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-rw-r--r--Modules/FindSDL.cmake202
1 files changed, 133 insertions, 69 deletions
diff --git a/Modules/FindSDL.cmake b/Modules/FindSDL.cmake
index 9f2bf33..c25e13c 100644
--- a/Modules/FindSDL.cmake
+++ b/Modules/FindSDL.cmake
@@ -1,19 +1,40 @@
-# - Locate the SDL library
+# Locate SDL library
# This module defines
-# SDL_LIBRARY, the library to link against
-# SDL_FOUND, if false, do not try to link to SDL
-# SDL_INCLUDE_DIR, where to find SDL.h
+# SDL_LIBRARY, the name of the library to link against
+# SDL_FOUND, if false, do not try to link to SDL
+# SDL_INCLUDE_DIR, where to find SDL.h
+#
+# This module responds to the the flag:
+# SDL_BUILDING_LIBRARY
+# If this is defined, then no SDL_main will be linked in because
+# only applications need main().
+# Otherwise, it is assumed you are building an application and this
+# module will attempt to locate and set the the proper link flags
+# as part of the returned SDL_LIBRARY variable.
#
# Don't forget to include SDLmain.h and SDLmain.m your project for the
# OS X framework based version. (Other versions link to -lSDLmain which
# this module will try to find on your behalf.) Also for OS X, this
# module will automatically add the -framework Cocoa on your behalf.
+#
+#
+# Additional Note: If you see an empty SDL_LIBRARY_TEMP in your configuration
+# and no SDL_LIBRARY, it means CMake did not find your SDL library
+# (SDL.dll, libsdl.so, SDL.framework, etc).
+# Set SDL_LIBRARY_TEMP to point to your SDL library, and configure again.
+# Similarly, if you see an empty SDLMAIN_LIBRARY, you should set this value
+# as appropriate. These values are used to generate the final SDL_LIBRARY
+# variable, but when these values are unset, SDL_LIBRARY does not get created.
+#
+#
# $SDLDIR is an environment variable that would
# correspond to the ./configure --prefix=$SDLDIR
# used in building SDL.
# l.e.galup 9-20-02
#
# Modified by Eric Wing.
+# Added code to assist with automated building by using environmental variables
+# and providing a more controlled/consistent search behavior.
# Added new modifications to recognize OS X frameworks and
# additional Unix paths (FreeBSD, etc).
# Also corrected the header search path to follow "proper" SDL guidelines.
@@ -23,69 +44,109 @@
#
# On OSX, this will prefer the Framework version (if found) over others.
# People will have to manually change the cache values of
-# SDL_LIBRARY to override this selection.
+# SDL_LIBRARY to override this selection or set the CMake environment
+# CMAKE_INCLUDE_PATH to modify the search paths.
#
# Note that the header path has changed from SDL/SDL.h to just SDL.h
# This needed to change because "proper" SDL convention
# is #include "SDL.h", not <SDL/SDL.h>. This is done for portability
# reasons because not all systems place things in SDL/ (see FreeBSD).
-FIND_PATH(SDL_INCLUDE_DIR NAMES SDL.h
- PATH_SUFFIXES SDL SDL12 SDL11
+FIND_PATH(SDL_INCLUDE_DIR SDL.h
+ PATHS
+ $ENV{SDLDIR}
+ NO_DEFAULT_PATH
+ PATH_SUFFIXES include
+)
+FIND_PATH(SDL_INCLUDE_DIR SDL.h
+ PATHS ${CMAKE_PREFIX_PATH} # Unofficial: We are proposing this.
+ NO_DEFAULT_PATH
+ PATH_SUFFIXES include
+)
+FIND_PATH(SDL_INCLUDE_DIR SDL.h
+ PATHS
+ ~/Library/Frameworks
+ /Library/Frameworks
+ /usr/local/include/SDL
+ /usr/include/SDL
+ /usr/local/include/SDL12
+ /usr/local/include/SDL11 # FreeBSD ports
+ /usr/include/SDL12
+ /usr/include/SDL11
+ /usr/local/include
+ /usr/include
+ /sw/include/SDL # Fink
+ /sw/include
+ /opt/local/include/SDL # DarwinPorts
+ /opt/local/include
+ /opt/csw/include/SDL # Blastwave
+ /opt/csw/include
+ /opt/include/SDL
+ /opt/include
+)
+#MESSAGE("SDL_INCLUDE_DIR is ${SDL_INCLUDE_DIR}")
+
+# SDL-1.1 is the name used by FreeBSD ports...
