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Diffstat (limited to 'Source/cmGlobalVisualStudio10Generator.cxx')
-rw-r--r-- | Source/cmGlobalVisualStudio10Generator.cxx | 622 |
1 files changed, 622 insertions, 0 deletions
diff --git a/Source/cmGlobalVisualStudio10Generator.cxx b/Source/cmGlobalVisualStudio10Generator.cxx new file mode 100644 index 0000000..4e8ada4 --- /dev/null +++ b/Source/cmGlobalVisualStudio10Generator.cxx @@ -0,0 +1,622 @@ +/*============================================================================ + CMake - Cross Platform Makefile Generator + Copyright 2000-2009 Kitware, Inc., Insight Software Consortium + + Distributed under the OSI-approved BSD License (the "License"); + see accompanying file Copyright.txt for details. + + This software is distributed WITHOUT ANY WARRANTY; without even the + implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + See the License for more information. +============================================================================*/ +#include "windows.h" // this must be first to define GetCurrentDirectory +#include "cmGlobalVisualStudio10Generator.h" +#include "cmLocalVisualStudio10Generator.h" +#include "cmMakefile.h" +#include "cmSourceFile.h" +#include "cmVisualStudioSlnData.h" +#include "cmVisualStudioSlnParser.h" +#include "cmake.h" +#include "cmAlgorithms.h" + +static const char vs10generatorName[] = "Visual Studio 10 2010"; + +// Map generator name without year to name with year. +static const char* cmVS10GenName(const std::string& name, std::string& genName) +{ + if(strncmp(name.c_str(), vs10generatorName, + sizeof(vs10generatorName)-6) != 0) + { + return 0; + } + const char* p = name.c_str() + sizeof(vs10generatorName) - 6; + if(cmHasLiteralPrefix(p, " 2010")) + { + p += 5; + } + genName = std::string(vs10generatorName) + p; + return p; +} + +class cmGlobalVisualStudio10Generator::Factory + : public cmGlobalGeneratorFactory +{ +public: + virtual cmGlobalGenerator* + CreateGlobalGenerator(const std::string& name, cmake* cm) const + { + std::string genName; + const char* p = cmVS10GenName(name, genName); + if(!p) + { return 0; } + if(!*p) + { + return new cmGlobalVisualStudio10Generator(cm, genName, ""); + } + if(*p++ != ' ') + { return 0; } + if(strcmp(p, "Win64") == 0) + { + return new cmGlobalVisualStudio10Generator(cm, genName, "x64"); + } + if(strcmp(p, "IA64") == 0) + { + return new cmGlobalVisualStudio10Generator(cm, genName, "Itanium"); + } + return 0; + } + + virtual void GetDocumentation(cmDocumentationEntry& entry) const + { + entry.Name = std::string(vs10generatorName) + " [arch]"; + entry.Brief = + "Generates Visual Studio 2010 project files. " + "Optional [arch] can be \"Win64\" or \"IA64\"." + ; + } + + virtual void GetGenerators(std::vector<std::string>& names) const + { + names.push_back(vs10generatorName); + names.push_back(vs10generatorName + std::string(" IA64")); + names.push_back(vs10generatorName + std::string(" Win64")); + } +}; + +//---------------------------------------------------------------------------- +cmGlobalGeneratorFactory* cmGlobalVisualStudio10Generator::NewFactory() +{ + return new Factory; +} + +//---------------------------------------------------------------------------- +cmGlobalVisualStudio10Generator::cmGlobalVisualStudio10Generator(cmake* cm, + const std::string& name, const std::string& platformName) + : cmGlobalVisualStudio8Generator(cm, name, platformName) +{ + std::string vc10Express; + this->ExpressEdition = cmSystemTools::ReadRegistryValue( + "HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\VCExpress\\10.0\\Setup\\VC;" + "ProductDir", vc10Express, cmSystemTools::KeyWOW64_32); + this->SystemIsWindowsCE = false; + this->SystemIsWindowsPhone = false; + this->SystemIsWindowsStore = false; + this->MSBuildCommandInitialized = false; + this->Version = VS10; +} + +//---------------------------------------------------------------------------- +bool +cmGlobalVisualStudio10Generator::MatchesGeneratorName( + const