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-rw-r--r--Source/cmMakefileExecutableTargetGenerator.cxx227
1 files changed, 227 insertions, 0 deletions
diff --git a/Source/cmMakefileExecutableTargetGenerator.cxx b/Source/cmMakefileExecutableTargetGenerator.cxx
index 358804e..069011d 100644
--- a/Source/cmMakefileExecutableTargetGenerator.cxx
+++ b/Source/cmMakefileExecutableTargetGenerator.cxx
@@ -10,6 +10,7 @@
#include "cmGeneratorTarget.h"
#include "cmGlobalUnixMakefileGenerator3.h"
#include "cmLinkLineComputer.h"
+#include "cmLinkLineDeviceComputer.h"
#include "cmLocalGenerator.h"
#include "cmLocalUnixMakefileGenerator3.h"
#include "cmMakefile.h"
@@ -56,6 +57,9 @@ void cmMakefileExecutableTargetGenerator::WriteRuleFiles()
// write in rules for object files and custom commands
this->WriteTargetBuildRules();
+ // write the device link rules
+ this->WriteDeviceExecutableRule(false);
+
// write the link rules
this->WriteExecutableRule(false);
if (this->GeneratorTarget->NeedRelinkBeforeInstall(this->ConfigName)) {
@@ -77,6 +81,218 @@ void cmMakefileExecutableTargetGenerator::WriteRuleFiles()
this->CloseFileStreams();
}
+void cmMakefileExecutableTargetGenerator::WriteDeviceExecutableRule(
+ bool relink)
+{
+#ifdef CMAKE_BUILD_WITH_CMAKE
+ const std::string cuda_lang("CUDA");
+ cmGeneratorTarget::LinkClosure const* closure =
+ this->GeneratorTarget->GetLinkClosure(this->ConfigName);
+
+ const bool hasCUDA =
+ (std::find(closure->Languages.begin(), closure->Languages.end(),
+ cuda_lang) != closure->Languages.end());
+ if (!hasCUDA) {
+ return;
+ }
+
+ std::vector<std::string> commands;
+
+ // Build list of dependencies.
+ std::vector<std::string> depends;
+ this->AppendLinkDepends(depends);
+
+ // Get the language to use for linking this library.
+ std::string linkLanguage = "CUDA";
+
+ // Get the name of the device object to generate.
+ std::string const targetOutputReal =
+ this->GeneratorTarget->ObjectDirectory + "cmake_device_link.o";
+ this->DeviceLinkObject = targetOutputReal;
+
+ this->NumberOfProgressActions++;
+ if (!this->NoRuleMessages) {
+ cmLocalUnixMakefileGenerator3::EchoProgress progress;
+ this->MakeEchoProgress(progress);
+ // Add the link message.
+ std::string buildEcho = "Linking ";
+ buildEcho += linkLanguage;
+ buildEcho += " device code ";
+ buildEcho += targetOutputReal;
+ this->LocalGenerator->AppendEcho(
+ commands, buildEcho, cmLocalUnixMakefileGenerator3::EchoLink, &progress);
+ }
+
+ // Build a list of compiler flags and linker flags.
+ std::string flags;
+ std::string linkFlags;
+
+ // Add flags to create an executable.
+ // Add symbol export flags if necessary.
+ if (this->GeneratorTarget->IsExecutableWithExports()) {
+ std::string export_flag_var = "CMAKE_EXE_EXPORTS_";
+ export_flag_var += linkLanguage;
+ export_flag_var += "_FLAG";
+ this->LocalGenerator->AppendFlags(
+ linkFlags, this->Makefile->GetDefinition(export_flag_var));
+ }
+
+ this->LocalGenerator->AppendFlags(linkFlags,
+ this->LocalGenerator->GetLinkLibsCMP0065(
+ linkLanguage, *this->GeneratorTarget));
+
+ // Add language feature flags.
+ this->AddFeatureFlags(flags, linkLanguage);
+
+ this->LocalGenerator->AddArchitectureFlags(flags, this->GeneratorTarget,
+ linkLanguage, this->ConfigName);
+
+ // Add target-specific linker flags.
