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-rw-r--r--Modules/FindBullet.cmake150
1 files changed, 75 insertions, 75 deletions
diff --git a/Modules/FindBullet.cmake b/Modules/FindBullet.cmake
index 118efb6..6947620a 100644
--- a/Modules/FindBullet.cmake
+++ b/Modules/FindBullet.cmake
@@ -1,75 +1,75 @@
-# - Try to find the Bullet physics engine
-#
-# This module defines the following variables
-#
-# BULLET_FOUND - Was bullet found
-# BULLET_INCLUDE_DIRS - the Bullet include directories
-# BULLET_LIBRARIES - Link to this, by default it includes
-# all bullet components (Dynamics,
-# Collision, LinearMath, & SoftBody)
-#
-# This module accepts the following variables
-#
-# BULLET_ROOT - Can be set to bullet install path or Windows build path
-#
-
-# Copyright (c) 2009, Philip Lowman <philip@yhbt.com>
-#
-# Redistribution AND use is allowed according to the terms of the New
-# BSD license.
-# For details see the accompanying COPYING-CMAKE-SCRIPTS file.
-
-macro(_FIND_BULLET_LIBRARY _var)
- find_library(${_var}
- NAMES
- ${ARGN}
- PATHS
- ${BULLET_ROOT}
- ${BULLET_ROOT}/out/release8/libs
- ${BULLET_ROOT}/out/debug8/libs
- PATH_SUFFIXES lib
- )
- mark_as_advanced(${_var})
-endmacro()
-
-macro(_BULLET_APPEND_LIBRARIES _list _release)
- set(_debug ${_release}_DEBUG)
- if(${_debug})
- set(${_list} ${${_list}} optimized ${${_release}} debug ${${_debug}})
- else()
- set(${_list} ${${_list}} ${${_release}})
- endif()
-endmacro()
-
-find_path(BULLET_INCLUDE_DIR NAMES btBulletCollisionCommon.h
- PATHS
- ${BULLET_ROOT}/include
- ${BULLET_ROOT}/src
-)
-
-# Find the libraries
-
-_FIND_BULLET_LIBRARY(BULLET_DYNAMICS_LIBRARY BulletDynamics)
-_FIND_BULLET_LIBRARY(BULLET_DYNAMICS_LIBRARY_DEBUG BulletDynamics_d)
-_FIND_BULLET_LIBRARY(BULLET_COLLISION_LIBRARY BulletCollision)
-_FIND_BULLET_LIBRARY(BULLET_COLLISION_LIBRARY_DEBUG BulletCollision_d)
-_FIND_BULLET_LIBRARY(BULLET_MATH_LIBRARY LinearMath BulletMath)
-_FIND_BULLET_LIBRARY(BULLET_MATH_LIBRARY_DEBUG LinearMath_d BulletMath_d)
-_FIND_BULLET_LIBRARY(BULLET_SOFTBODY_LIBRARY BulletSoftBody)
-_FIND_BULLET_LIBRARY(BULLET_SOFTBODY_LIBRARY_DEBUG BulletSoftBody_d)
-
-
-# handle the QUIETLY and REQUIRED arguments and set BULLET_FOUND to TRUE if
-# all listed variables are TRUE
-include(FindPackageHandleStandardArgs)
-FIND_PACKAGE_HANDLE_STANDARD_ARGS(Bullet DEFAULT_MSG
- BULLET_DYNAMICS_LIBRARY BULLET_COLLISION_LIBRARY BULLET_MATH_LIBRARY
- BULLET_SOFTBODY_LIBRARY BULLET_INCLUDE_DIR)
-
-set(BULLET_INCLUDE_DIRS ${BULLET_INCLUDE_DIR})
-if(BULLET_FOUND)
- _BULLET_APPEND_LIBRARIES(BULLET_LIBRARIES BULLET_DYNAMICS_LIBRARY)
- _BULLET_APPEND_LIBRARIES(BULLET_LIBRARIES BULLET_COLLISION_LIBRARY)
- _BULLET_APPEND_LIBRARIES(BULLET_LIBRARIES BULLET_MATH_LIBRARY)
- _BULLET_APPEND_LIBRARIES(BULLET_LIBRARIES BULLET_SOFTBODY_LIBRARY)
-endif()
+# - Try to find the Bullet physics engine
+#
+# This module defines the following variables
+#
+# BULLET_FOUND - Was bullet found
+# BULLET_INCLUDE_DIRS - the Bullet include directories
+# BULLET_LIBRARIES - Link to this, by default it includes
+# all bullet components (Dynamics,
+# Collision, LinearMath, & SoftBody)
+#
+# This module accepts the following variables
+#
+# BULLET_ROOT - Can be set to bullet install path or Windows build path
+#
+
+# Copyright (c) 2009, Philip Lowman <philip@yhbt.com>
+#
+# Redistribution AND use is allowed according to the terms of the New
+# BSD license.