+# don't confuse it for the version number.
+FIND_LIBRARY(SDL_LIBRARY_TEMP
+ NAMES SDL SDL-1.1
+ PATHS
+ $ENV{SDLDIR}
+ NO_DEFAULT_PATH
+ PATH_SUFFIXES lib64 lib
+)
+FIND_LIBRARY(SDL_LIBRARY_TEMP
+ NAMES SDL SDL-1.1
+ PATHS ${CMAKE_PREFIX_PATH} # Unofficial: We are proposing this.
+ NO_DEFAULT_PATH
+ PATH_SUFFIXES lib64 lib
+)
+FIND_LIBRARY(SDL_LIBRARY_TEMP
+ NAMES SDL SDL-1.1
PATHS
- $ENV{SDLDIR}/include
- ~/Library/Frameworks/SDL.framework/Headers
- /Library/Frameworks/SDL.framework/Headers
- )
+ /usr/local
+ /usr
+ /sw
+ /opt/local
+ /opt/csw
+ /opt
+ PATH_SUFFIXES lib64 lib
+)
-# I'm not sure if I should do a special casing for Apple. It is
-# unlikely that other Unix systems will find the framework path.
-# But if they do ([Next|Open|GNU]Step?),
-# do they want the -framework option also?
-IF(${SDL_INCLUDE_DIR} MATCHES ".framework")
- # The Cocoa framework must be linked into SDL because SDL is Cocoa based.
- # Remember that the OS X framework version expects you to drop in
- # SDLmain.h and SDLmain.m directly into your project.
- # (Cocoa link moved to bottom of this script.)
- # SET (SDL_LIBRARY "-framework SDL -framework Cocoa" CACHE STRING "SDL framework for OSX")
- # SET(SDL_LIBRARY "-framework SDL" CACHE STRING "SDL framework for OSX")
- # Extract the path the framework resides in so we can use it for the -F flag
- STRING(REGEX REPLACE "(.*)/.*\\.framework/.*" "\\1" SDL_FRAMEWORK_PATH_TEMP ${SDL_INCLUDE_DIR})
- IF("${SDL_FRAMEWORK_PATH_TEMP}" STREQUAL "/Library/Frameworks"
- OR "${SDL_FRAMEWORK_PATH_TEMP}" STREQUAL "/System/Library/Frameworks"
- )
- # String is in default search path, don't need to use -F
- SET(SDL_LIBRARY_TEMP "-framework SDL")
- ELSE("${SDL_FRAMEWORK_PATH_TEMP}" STREQUAL "/Library/Frameworks"
- OR "${SDL_FRAMEWORK_PATH_TEMP}" STREQUAL "/System/Library/Frameworks"
- )
- # String is not /Library/Frameworks, need to use -F
- SET(SDL_LIBRARY_TEMP "-F${SDL_FRAMEWORK_PATH_TEMP} -framework SDL")
- ENDIF("${SDL_FRAMEWORK_PATH_TEMP}" STREQUAL "/Library/Frameworks"
- OR "${SDL_FRAMEWORK_PATH_TEMP}" STREQUAL "/System/Library/Frameworks"
- )
- # Clear the temp variable so nobody can see it
- SET(SDL_FRAMEWORK_PATH_TEMP "" CACHE INTERNAL "")
+#MESSAGE("SDL_LIBRARY_TEMP is ${SDL_LIBRARY_TEMP}")
-ELSE(${SDL_INCLUDE_DIR} MATCHES ".framework")
- # SDL-1.1 is the name used by FreeBSD ports...
- # don't confuse it for the version number.
- FIND_LIBRARY(SDL_LIBRARY_TEMP
- NAMES SDL SDL-1.1
- PATHS
- $ENV{SDLDIR}/lib
+IF(NOT SDL_BUILDING_LIBRARY)
+ IF(NOT ${SDL_INCLUDE_DIR} MATCHES ".framework")
+ # Non-OS X framework versions expect you to also dynamically link to
+ # SDLmain. This is mainly for Windows and OS X. Other (Unix) platforms
+ # seem to provide SDLmain for compatibility even though they don't
+ # necessarily need it.