std::string& name) const +{ + std::string genName; + if(cmVS10GenName(name, genName)) + { + return genName == this->GetName(); + } + return false; +} + +//---------------------------------------------------------------------------- +bool cmGlobalVisualStudio10Generator::SetSystemName(std::string const& s, + cmMakefile* mf) +{ + this->SystemName = s; + this->SystemVersion = mf->GetSafeDefinition("CMAKE_SYSTEM_VERSION"); + if(!this->InitializeSystem(mf)) + { + return false; + } + return this->cmGlobalVisualStudio8Generator::SetSystemName(s, mf); +} + +//---------------------------------------------------------------------------- +bool +cmGlobalVisualStudio10Generator::SetGeneratorPlatform(std::string const& p, + cmMakefile* mf) +{ + if(!this->cmGlobalVisualStudio8Generator::SetGeneratorPlatform(p, mf)) + { + return false; + } + if(this->GetPlatformName() == "Itanium" || this->GetPlatformName() == "x64") + { + if(this->IsExpressEdition() && !this->Find64BitTools(mf)) + { + return false; + } + } + return true; +} + +//---------------------------------------------------------------------------- +bool +cmGlobalVisualStudio10Generator::SetGeneratorToolset(std::string const& ts, + cmMakefile* mf) +{ + if (this->SystemIsWindowsCE && ts.empty() && + this->DefaultPlatformToolset.empty()) + { + std::ostringstream e; + e << this->GetName() << " Windows CE version '" << this->SystemVersion + << "' requires CMAKE_GENERATOR_TOOLSET to be set."; + mf->IssueMessage(cmake::FATAL_ERROR, e.str()); + return false; + } + + this->GeneratorToolset = ts; + if(const char* toolset = this->GetPlatformToolset()) + { + mf->AddDefinition("CMAKE_VS_PLATFORM_TOOLSET", toolset); + } + return true; +} + +//---------------------------------------------------------------------------- +bool cmGlobalVisualStudio10Generator::InitializeSystem(cmMakefile* mf) +{ + if (this->SystemName == "WindowsCE") + { + this->SystemIsWindowsCE = true; + if (!this->InitializeWindowsCE(mf)) + { + return false; + } + } + else if(this->SystemName == "WindowsPhone") + { + this->SystemIsWindowsPhone = true; + if(!this->InitializeWindowsPhone(mf)) + { + return false; + } + } + else if(this->SystemName == "WindowsStore") + { + this->SystemIsWindowsStore = true; + if(!this->InitializeWindowsStore(mf)) + { + return false; + } + } + else if(this->SystemName == "Android") + { + if(this->DefaultPlatformName != "Win32") + { + std::ostringstream e; + e << "CMAKE_SYSTEM_NAME is 'Android' but CMAKE_GENERATOR " + << "specifies a platform too: '" << this->GetName() << "'"; + mf->IssueMessage(cmake::FATAL_ERROR, e.str()); + return false; + } + std::string v = this->GetInstalledNsightTegraVersion(); + if(v.empty()) + { + mf->IssueMessage(cmake::FATAL_ERROR, + "CMAKE_SYSTEM_NAME is 'Android' but " + "'NVIDIA Nsight Tegra Visual Studio Edition' " + "is not installed."); + return false; + } + this->DefaultPlatformName = "Tegra-Android"; + this->DefaultPlatformToolset = "Default"; + this->NsightTegraVersion = v; + mf->AddDefinition("CMAKE_VS_NsightTegra_VERSION", v.c_str()); + } + + return true; +} + +//---------------------------------------------------------------------------- +bool cmGlobalVisualStudio10Generator::InitializeWindowsCE(cmMakefile* mf) +{ + if (this->DefaultPlatformName != "Win32") + { + std::ostringstream e; + e << "CMAKE_SYSTEM_NAME is 'WindowsCE' but CMAKE_GENERATOR " + << "specifies a platform too: '" << this->GetName() << "'"; + mf->IssueMessage(cmake::FATAL_ERROR, e.str()); + return false; + } + + this->DefaultPlatformToolset = this->SelectWindowsCEToolset(); + + return true; +} + +//---------------------------------------------------------------------------- +bool cmGlobalVisualStudio10Generator::InitializeWindowsPhone(cmMakefile* mf) +{ + std::ostringstream e; + e << this->GetName() << " does not support Windows Phone."; + mf->IssueMessage(cmake::FATAL_ERROR, e.str()); + return false; +} + +//---------------------------------------------------------------------------- +bool