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-rw-r--r--Modules/FindOpenAL.cmake30
1 files changed, 15 insertions, 15 deletions
diff --git a/Modules/FindOpenAL.cmake b/Modules/FindOpenAL.cmake
index cb3ce48..fdac455 100644
--- a/Modules/FindOpenAL.cmake
+++ b/Modules/FindOpenAL.cmake
@@ -1,7 +1,7 @@
# Locate OpenAL
# This module defines
# OPENAL_LIBRARY
-# OPENAL_FOUND, if false, do not try to link to OpenAL
+# OPENAL_FOUND, if false, do not try to link to OpenAL
# OPENAL_INCLUDE_DIR, where to find the headers
#
# $OPENALDIR is an environment variable that would
@@ -25,31 +25,31 @@
# This makes the presumption that you are include al.h like
# #include "al.h"
-# and not
+# and not
# #include <AL/al.h>
# The reason for this is that the latter is not entirely portable.
-# Windows/Creative Labs does not by default put their headers in AL/ and
+# Windows/Creative Labs does not by default put their headers in AL/ and
# OS X uses the convention <OpenAL/al.h>.
-#
-# For Windows, Creative Labs seems to have added a registry key for their
+#
+# For Windows, Creative Labs seems to have added a registry key for their
# OpenAL 1.1 installer. I have added that key to the list of search paths,
-# however, the key looks like it could be a little fragile depending on
+# however, the key looks like it could be a little fragile depending on
# if they decide to change the 1.00.0000 number for bug fix releases.
# Also, they seem to have laid down groundwork for multiple library platforms
# which puts the library in an extra subdirectory. Currently there is only
-# Win32 and I have hardcoded that here. This may need to be adjusted as
+# Win32 and I have hardcoded that here. This may need to be adjusted as
# platforms are introduced.
# The OpenAL 1.0 installer doesn't seem to have a useful key I can use.
# I do not know if the Nvidia OpenAL SDK has a registry key.
-#
-# For OS X, remember that OpenAL was added by Apple in 10.4 (Tiger).
-# To support the framework, I originally wrote special framework detection
+#
+# For OS X, remember that OpenAL was added by Apple in 10.4 (Tiger).
+# To support the framework, I originally wrote special framework detection
# code in this module which I have now removed with CMake's introduction
# of native support for frameworks.
-# In addition, OpenAL is open source, and it is possible to compile on Panther.
-# Furthermore, due to bugs in the initial OpenAL release, and the
+# In addition, OpenAL is open source, and it is possible to compile on Panther.
+# Furthermore, due to bugs in the initial OpenAL release, and the
# transition to OpenAL 1.1, it is common to need to override the built-in
-# framework.
+# framework.
# Per my request, CMake should search for frameworks first in
# the following order:
# ~/Library/Frameworks/OpenAL.framework/Headers
@@ -57,7 +57,7 @@
# /System/Library/Frameworks/OpenAL.framework/Headers
#
# On OS X, this will prefer the Framework version (if found) over others.
-# People will have to manually change the cache values of
+# People will have to manually change the cache values of
# OPENAL_LIBRARY to override this selection or set the CMake environment
# CMAKE_INCLUDE_PATH to modify the search paths.
@@ -75,7 +75,7 @@ FIND_PATH(OPENAL_INCLUDE_DIR al.h
[HKEY_LOCAL_MACHINE\\SOFTWARE\\Creative\ Labs\\OpenAL\ 1.1\ Software\ Development\ Kit\\1.00.0000;InstallDir]
)
-FIND_LIBRARY(OPENAL_LIBRARY
+FIND_LIBRARY(OPENAL_LIBRARY
NAMES OpenAL al openal OpenAL32
HINTS
$ENV{OPENALDIR}