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+/*============================================================================
+ CMake - Cross Platform Makefile Generator
+ Copyright 2000-2009 Kitware, Inc., Insight Software Consortium
+
+ Distributed under the OSI-approved BSD License (the "License");
+ see accompanying file Copyright.txt for details.
+
+ This software is distributed WITHOUT ANY WARRANTY; without even the
+ implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ See the License for more information.
+============================================================================*/
+#ifndef cmGlobalVisualStudio10Generator_h
+#define cmGlobalVisualStudio10Generator_h
+
+#include "cmGlobalVisualStudio8Generator.h"
+
+
+/** \class cmGlobalVisualStudio10Generator
+ * \brief Write a Unix makefiles.
+ *
+ * cmGlobalVisualStudio10Generator manages UNIX build process for a tree
+ */
+class cmGlobalVisualStudio10Generator :
+ public cmGlobalVisualStudio8Generator
+{
+public:
+ cmGlobalVisualStudio10Generator(cmake* cm, const std::string& name,
+ const std::string& platformName);
+ static cmGlobalGeneratorFactory* NewFactory();
+
+ virtual bool MatchesGeneratorName(const std::string& name) const;
+
+ virtual bool SetSystemName(std::string const& s, cmMakefile* mf);
+ virtual bool SetGeneratorPlatform(std::string const& p, cmMakefile* mf);
+ virtual bool SetGeneratorToolset(std::string const& ts, cmMakefile* mf);
+
+ virtual void GenerateBuildCommand(
+ std::vector<std::string>& makeCommand,
+ const std::string& makeProgram,
+ const std::string& projectName,
+ const std::string& projectDir,
+ const std::string& targetName,
+ const std::string& config,
+ bool fast, bool verbose,
+ std::vector<std::string> const& makeOptions = std::vector<std::string>()
+ );
+
+ virtual bool Compute();
+
+ ///! create the correct local generator
+ virtual cmLocalGenerator *CreateLocalGenerator(cmMakefile* mf);
+
+ /**
+ * Try to determine system information such as shared library
+ * extension, pthreads, byte order etc.
+ */
+ virtual void EnableLanguage(std::vector<std::string>const& languages,
+ cmMakefile *, bool optional);
+ virtual void WriteSLNHeader(std::ostream& fout);
+
+ /** Is the installed VS an Express edition? */
+ bool IsExpressEdition() const { return this->ExpressEdition; }
+
+ /** Generating for Nsight Tegra VS plugin? */
+ bool IsNsightTegra() const;
+ std::string GetNsightTegraVersion() const;
+
+ /** The toolset name for the target platform. */
+ const char* GetPlatformToolset() const;
+
+ /** Return the CMAKE_SYSTEM_NAME. */
+ std::string const& GetSystemName() const { return this->SystemName; }
+
+ /** Return the CMAKE_SYSTEM_VERSION. */
+ std::string const& GetSystemVersion() const { return this->SystemVersion; }
+
+ /** Return true if building for WindowsCE */
+ bool TargetsWindowsCE() const
+ { return this->SystemIsWindowsCE; }
+
+ /** Return true if building for WindowsPhone */
+ bool TargetsWindowsPhone() const
+ { return this->SystemIsWindowsPhone; }
+
+ /** Return true if building for WindowsStore */
+ bool TargetsWindowsStore() const
+ { return this->SystemIsWindowsStore; }
+
+ virtual const char* GetCMakeCFGIntDir() const
+ { return "$(Configuration)";}
+ bool Find64BitTools(cmMakefile* mf);
+
+ /** Generate an <output>.rule file path for a given command output. */
+ virtual std::string GenerateRuleFile(std::string const& output) const;
+
+ void PathTooLong(cmTarget* target, cmSourceFile const* sf,
+ std::string const& sfRel);
+
+ virtual const char* GetToolsVersion() { return "4.0"; }
+
+ virtual void FindMakeProgram(cmMakefile*);
+
+ static std::string GetInstalledNsightTegraVersion();
+
+protected:
+ virtual void Generate();
+ virtual bool InitializeSystem(cmMakefile* mf);
+ virtual bool InitializeWindowsCE(cmMakefile* mf);
+ virtual bool InitializeWindowsPhone(cmMakefile* mf);
+ virtual bool InitializeWindowsStore(cmMakefile* mf);
+
+ virtual std::string SelectWindowsCEToolset() const;
+ virtual bool SelectWindowsPhoneToolset(std::string& toolset) const;
+ virtual bool SelectWindowsStoreToolset(std::string& toolset) const;
+
+ virtual const char* GetIDEVersion() { return "10.0"; }
+
+ std::string const& GetMSBuildCommand();
+
+ std::string GeneratorToolset;
+ std::string DefaultPlatformToolset;
+ std::string SystemName;
+ std::string SystemVersion;
+ std::string NsightTegraVersion;
+ bool SystemIsWindowsCE;
+ bool SystemIsWindowsPhone;
+ bool SystemIsWindowsStore;
+ bool ExpressEdition;
+
+ bool UseFolderProperty();
+
+private:
+ class Factory;
+ struct LongestSourcePath
+ {
+ LongestSourcePath(): Length(0), Target(0), SourceFile(0) {}
+ size_t Length;
+ cmTarget* Target;
+ cmSourceFile const* SourceFile;
+ std::string SourceRel;
+ };
+ LongestSourcePath LongestSource;
+
+ std::string MSBuildCommand;
+ bool MSBuildCommandInitialized;
+ virtual std::string FindMSBuildCommand();
+ virtual std::string FindDevEnvCommand();
+ virtual std::string GetVSMakeProgram() { return this->GetMSBuildCommand(); }
+
+ // We do not use the reload macros for VS >= 10.
+ virtual std::string GetUserMacrosDirectory() { return ""; }
+};
+#endif