cmGlobalVisualStudio10Generator::InitializeWindowsStore(cmMakefile* mf) +{ + std::ostringstream e; + e << this->GetName() << " does not support Windows Store."; + mf->IssueMessage(cmake::FATAL_ERROR, e.str()); + return false; +} + +//---------------------------------------------------------------------------- +bool +cmGlobalVisualStudio10Generator::SelectWindowsPhoneToolset( + std::string& toolset) const +{ + toolset = ""; + return false; +} + +//---------------------------------------------------------------------------- +bool +cmGlobalVisualStudio10Generator::SelectWindowsStoreToolset( + std::string& toolset) const +{ + toolset = ""; + return false; +} + +//---------------------------------------------------------------------------- +std::string cmGlobalVisualStudio10Generator::SelectWindowsCEToolset() const +{ + if (this->SystemVersion == "8.0") + { + return "CE800"; + } + return ""; +} + +//---------------------------------------------------------------------------- +void cmGlobalVisualStudio10Generator::WriteSLNHeader(std::ostream& fout) +{ + fout << "Microsoft Visual Studio Solution File, Format Version 11.00\n"; + if (this->ExpressEdition) + { + fout << "# Visual C++ Express 2010\n"; + } + else + { + fout << "# Visual Studio 2010\n"; + } +} + +///! Create a local generator appropriate to this Global Generator +cmLocalGenerator * +cmGlobalVisualStudio10Generator::CreateLocalGenerator(cmLocalGenerator* parent, + cmState::Snapshot snapshot) +{ + return new cmLocalVisualStudio10Generator(this, parent, snapshot); +} + +//---------------------------------------------------------------------------- +void cmGlobalVisualStudio10Generator::Generate() +{ + this->LongestSource = LongestSourcePath(); + this->cmGlobalVisualStudio8Generator::Generate(); + if(this->LongestSource.Length > 0) + { + cmMakefile* mf = this->LongestSource.Target->GetMakefile(); + std::ostringstream e; + e << + "The binary and/or source directory paths may be too long to generate " + "Visual Studio 10 files for this project. " + "Consider choosing shorter directory names to build this project with " + "Visual Studio 10. " + "A more detailed explanation follows." + "\n" + "There is a bug in the VS 10 IDE that renders property dialog fields " + "blank for files referenced by full path in the project file. " + "However, CMake must reference at least one file by full path:\n" + " " << this->LongestSource.SourceFile->GetFullPath() << "\n" + "This is because some Visual Studio tools would append the relative " + "path to the end of the referencing directory path, as in:\n" + " " << mf->GetCurrentBinaryDirectory() << "/" + << this->LongestSource.SourceRel << "\n" + "and then incorrectly complain that the file does not exist because " + "the path length is too long for some internal buffer or API. " + "To avoid this problem CMake must use a full path for this file " + "which then triggers the VS 10 property dialog bug."; + mf->IssueMessage(cmake::WARNING, e.str().c_str()); + } +} + +//---------------------------------------------------------------------------- +void cmGlobalVisualStudio10Generator +::EnableLanguage(std::vector<std::string>const & lang, + cmMakefile *mf, bool optional) +{ + cmGlobalVisualStudio8Generator::EnableLanguage(lang, mf, optional); +} + +//---------------------------------------------------------------------------- +const char* cmGlobalVisualStudio10Generator::GetPlatformToolset() const +{ + if(!this->GeneratorToolset.empty()) + { + return this->GeneratorToolset.c_str(); + } + if(!this->DefaultPlatformToolset.empty()) + { + return this->DefaultPlatformToolset.c_str(); + } + return 0; +} + +//---------------------------------------------------------------------------- +void cmGlobalVisualStudio10Generator::FindMakeProgram(cmMakefile* mf) +{ + this->cmGlobalVisualStudio8Generator::FindMakeProgram(mf); + mf->AddDefinition("CMAKE_VS_MSBUILD_COMMAND", + this->GetMSBuildCommand().c_str()); +} + +//---------------------------------------------------------------------------- +std::string