
-
- # Find the CUDA toolkit. We store the CMAKE_CUDA_COMPILER_TOOLKIT_ROOT and CMAKE_CUDA_COMPILER_LIBRARY_ROOT
- # in CMakeCUDACompiler.cmake, so FindCUDAToolkit can avoid searching on future runs and the toolkit stays the same.
- # This is very similar to FindCUDAToolkit, but somewhat simplified since we can issue fatal errors
- # if we fail to find things we need and we don't need to account for searching the libraries.
-
- # For NVCC we can easily deduce the SDK binary directory from the compiler path.
- if(CMAKE_CUDA_COMPILER_ID STREQUAL "NVIDIA")
- set(_CUDA_NVCC_EXECUTABLE "${CMAKE_CUDA_COMPILER}")
+ if(${CMAKE_GENERATOR} MATCHES "Visual Studio")
+ # We will not know CMAKE_CUDA_COMPILER until the main compiler id step
+ # below extracts it, but we do know that the compiler id will be NVIDIA.
+ set(CMAKE_CUDA_COMPILER_ID "NVIDIA")
else()
- # Search using CUDAToolkit_ROOT and then CUDA_PATH for equivalence with FindCUDAToolkit.
- # In FindCUDAToolkit CUDAToolkit_ROOT is searched automatically due to being in a find_package().
- # First we search candidate non-default paths to give them priority.
- find_program(_CUDA_NVCC_EXECUTABLE
- NAMES nvcc nvcc.exe
- PATHS ${CUDAToolkit_ROOT}
- ENV CUDAToolkit_ROOT
- ENV CUDA_PATH
- PATH_SUFFIXES bin
- NO_DEFAULT_PATH
- )
-
- # If we didn't find NVCC, then try the default paths.
- find_program(_CUDA_NVCC_EXECUTABLE
- NAMES nvcc nvcc.exe
- PATH_SUFFIXES bin
- )
-
- # If the user specified CUDAToolkit_ROOT but nvcc could not be found, this is an error.
- if(NOT _CUDA_NVCC_EXECUTABLE AND (DEFINED CUDAToolkit_ROOT OR DEFINED ENV{CUDAToolkit_ROOT}))
- set(fail_base "Could not find nvcc executable in path specified by")
-
- if(DEFINED CUDAToolkit_ROOT)
- message(FATAL_ERROR "${fail_base} CUDAToolkit_ROOT=${CUDAToolkit_ROOT}")
- elseif(DEFINED ENV{CUDAToolkit_ROOT})
- message(FATAL_ERROR "${fail_base} environment variable CUDAToolkit_ROOT=$ENV{CUDAToolkit_ROOT}")
- endif()
- endif()
+ # We determine the vendor to help with find the toolkit and use the right flags for detection right away.
+ # The main compiler identification is still needed below to extract other information.
+ list(APPEND CMAKE_CUDA_COMPILER_ID_VENDORS NVIDIA Clang)
+ set(CMAKE_CUDA_COMPILER_ID_VENDOR_REGEX_NVIDIA "nvcc: NVIDIA \\(R\\) Cuda compiler driver")
+ set(CMAKE_CUDA_COMPILER_ID_VENDOR_REGEX_Clang "(clang version)")
+ CMAKE_DETERMINE_COMPILER_ID_VENDOR(CUDA "--version")
+
+ # Find the CUDA toolkit. We store the CMAKE_CUDA_COMPILER_TOOLKIT_ROOT and CMAKE_CUDA_COMPILER_LIBRARY_ROOT
+ # in CMakeCUDACompiler.cmake, so FindCUDAToolkit can avoid searching on future runs and the toolkit stays the same.
+ # This is very similar to FindCUDAToolkit, but somewhat simplified since we can issue fatal errors
+ # if we fail to find things we need and we don't need to account for searching the libraries.
+
+ # For NVCC we can easily deduce the SDK binary directory from the compiler path.
+ if(CMAKE_CUDA_COMPILER_ID STREQUAL "NVIDIA")
+ set(_CUDA_NVCC_EXECUTABLE "${CMAKE_CUDA_COMPILER}")
+ else()
+ # Search using CUDAToolkit_ROOT and then CUDA_PATH for equivalence with FindCUDAToolkit.
+ # In FindCUDAToolkit CUDAToolkit_ROOT is searched automatically due to being in a find_package().
+ # First we search candidate non-default paths to give them priority.
+ find_program(_CUDA_NVCC_EXECUTABLE
+ NAMES nvcc nvcc.exe
+ PATHS ${CUDAToolkit_ROOT}
+ ENV CUDAToolkit_ROOT
+ ENV CUDA_PATH
+ PATH_SUFFIXES bin
+ NO_DEFAULT_PATH
+ )
- # CUDAToolkit_ROOT cmake/env variable not specified, try platform defaults.
