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+/* Distributed under the OSI-approved BSD 3-Clause License. See accompanying
+ file Copyright.txt or https://cmake.org/licensing for details. */
+#ifndef cmGlobalVisualStudio14Generator_h
+#define cmGlobalVisualStudio14Generator_h
+
+#include "cmConfigure.h" // IWYU pragma: keep
+
+#include <iosfwd>
+#include <memory>
+#include <string>
+
+#include "cmGlobalVisualStudio12Generator.h"
+
+class cmGlobalGeneratorFactory;
+class cmMakefile;
+class cmake;
+
+/** \class cmGlobalVisualStudio14Generator */
+class cmGlobalVisualStudio14Generator : public cmGlobalVisualStudio12Generator
+{
+public:
+ static std::unique_ptr<cmGlobalGeneratorFactory> NewFactory();
+
+ bool MatchesGeneratorName(const std::string& name) const override;
+
+protected:
+ cmGlobalVisualStudio14Generator(cmake* cm, const std::string& name,
+ std::string const& platformInGeneratorName);
+
+ bool InitializeWindows(cmMakefile* mf) override;
+ bool InitializeWindowsStore(cmMakefile* mf) override;
+ bool SelectWindowsStoreToolset(std::string& toolset) const override;
+
+ // These aren't virtual because we need to check if the selected version
+ // of the toolset is installed
+ bool IsWindowsStoreToolsetInstalled() const;
+
+ // Used to make sure that the Windows 10 SDK selected can work with the
+ // version of the toolset.
+ virtual std::string GetWindows10SDKMaxVersion() const;
+
+ virtual bool SelectWindows10SDK(cmMakefile* mf, bool required);
+
+ void SetWindowsTargetPlatformVersion(std::string const& version,
+ cmMakefile* mf);
+
+ // Used to verify that the Desktop toolset for the current generator is
+ // installed on the machine.
+ bool IsWindowsDesktopToolsetInstalled() const override;
+
+ std::string GetWindows10SDKVersion();
+
+private:
+ class Factory;
+ friend class Factory;
+};
+#endif