const& cmGlobalVisualStudio10Generator::GetMSBuildCommand() +{ + if(!this->MSBuildCommandInitialized) + { + this->MSBuildCommandInitialized = true; + this->MSBuildCommand = this->FindMSBuildCommand(); + } + return this->MSBuildCommand; +} + +//---------------------------------------------------------------------------- +std::string cmGlobalVisualStudio10Generator::FindMSBuildCommand() +{ + std::string msbuild; + std::string mskey = + "HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\MSBuild\\ToolsVersions\\"; + mskey += this->GetToolsVersion(); + mskey += ";MSBuildToolsPath"; + if(cmSystemTools::ReadRegistryValue(mskey.c_str(), msbuild, + cmSystemTools::KeyWOW64_32)) + { + cmSystemTools::ConvertToUnixSlashes(msbuild); + msbuild += "/"; + } + msbuild += "MSBuild.exe"; + return msbuild; +} + +//---------------------------------------------------------------------------- +std::string cmGlobalVisualStudio10Generator::FindDevEnvCommand() +{ + if(this->ExpressEdition) + { + // Visual Studio Express >= 10 do not have "devenv.com" or + // "VCExpress.exe" that we can use to build reliably. + // Tell the caller it needs to use MSBuild instead. + return ""; + } + // Skip over the cmGlobalVisualStudio8Generator implementation because + // we expect a real devenv and do not want to look for VCExpress. + return this->cmGlobalVisualStudio71Generator::FindDevEnvCommand(); +} + +//---------------------------------------------------------------------------- +void cmGlobalVisualStudio10Generator::GenerateBuildCommand( + std::vector<std::string>& makeCommand, + const std::string& makeProgram, + const std::string& projectName, + const std::string& projectDir, + const std::string& targetName, + const std::string& config, + bool fast, bool verbose, + std::vector<std::string> const& makeOptions) +{ + // Select the caller- or user-preferred make program, else MSBuild. + std::string makeProgramSelected = + this->SelectMakeProgram(makeProgram, this->GetMSBuildCommand()); + + // Check if the caller explicitly requested a devenv tool. + std::string makeProgramLower = makeProgramSelected; + cmSystemTools::LowerCase(makeProgramLower); + bool useDevEnv = + (makeProgramLower.find("devenv") != std::string::npos || + makeProgramLower.find("vcexpress") != std::string::npos); + + // MSBuild is preferred (and required for VS Express), but if the .sln has + // an Intel Fortran .vfproj then we have to use devenv. Parse it to find out. + cmSlnData slnData; + { + std::string slnFile; + if(!projectDir.empty()) + { + slnFile = projectDir; + slnFile += "/"; + } + slnFile += projectName; + slnFile += ".sln"; + cmVisualStudioSlnParser parser; + if(parser.ParseFile(slnFile, slnData, + cmVisualStudioSlnParser::DataGroupProjects)) + { + std::vector<cmSlnProjectEntry> slnProjects = slnData.GetProjects(); + for(std::vector<cmSlnProjectEntry>::iterator i = slnProjects.begin(); + !useDevEnv && i != slnProjects.end(); ++i) + { + std::string proj = i->GetRelativePath(); + if(proj.size() > 7 && + proj.substr(proj.size()-7) == ".vfproj") + { + useDevEnv = true; + } + } + } + } + if(useDevEnv) + { + // Use devenv to build solutions containing Intel Fortran projects. + cmGlobalVisualStudio7Generator::GenerateBuildCommand( + makeCommand, makeProgram, projectName, projectDir, + targetName, config, fast, verbose, makeOptions); + return; + } + + makeCommand.push_back(makeProgramSelected); + + std::string realTarget = targetName; + // msbuild.exe CxxOnly.sln /t:Build /p:Configuration=Debug /target:ALL_BUILD + if(realTarget.empty()) + { + realTarget = "ALL_BUILD"; + } + if ( realTarget == "clean" ) + { + makeCommand.push_back(std::string(projectName)+".sln"); + makeCommand.push_back("/t:Clean"); + } + else + { + std::string targetProject(realTarget); + targetProject += ".vcxproj"; + if (targetProject.find('/') == std::string::npos) + { + // it might be in a subdir + if (cmSlnProjectEntry const* proj = + slnData.GetProjectByName(realTarget)) + { + targetProject = proj->GetRelativePath(); + cmSystemTools::ConvertToUnixSlashes(targetProject); + } + } + makeCommand.push_back(targetProject); + } + std::string configArg = "/p:Configuration="; + if(!config.empty()) + { + configArg += config; + } + else + { + configArg += "Debug"; + } + makeCommand.push_back(configArg); + makeCommand.push_back(std::string("/p:VisualStudioVersion=")+ + this->GetIDEVersion()); + makeCommand.insert(makeCommand.end(), + makeOptions.begin(), makeOptions.end()); +} + +//---------------------------------------------------------------------------- +bool cmGlobalVisualStudio10Generator::Find64BitTools(cmMakefile* mf) +{ + if(this->GetPlatformToolset()) + { + return true; + } + // This edition does not come with 64-bit tools. Look for them. + // + // TODO: Detect available tools? x64\v100 exists but does not work? + // HKLM\\SOFTWARE\\Microsoft\\MSBuild\\ToolsVersions\\4.0;VCTargetsPath + // c:/Program Files (x86)/MSBuild/Microsoft.Cpp/v4.0/Platforms/ + // {Itanium,Win32,x64}/PlatformToolsets/{v100,v90,Windows7.1SDK} + std::string winSDK_7_1; + if(cmSystemTools::ReadRegistryValue( + "HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Microsoft SDKs\\" + "Windows\\v7.1;InstallationFolder", winSDK_7_1)) + { + std::ostringstream m; + m << "Found Windows SDK v7.1: " << winSDK_7_1; + mf->DisplayStatus(m.str().c_str(), -1); + this->DefaultPlatformToolset = "Windows7.1SDK"; + return true; + } + else + { + std::ostringstream e; + e << "Cannot enable 64-bit tools with Visual Studio 2010 Express.\n" + << "Install the Microsoft Windows SDK v7.1 to get 64-bit tools:\n" + << " http://msdn.microsoft.com/en-us/windows/bb980924.aspx"; + mf->IssueMessage(cmake::FATAL_ERROR, e.str().c_str()); + cmSystemTools::SetFatalErrorOccured(); + return false; + } +} + +//---------------------------------------------------------------------------- +std::string +cmGlobalVisualStudio10Generator +::GenerateRuleFile(std::string const& output) const +{ + // The VS 10 generator needs to create the .rule files on disk. + // Hide them away under the CMakeFiles directory. + std::string ruleDir = this->GetCMakeInstance()->GetHomeOutputDirectory(); + ruleDir += cmake::GetCMakeFilesDirectory(); + ruleDir += "/"; + ruleDir += cmSystemTools::ComputeStringMD5( + cmSystemTools::GetFilenamePath(output).c_str()); + std::string ruleFile = ruleDir + "/"; + ruleFile += cmSystemTools::GetFilenameName(output); + ruleFile += ".rule"; + return ruleFile; +} + +//---------------------------------------------------------------------------- +void cmGlobalVisualStudio10Generator::PathTooLong( + cmTarget* target, cmSourceFile const* sf, std::string const& sfRel) +{ + size_t len = (strlen(target->GetMakefile()->GetCurrentBinaryDirectory()) + + 1 + sfRel.length()); + if(len > this->LongestSource.Length) + { + this->LongestSource.Length = len; + this->LongestSource.Target = target; + this->LongestSource.SourceFile = sf; + this->LongestSource.SourceRel = sfRel; + } +} + +//---------------------------------------------------------------------------- +bool cmGlobalVisualStudio10Generator::UseFolderProperty() +{ + return IsExpressEdition() ? false : cmGlobalGenerator::UseFolderProperty(); +} + +//---------------------------------------------------------------------------- +bool cmGlobalVisualStudio10Generator::IsNsightTegra() const +{ + return !this->NsightTegraVersion.empty(); +} + +//---------------------------------------------------------------------------- +std::string cmGlobalVisualStudio10Generator::GetNsightTegraVersion() const +{ + return this->NsightTegraVersion; +} + +//---------------------------------------------------------------------------- +std::string cmGlobalVisualStudio10Generator::GetInstalledNsightTegraVersion() +{ + std::string version; + cmSystemTools::ReadRegistryValue( + "HKEY_LOCAL_MACHINE\\SOFTWARE\\NVIDIA Corporation\\Nsight Tegra;" + "Version", version, cmSystemTools::KeyWOW64_32); + return version; +} |