+ FIND_LIBRARY(SDLMAIN_LIBRARY
+ NAMES SDLmain SDLmain-1.1
+ PATHS
+ $ENV{SDLDIR}
+ NO_DEFAULT_PATH
+ PATH_SUFFIXES lib64 lib
)
-
- # Non-OS X framework versions expect you to also dynamically link to
- # SDLmain. This is mainly for Windows and OS X. Other platforms
- # seem to provide SDLmain for compatibility even though they don't
- # necessarily need it.
- FIND_LIBRARY(SDLMAIN_LIBRARY
- NAMES SDLmain SDLmain-1.1
- PATHS
- $ENV{SDLDIR}/lib
+ FIND_LIBRARY(SDLMAIN_LIBRARY
+ NAMES SDLmain SDLmain-1.1
+ PATHS ${CMAKE_PREFIX_PATH} # Unofficial: We are proposing this.
+ NO_DEFAULT_PATH
+ PATH_SUFFIXES lib64 lib
+ )
+ FIND_LIBRARY(SDLMAIN_LIBRARY
+ NAMES SDLmain SDLmain-1.1
+ PATHS
+ /usr/local
+ /usr
+ /sw
+ /opt/local
+ /opt/csw
+ /opt
+ PATH_SUFFIXES lib64 lib
)
-ENDIF(${SDL_INCLUDE_DIR} MATCHES ".framework")
+ ENDIF(NOT ${SDL_INCLUDE_DIR} MATCHES ".framework")
+ENDIF(NOT SDL_BUILDING_LIBRARY)
# SDL may require threads on your system.
# The Apple build may not need an explicit flag because one of the
@@ -102,23 +163,27 @@ IF(MINGW)
SET(MINGW32_LIBRARY mingw32 CACHE STRING "mwindows for MinGW")
ENDIF(MINGW)
+SET(SDL_FOUND "NO")
IF(SDL_LIBRARY_TEMP)
# For SDLmain
- IF(SDLMAIN_LIBRARY)
- SET(SDL_LIBRARY_TEMP ${SDLMAIN_LIBRARY} ${SDL_LIBRARY_TEMP})
- ENDIF(SDLMAIN_LIBRARY)
+ IF(NOT SDL_BUILDING_LIBRARY)
+ IF(SDLMAIN_LIBRARY)
+ SET(SDL_LIBRARY_TEMP ${SDLMAIN_LIBRARY} ${SDL_LIBRARY_TEMP})
+ ENDIF(SDLMAIN_LIBRARY)
+ ENDIF(NOT SDL_BUILDING_LIBRARY)
# For OS X, SDL uses Cocoa as a backend so it must link to Cocoa.
# CMake doesn't display the -framework Cocoa string in the UI even
- # though it actually is there. I think it has something to do
- # with the CACHE STRING. Maybe somebody else knows how to fix this.
- # The problem is mainly cosmetic, and not a functional issue.
+ # though it actually is there if I modify a pre-used variable.
+ # I think it has something to do with the CACHE STRING.
+ # So I use a temporary variable until the end so I can set the
+ # "real" variable in one-shot.
IF(APPLE)
SET(SDL_LIBRARY_TEMP ${SDL_LIBRARY_TEMP} "-framework Cocoa")
ENDIF(APPLE)
-
+
# For threads, as mentioned Apple doesn't need this.
- # In fact, there seems to be a problem if Find the threads package
+ # In fact, there seems to be a problem if I used the Threads package
# and try using this line, so I'm just skipping it entirely for OS X.
IF(NOT APPLE)
SET(SDL_LIBRARY_TEMP ${SDL_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT})
@@ -131,12 +196,11 @@ IF(SDL_LIBRARY_TEMP)
# Set the final string here so the GUI reflects the final state.
SET(SDL_LIBRARY ${SDL_LIBRARY_TEMP} CACHE STRING "Where the SDL Library can be found")
+ # Set the temp variable to INTERNAL so it is not seen in the CMake GUI
+ SET(SDL_LIBRARY_TEMP "" CACHE INTERNAL "")
+ SET(SDL_FOUND "YES")
ENDIF(SDL_LIBRARY_TEMP)
-# handle the QUIETLY and REQUIRED arguments and set SDL_FOUND to TRUE if
-# all listed variables are TRUE
-INCLUDE(FindPackageHandleStandardArgs)
-FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL DEFAULT_MSG SDL_LIBRARY_TEMP)
+#MESSAGE("SDL_LIBRARY is ${SDL_LIBRARY}")
-MARK_AS_ADVANCED(SDL_LIBRARY_TEMP)