diff options
Diffstat (limited to 'Modules/FindSDL_sound.cmake')
-rw-r--r-- | Modules/FindSDL_sound.cmake | 111 |
1 files changed, 66 insertions, 45 deletions
diff --git a/Modules/FindSDL_sound.cmake b/Modules/FindSDL_sound.cmake index efd2658..863699a 100644 --- a/Modules/FindSDL_sound.cmake +++ b/Modules/FindSDL_sound.cmake @@ -1,59 +1,80 @@ -# - Locates the SDL_sound library +#.rst: +# FindSDL_sound +# ------------- # -# This module depends on SDL being found and -# must be called AFTER FindSDL.cmake is called. +# Locates the SDL_sound library +# +# +# +# This module depends on SDL being found and must be called AFTER +# FindSDL.cmake is called. # # This module defines -# SDL_SOUND_INCLUDE_DIR, where to find SDL_sound.h -# SDL_SOUND_FOUND, if false, do not try to link to SDL_sound -# SDL_SOUND_LIBRARIES, this contains the list of libraries that you need -# to link against. This is a read-only variable and is marked INTERNAL. -# SDL_SOUND_EXTRAS, this is an optional variable for you to add your own -# flags to SDL_SOUND_LIBRARIES. This is prepended to SDL_SOUND_LIBRARIES. -# This is available mostly for cases this module failed to anticipate for -# and you must add additional flags. This is marked as ADVANCED. -# SDL_SOUND_VERSION_STRING, human-readable string containing the version of SDL_sound +# +# :: +# +# SDL_SOUND_INCLUDE_DIR, where to find SDL_sound.h +# SDL_SOUND_FOUND, if false, do not try to link to SDL_sound +# SDL_SOUND_LIBRARIES, this contains the list of libraries that you need +# to link against. This is a read-only variable and is marked INTERNAL. +# SDL_SOUND_EXTRAS, this is an optional variable for you to add your own +# flags to SDL_SOUND_LIBRARIES. This is prepended to SDL_SOUND_LIBRARIES. +# This is available mostly for cases this module failed to anticipate for +# and you must add additional flags. This is marked as ADVANCED. +# SDL_SOUND_VERSION_STRING, human-readable string containing the version of SDL_sound +# +# # # This module also defines (but you shouldn't need to use directly) -# SDL_SOUND_LIBRARY, the name of just the SDL_sound library you would link -# against. Use SDL_SOUND_LIBRARIES for you link instructions and not this one. +# +# :: +# +# SDL_SOUND_LIBRARY, the name of just the SDL_sound library you would link +# against. Use SDL_SOUND_LIBRARIES for you link instructions and not this one. +# # And might define the following as needed -# MIKMOD_LIBRARY -# MODPLUG_LIBRARY -# OGG_LIBRARY -# VORBIS_LIBRARY -# SMPEG_LIBRARY -# FLAC_LIBRARY -# SPEEX_LIBRARY # -# Typically, you should not use these variables directly, and you should use -# SDL_SOUND_LIBRARIES which contains SDL_SOUND_LIBRARY and the other audio libraries -# (if needed) to successfully compile on your system. +# :: +# +# MIKMOD_LIBRARY +# MODPLUG_LIBRARY +# OGG_LIBRARY +# VORBIS_LIBRARY +# SMPEG_LIBRARY +# FLAC_LIBRARY +# SPEEX_LIBRARY +# +# +# +# Typically, you should not use these variables directly, and you should +# use SDL_SOUND_LIBRARIES which contains SDL_SOUND_LIBRARY and the other +# audio libraries (if needed) to successfully compile on your system. # -# Created by Eric Wing. -# This module is a bit more complicated than the other FindSDL* family modules. -# The reason is that SDL_sound can be compiled in a large variety of different ways -# which are independent of platform. SDL_sound may dynamically link against other 3rd -# party libraries to get additional codec support, such as Ogg Vorbis, SMPEG, ModPlug, -# MikMod, FLAC, Speex, and potentially others. -# Under some circumstances which I don't fully understand, -# there seems to be a requirement -# that dependent libraries of libraries you use must also be explicitly -# linked against in order to successfully compile. SDL_sound does not currently -# have any system in place to know how it was compiled. -# So this CMake module does the hard work in trying to discover which 3rd party -# libraries are required for building (if any). -# This module uses a brute force approach to create a test program that uses SDL_sound, -# and then tries to build it. If the build fails, it parses the error output for -# known symbol names to figure out which libraries are needed. +# Created by Eric Wing. This module is a bit more complicated than the +# other FindSDL* family modules. The reason is that SDL_sound can be +# compiled in a large variety of different ways which are independent of +# platform. SDL_sound may dynamically link against other 3rd party +# libraries to get additional codec support, such as Ogg Vorbis, SMPEG, +# ModPlug, MikMod, FLAC, Speex, and potentially others. Under some +# circumstances which I don't fully understand, there seems to be a +# requirement that dependent libraries of libraries you use must also be +# explicitly linked against in order to successfully compile. SDL_sound +# does not currently have any system in place to know how it was +# compiled. So this CMake module does the hard work in trying to +# discover which 3rd party libraries are required for building (if any). +# This module uses a brute force approach to create a test program that +# uses SDL_sound, and then tries to build it. If the build fails, it +# parses the error output for known symbol names to figure out which +# libraries are needed. # -# Responds to the $SDLDIR and $SDLSOUNDDIR environmental variable that would -# correspond to the ./configure --prefix=$SDLDIR used in building SDL. +# Responds to the $SDLDIR and $SDLSOUNDDIR environmental variable that +# would correspond to the ./configure --prefix=$SDLDIR used in building +# SDL. # # On OSX, this will prefer the Framework version (if found) over others. -# People will have to manually change the cache values of -# SDL_LIBRARY to override this selectionor set the CMake environment -# CMAKE_INCLUDE_PATH to modify the search paths. +# People will have to manually change the cache values of SDL_LIBRARY to +# override this selectionor set the CMake environment CMAKE_INCLUDE_PATH +# to modify the search paths. #============================================================================= # Copyright 2005-2009 Kitware, Inc. |