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-rw-r--r--Modules/FindSDL.cmake38
1 files changed, 19 insertions, 19 deletions
diff --git a/Modules/FindSDL.cmake b/Modules/FindSDL.cmake
index 1c04726..363591f 100644
--- a/Modules/FindSDL.cmake
+++ b/Modules/FindSDL.cmake
@@ -6,22 +6,22 @@
#
# This module responds to the the flag:
# SDL_BUILDING_LIBRARY
-# If this is defined, then no SDL_main will be linked in because
+# If this is defined, then no SDL_main will be linked in because
# only applications need main().
# Otherwise, it is assumed you are building an application and this
# module will attempt to locate and set the the proper link flags
# as part of the returned SDL_LIBRARY variable.
#
-# Don't forget to include SDLmain.h and SDLmain.m your project for the
+# Don't forget to include SDLmain.h and SDLmain.m your project for the
# OS X framework based version. (Other versions link to -lSDLmain which
-# this module will try to find on your behalf.) Also for OS X, this
+# this module will try to find on your behalf.) Also for OS X, this
# module will automatically add the -framework Cocoa on your behalf.
#
#
# Additional Note: If you see an empty SDL_LIBRARY_TEMP in your configuration
-# and no SDL_LIBRARY, it means CMake did not find your SDL library
-# (SDL.dll, libsdl.so, SDL.framework, etc).
-# Set SDL_LIBRARY_TEMP to point to your SDL library, and configure again.
+# and no SDL_LIBRARY, it means CMake did not find your SDL library
+# (SDL.dll, libsdl.so, SDL.framework, etc).
+# Set SDL_LIBRARY_TEMP to point to your SDL library, and configure again.
# Similarly, if you see an empty SDLMAIN_LIBRARY, you should set this value
# as appropriate. These values are used to generate the final SDL_LIBRARY
# variable, but when these values are unset, SDL_LIBRARY does not get created.
@@ -32,18 +32,18 @@
# used in building SDL.
# l.e.galup 9-20-02
#
-# Modified by Eric Wing.
+# Modified by Eric Wing.
# Added code to assist with automated building by using environmental variables
# and providing a more controlled/consistent search behavior.
-# Added new modifications to recognize OS X frameworks and
-# additional Unix paths (FreeBSD, etc).
+# Added new modifications to recognize OS X frameworks and
+# additional Unix paths (FreeBSD, etc).
# Also corrected the header search path to follow "proper" SDL guidelines.
# Added a search for SDLmain which is needed by some platforms.
# Added a search for threads which is needed by some platforms.
# Added needed compile switches for MinGW.
#
# On OSX, this will prefer the Framework version (if found) over others.
-# People will have to manually change the cache values of
+# People will have to manually change the cache values of
# SDL_LIBRARY to override this selection or set the CMake environment
# CMAKE_INCLUDE_PATH to modify the search paths.
#
@@ -84,7 +84,7 @@ FIND_PATH(SDL_INCLUDE_DIR SDL.h
# SDL-1.1 is the name used by FreeBSD ports...
# don't confuse it for the version number.
-FIND_LIBRARY(SDL_LIBRARY_TEMP
+FIND_LIBRARY(SDL_LIBRARY_TEMP
NAMES SDL SDL-1.1
HINTS
$ENV{SDLDIR}
@@ -98,11 +98,11 @@ FIND_LIBRARY(SDL_LIBRARY_TEMP
IF(NOT SDL_BUILDING_LIBRARY)
IF(NOT ${SDL_INCLUDE_DIR} MATCHES ".framework")
- # Non-OS X framework versions expect you to also dynamically link to
- # SDLmain. This is mainly for Windows and OS X. Other (Unix) platforms
+ # Non-OS X framework versions expect you to also dynamically link to
+ # SDLmain. This is mainly for Windows and OS X. Other (Unix) platforms
# seem to provide SDLmain for compatibility even though they don't
# necessarily need it.
- FIND_LIBRARY(SDLMAIN_LIBRARY
+ FIND_LIBRARY(SDLMAIN_LIBRARY
NAMES SDLmain SDLmain-1.1
HINTS
$ENV{SDLDIR}
@@ -117,8 +117,8 @@ IF(NOT SDL_BUILDING_LIBRARY)
ENDIF(NOT SDL_BUILDING_LIBRARY)
# SDL may require threads on your system.
-# The Apple build may not need an explicit flag because one of the
-# frameworks may already provide it.
+# The Apple build may not need an explicit flag because one of the
+# frameworks may already provide it.
# But for non-OSX systems, I will use the CMake Threads package.
IF(NOT APPLE)
FIND_PACKAGE(Threads)
@@ -140,15 +140,15 @@ IF(SDL_LIBRARY_TEMP)
ENDIF(NOT SDL_BUILDING_LIBRARY)
# For OS X, SDL uses Cocoa as a backend so it must link to Cocoa.
- # CMake doesn't display the -framework Cocoa string in the UI even
+ # CMake doesn't display the -framework Cocoa string in the UI even
# though it actually is there if I modify a pre-used variable.
# I think it has something to do with the CACHE STRING.
- # So I use a temporary variable until the end so I can set the
+ # So I use a temporary variable until the end so I can set the
# "real" variable in one-shot.
IF(APPLE)
SET(SDL_LIBRARY_TEMP ${SDL_LIBRARY_TEMP} "-framework Cocoa")
ENDIF(APPLE)
-
+
# For threads, as mentioned Apple doesn't need this.
# In fact, there seems to be a problem if I used the Threads package
# and try using this line, so I'm just skipping it entirely for OS X.