- #
- # - Linux: /usr/local/cuda-X.Y
- # - macOS: /Developer/NVIDIA/CUDA-X.Y
- # - Windows: C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\vX.Y
- #
- # We will also search the default symlink location /usr/local/cuda first since
- # if CUDAToolkit_ROOT is not specified, it is assumed that the symlinked
- # directory is the desired location.
- if(NOT _CUDA_NVCC_EXECUTABLE)
- if(UNIX)
- if(NOT APPLE)
- set(platform_base "/usr/local/cuda-")
- else()
- set(platform_base "/Developer/NVIDIA/CUDA-")
+ # If we didn't find NVCC, then try the default paths.
+ find_program(_CUDA_NVCC_EXECUTABLE
+ NAMES nvcc nvcc.exe
+ PATH_SUFFIXES bin
+ )
+
+ # If the user specified CUDAToolkit_ROOT but nvcc could not be found, this is an error.
+ if(NOT _CUDA_NVCC_EXECUTABLE AND (DEFINED CUDAToolkit_ROOT OR DEFINED ENV{CUDAToolkit_ROOT}))
+ set(fail_base "Could not find nvcc executable in path specified by")
+
+ if(DEFINED CUDAToolkit_ROOT)
+ message(FATAL_ERROR "${fail_base} CUDAToolkit_ROOT=${CUDAToolkit_ROOT}")
+ elseif(DEFINED ENV{CUDAToolkit_ROOT})
+ message(FATAL_ERROR "${fail_base} environment variable CUDAToolkit_ROOT=$ENV{CUDAToolkit_ROOT}")
endif()
- else()
- set(platform_base "C:\\Program Files\\NVIDIA GPU Computing Toolkit\\CUDA\\v")
endif()
- # Build out a descending list of possible cuda installations, e.g.
- file(GLOB possible_paths "${platform_base}*")
- # Iterate the glob results and create a descending list.
- set(versions)
- foreach(p ${possible_paths})
- # Extract version number from end of string
- string(REGEX MATCH "[0-9][0-9]?\\.[0-9]$" p_version ${p})
- if(IS_DIRECTORY ${p} AND p_version)
- list(APPEND versions ${p_version})
+ # CUDAToolkit_ROOT cmake/env variable not specified, try platform defaults.
+ #
+ # - Linux: /usr/local/cuda-X.Y
+ # - macOS: /Developer/NVIDIA/CUDA-X.Y
+ # - Windows: C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\vX.Y
+ #
+ # We will also search the default symlink location /usr/local/cuda first since
+ # if CUDAToolkit_ROOT is not specified, it is assumed that the symlinked
+ # directory is the desired location.
+ if(NOT _CUDA_NVCC_EXECUTABLE)
+ if(UNIX)
+ if(NOT APPLE)
+ set(platform_base "/usr/local/cuda-")
+ else()
+ set(platform_base "/Developer/NVIDIA/CUDA-")
+ endif()
+ else()
+ set(platform_base "C:\\Program Files\\NVIDIA GPU Computing Toolkit\\CUDA\\v")
endif()
- endforeach()
- # Sort numerically in descending order, so we try the newest versions first.
- list(SORT versions COMPARE NATURAL ORDER DESCENDING)
+ # Build out a descending list of possible cuda installations, e.g.
+ file(GLOB possible_paths "${platform_base}*")
+ # Iterate the glob results and create a descending list.
+ set(versions)
+ foreach(p ${possible_paths})
+ # Extract version number from end of string
+ string(REGEX MATCH "[0-9][0-9]?\\.[0-9]$" p_version ${p})
+ if(IS_DIRECTORY ${p} AND p_version)
+ list(APPEND versions ${p_version})
+ endif()
+ endforeach()
- # With a descending list of versions, populate possible paths to search.
- set(search_paths)
- foreach(v ${versions})
- list(APPEND search_paths "${platform_base}${v}")
- endforeach()
+ # Sort numerically in descending order, so we try the newest versions first.
+ list(SORT versions COMPARE NATURAL ORDER DESCENDING)
- # Force the global default /usr/local/cuda to the front on Unix.
- if(UNIX)
- list(INSERT search_paths 0 "/usr/local/cuda")
- endif()
+ # With a descending list of versions, populate possible paths to search.
+ set(search_paths)
+ foreach(v ${versions})
+ list(APPEND search_paths "${platform_base}${v}")
+ endforeach()
- # Now search for nvcc again using the platform default search paths.
- find_program(_CUDA_NVCC_EXECUTABLE
- NAMES nvcc nvcc.exe
- PATHS ${search_paths}
- PATH_SUFFIXES bin
- )
-
- # We are done with these variables now, cleanup.
- unset(platform_base)
- unset(possible_paths)
- unset(versions)
- unset(search_paths)
+ # Force the global default /usr/local/cuda to the front on Unix.
+ if(UNIX)
+ list(INSERT search_paths 0 "/usr/local/cuda")
+ endif()
- if(NOT _CUDA_NVCC_EXECUTABLE)
- message(FATAL_ERROR "Could not find nvcc, please set CUDAToolkit_ROOT.")
