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+/*============================================================================
+ CMake - Cross Platform Makefile Generator
+ Copyright 2000-2009 Kitware, Inc., Insight Software Consortium
+
+ Distributed under the OSI-approved BSD License (the "License");
+ see accompanying file Copyright.txt for details.
+
+ This software is distributed WITHOUT ANY WARRANTY; without even the
+ implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ See the License for more information.
+============================================================================*/
+#ifndef cmGlobalVisualStudio6Generator_h
+#define cmGlobalVisualStudio6Generator_h
+
+#include "cmGlobalVisualStudioGenerator.h"
+#include "cmGlobalGeneratorFactory.h"
+
+class cmTarget;
+
+/** \class cmGlobalVisualStudio6Generator
+ * \brief Write a Unix makefiles.
+ *
+ * cmGlobalVisualStudio6Generator manages UNIX build process for a tree
+ */
+class cmGlobalVisualStudio6Generator : public cmGlobalVisualStudioGenerator
+{
+public:
+ cmGlobalVisualStudio6Generator();
+ static cmGlobalGeneratorFactory* NewFactory() {
+ return new cmGlobalGeneratorSimpleFactory
+ <cmGlobalVisualStudio6Generator>(); }
+
+ ///! Get the name for the generator.
+ virtual std::string GetName() const {
+ return cmGlobalVisualStudio6Generator::GetActualName();}
+ static std::string GetActualName() {return "Visual Studio 6";}
+
+ /** Get the documentation entry for this generator. */
+ static void GetDocumentation(cmDocumentationEntry& entry);
+
+ ///! Create a local generator appropriate to this Global Generator
+ virtual cmLocalGenerator *CreateLocalGenerator();
+
+ /**
+ * Try to determine system infomation such as shared library
+ * extension, pthreads, byte order etc.
+ */
+ virtual void EnableLanguage(std::vector<std::string>const& languages,
+ cmMakefile *, bool optional);
+
+ /**
+ * Try running cmake and building a file. This is used for dynalically
+ * loaded commands, not as part of the usual build process.
+ */
+ virtual void GenerateBuildCommand(
+ std::vector<std::string>& makeCommand,
+ const std::string& makeProgram,
+ const std::string& projectName,
+ const std::string& projectDir,
+ const std::string& targetName,
+ const std::string& config,
+ bool fast,
+ std::vector<std::string> const& makeOptions = std::vector<std::string>()
+ );
+
+ /**
+ * Generate the all required files for building this project/tree. This
+ * basically creates a series of LocalGenerators for each directory and
+ * requests that they Generate.
+ */
+ virtual void Generate();
+
+ /**
+ * Generate the DSW workspace file.
+ */
+ virtual void OutputDSWFile();
+ virtual void OutputDSWFile(cmLocalGenerator* root,
+ std::vector<cmLocalGenerator*>& generators);
+ virtual void WriteDSWFile(std::ostream& fout,
+ cmLocalGenerator* root,
+ std::vector<cmLocalGenerator*>& generators);
+
+ /** Append the subdirectory for the given configuration. */
+ virtual void AppendDirectoryForConfig(const std::string& prefix,
+ const std::string& config,
+ const std::string& suffix,
+ std::string& dir);
+
+ ///! What is the configurations directory variable called?
+ virtual const char* GetCMakeCFGIntDir() const { return "$(IntDir)"; }
+
+ virtual void FindMakeProgram(cmMakefile*);
+
+protected:
+ virtual const char* GetIDEVersion() { return "6.0"; }
+private:
+ virtual std::string GetVSMakeProgram() { return this->GetMSDevCommand(); }
+ void GenerateConfigurations(cmMakefile* mf);
+ void WriteDSWFile(std::ostream& fout);
+ void WriteDSWHeader(std::ostream& fout);
+ void WriteProject(std::ostream& fout,
+ const std::string& name, const char* path,
+ cmTarget const& t);
+ void WriteExternalProject(std::ostream& fout,
+ const std::string& name, const char* path,
+ const std::set<std::string>& dependencies);
+ void WriteDSWFooter(std::ostream& fout);
+ virtual std::string WriteUtilityDepend(cmTarget const* target);
+ std::string MSDevCommand;
+ bool MSDevCommandInitialized;
+ std::string const& GetMSDevCommand();
+ std::string FindMSDevCommand();
+};
+
+#endif