+# For details see the accompanying COPYING-CMAKE-SCRIPTS file.
+
+macro(_FIND_BULLET_LIBRARY _var)
+ find_library(${_var}
+ NAMES
+ ${ARGN}
+ PATHS
+ ${BULLET_ROOT}
+ ${BULLET_ROOT}/out/release8/libs
+ ${BULLET_ROOT}/out/debug8/libs
+ PATH_SUFFIXES lib
+ )
+ mark_as_advanced(${_var})
+endmacro()
+
+macro(_BULLET_APPEND_LIBRARIES _list _release)
+ set(_debug ${_release}_DEBUG)
+ if(${_debug})
+ set(${_list} ${${_list}} optimized ${${_release}} debug ${${_debug}})
+ else()
+ set(${_list} ${${_list}} ${${_release}})
+ endif()
+endmacro()
+
+find_path(BULLET_INCLUDE_DIR NAMES btBulletCollisionCommon.h
+ PATHS
+ ${BULLET_ROOT}/include
+ ${BULLET_ROOT}/src
+)
+
+# Find the libraries
+
+_FIND_BULLET_LIBRARY(BULLET_DYNAMICS_LIBRARY BulletDynamics)
+_FIND_BULLET_LIBRARY(BULLET_DYNAMICS_LIBRARY_DEBUG BulletDynamics_d)
+_FIND_BULLET_LIBRARY(BULLET_COLLISION_LIBRARY BulletCollision)
+_FIND_BULLET_LIBRARY(BULLET_COLLISION_LIBRARY_DEBUG BulletCollision_d)
+_FIND_BULLET_LIBRARY(BULLET_MATH_LIBRARY LinearMath BulletMath)
+_FIND_BULLET_LIBRARY(BULLET_MATH_LIBRARY_DEBUG LinearMath_d BulletMath_d)
+_FIND_BULLET_LIBRARY(BULLET_SOFTBODY_LIBRARY BulletSoftBody)
+_FIND_BULLET_LIBRARY(BULLET_SOFTBODY_LIBRARY_DEBUG BulletSoftBody_d)
+
+
+# handle the QUIETLY and REQUIRED arguments and set BULLET_FOUND to TRUE if
+# all listed variables are TRUE
+include(FindPackageHandleStandardArgs)
+FIND_PACKAGE_HANDLE_STANDARD_ARGS(Bullet DEFAULT_MSG
+ BULLET_DYNAMICS_LIBRARY BULLET_COLLISION_LIBRARY BULLET_MATH_LIBRARY
+ BULLET_SOFTBODY_LIBRARY BULLET_INCLUDE_DIR)
+
+set(BULLET_INCLUDE_DIRS ${BULLET_INCLUDE_DIR})
+if(BULLET_FOUND)
+ _BULLET_APPEND_LIBRARIES(BULLET_LIBRARIES BULLET_DYNAMICS_LIBRARY)
+ _BULLET_APPEND_LIBRARIES(BULLET_LIBRARIES BULLET_COLLISION_LIBRARY)
+ _BULLET_APPEND_LIBRARIES(BULLET_LIBRARIES BULLET_MATH_LIBRARY)
+ _BULLET_APPEND_LIBRARIES(BULLET_LIBRARIES BULLET_SOFTBODY_LIBRARY)
+endif()