+ # Now search for nvcc again using the platform default search paths.
+ find_program(_CUDA_NVCC_EXECUTABLE
+ NAMES nvcc nvcc.exe
+ PATHS ${search_paths}
+ PATH_SUFFIXES bin
+ )
+
+ # We are done with these variables now, cleanup.
+ unset(platform_base)
+ unset(possible_paths)
+ unset(versions)
+ unset(search_paths)
+
+ if(NOT _CUDA_NVCC_EXECUTABLE)
+ message(FATAL_ERROR "Could not find nvcc, please set CUDAToolkit_ROOT.")
+ endif()
endif()
endif()
- endif()
- get_filename_component(CMAKE_CUDA_COMPILER_TOOLKIT_ROOT "${_CUDA_NVCC_EXECUTABLE}" DIRECTORY)
- get_filename_component(CMAKE_CUDA_COMPILER_TOOLKIT_ROOT "${CMAKE_CUDA_COMPILER_TOOLKIT_ROOT}" DIRECTORY)
-
- # CMAKE_CUDA_COMPILER_LIBRARY_ROOT contains the device library and version file.
- # In a non-scattered installation this is equivalent to CMAKE_CUDA_COMPILER_TOOLKIT_ROOT.
- # We first check for a non-scattered installation to prefer it over a scattered installation.
- if(EXISTS "${CMAKE_CUDA_COMPILER_TOOLKIT_ROOT}/version.txt")
- set(CMAKE_CUDA_COMPILER_LIBRARY_ROOT "${CMAKE_CUDA_COMPILER_TOOLKIT_ROOT}")
- elseif(CMAKE_SYSROOT_LINK AND EXISTS "${CMAKE_SYSROOT_LINK}/usr/lib/cuda/version.txt")
- set(CMAKE_CUDA_COMPILER_LIBRARY_ROOT "${CMAKE_SYSROOT_LINK}/usr/lib/cuda")
- elseif(EXISTS "${CMAKE_SYSROOT}/usr/lib/cuda/version.txt")
- set(CMAKE_CUDA_COMPILER_LIBRARY_ROOT "${CMAKE_SYSROOT}/usr/lib/cuda")
+ get_filename_component(CMAKE_CUDA_COMPILER_TOOLKIT_ROOT "${_CUDA_NVCC_EXECUTABLE}" DIRECTORY)
+ get_filename_component(CMAKE_CUDA_COMPILER_TOOLKIT_ROOT "${CMAKE_CUDA_COMPILER_TOOLKIT_ROOT}" DIRECTORY)
+
+ # CMAKE_CUDA_COMPILER_LIBRARY_ROOT contains the device library and version file.
+ # In a non-scattered installation this is equivalent to CMAKE_CUDA_COMPILER_TOOLKIT_ROOT.
+ # We first check for a non-scattered installation to prefer it over a scattered installation.
+ if(EXISTS "${CMAKE_CUDA_COMPILER_TOOLKIT_ROOT}/version.txt")
+ set(CMAKE_CUDA_COMPILER_LIBRARY_ROOT "${CMAKE_CUDA_COMPILER_TOOLKIT_ROOT}")
+ elseif(CMAKE_SYSROOT_LINK AND EXISTS "${CMAKE_SYSROOT_LINK}/usr/lib/cuda/version.txt")
+ set(CMAKE_CUDA_COMPILER_LIBRARY_ROOT "${CMAKE_SYSROOT_LINK}/usr/lib/cuda")
+ elseif(EXISTS "${CMAKE_SYSROOT}/usr/lib/cuda/version.txt")
+ set(CMAKE_CUDA_COMPILER_LIBRARY_ROOT "${CMAKE_SYSROOT}/usr/lib/cuda")
+ endif()
endif()
set(CMAKE_CUDA_COMPILER_ID_FLAGS_ALWAYS "-v")
@@ -236,6 +242,13 @@ if(NOT CMAKE_CUDA_COMPILER_ID_RUN)
CMAKE_DETERMINE_COMPILER_ID(CUDA CUDAFLAGS CMakeCUDACompilerId.cu)
+ if(${CMAKE_GENERATOR} MATCHES "Visual Studio")
+ # Now that we have the path to nvcc, we can compute the toolkit root.
+ get_filename_component(CMAKE_CUDA_COMPILER_TOOLKIT_ROOT "${CMAKE_CUDA_COMPILER}" DIRECTORY)
+ get_filename_component(CMAKE_CUDA_COMPILER_TOOLKIT_ROOT "${CMAKE_CUDA_COMPILER_TOOLKIT_ROOT}" DIRECTORY)
+ set(CMAKE_CUDA_COMPILER_LIBRARY_ROOT "${CMAKE_CUDA_COMPILER_TOOLKIT_ROOT}")
+ endif()
+
_cmake_find_compiler_sysroot(CUDA)
endif()