+ this->LocalGenerator->AppendFlags(
+ linkFlags, this->GeneratorTarget->GetProperty("LINK_FLAGS"));
+ std::string linkFlagsConfig = "LINK_FLAGS_";
+ linkFlagsConfig += cmSystemTools::UpperCase(this->ConfigName);
+ this->LocalGenerator->AppendFlags(
+ linkFlags, this->GeneratorTarget->GetProperty(linkFlagsConfig));
+
+ {
+ CM_AUTO_PTR<cmLinkLineComputer> linkLineComputer(
+ this->CreateLinkLineComputer(
+ this->LocalGenerator,
+ this->LocalGenerator->GetStateSnapshot().GetDirectory()));
+
+ this->AddModuleDefinitionFlag(linkLineComputer.get(), linkFlags);
+ }
+
+ // Construct a list of files associated with this executable that
+ // may need to be cleaned.
+ std::vector<std::string> exeCleanFiles;
+ exeCleanFiles.push_back(this->LocalGenerator->MaybeConvertToRelativePath(
+ this->LocalGenerator->GetCurrentBinaryDirectory(), targetOutputReal));
+
+ // Determine whether a link script will be used.
+ bool useLinkScript = this->GlobalGenerator->GetUseLinkScript();
+
+ // Construct the main link rule.
+ std::vector<std::string> real_link_commands;
+ const std::string linkRuleVar = "CMAKE_CUDA_DEVICE_LINK_EXECUTABLE";
+ const std::string linkRule = this->GetLinkRule(linkRuleVar);
+ std::vector<std::string> commands1;
+ cmSystemTools::ExpandListArgument(linkRule, real_link_commands);
+
+ bool useResponseFileForObjects =
+ this->CheckUseResponseFileForObjects(linkLanguage);
+ bool const useResponseFileForLibs =
+ this->CheckUseResponseFileForLibraries(linkLanguage);
+
+ // Expand the rule variables.
+ {
+ bool useWatcomQuote =
+ this->Makefile->IsOn(linkRuleVar + "_USE_WATCOM_QUOTE");
+
+ // Set path conversion for link script shells.
+ this->LocalGenerator->SetLinkScriptShell(useLinkScript);
+
+ CM_AUTO_PTR<cmLinkLineComputer> linkLineComputer(
+ new cmLinkLineDeviceComputer(
+ this->LocalGenerator,
+ this->LocalGenerator->GetStateSnapshot().GetDirectory()));
+ linkLineComputer->SetForResponse(useResponseFileForLibs);
+ linkLineComputer->SetUseWatcomQuote(useWatcomQuote);
+ linkLineComputer->SetRelink(relink);
+
+ // Collect up flags to link in needed libraries.
+ std::string linkLibs;
+ this->CreateLinkLibs(linkLineComputer.get(), linkLibs,
+ useResponseFileForLibs, depends);
+
+ // Construct object file lists that may be needed to expand the
+ // rule.
+ std::string buildObjs;
+ this->CreateObjectLists(useLinkScript, false, useResponseFileForObjects,
+ buildObjs, depends, useWatcomQuote);
+
+ cmRulePlaceholderExpander::RuleVariables vars;
+ std::string objectDir = this->GeneratorTarget->GetSupportDirectory();
+
+ objectDir = this->LocalGenerator->ConvertToOutputFormat(
+ this->LocalGenerator->MaybeConvertToRelativePath(
+ this->LocalGenerator->GetCurrentBinaryDirectory(), objectDir),
+ cmOutputConverter::SHELL);
+
+ cmOutputConverter::OutputFormat output = (useWatcomQuote)
+ ? cmOutputConverter::WATCOMQUOTE
+ : cmOutputConverter::SHELL;
+ std::string target = this->LocalGenerator->ConvertToOutputFormat(
+ this->LocalGenerator->MaybeConvertToRelativePath(
+ this->LocalGenerator->GetCurrentBinaryDirectory(), targetOutputReal),
+ output);
+
+ vars.Language = linkLanguage.c_str();
+ vars.Objects = buildObjs.c_str();
+ vars.ObjectDir = objectDir.c_str();
+ vars.Target = target.c_str();
+ vars.LinkLibraries = linkLibs.c_str();
+ vars.Flags = flags.c_str();
+ vars.LinkFlags = linkFlags.c_str();
+
+ std::string launcher;
+
+ const char* val = this->LocalGenerator->GetRuleLauncher(
+ this->GeneratorTarget, "RULE_LAUNCH_LINK");
+ if (val && *val) {
+ launcher = val;
+ launcher += " ";
+ }
+
+ CM_AUTO_PTR<cmRulePlaceholderExpander> rulePlaceholderExpander(
+ this->LocalGenerator->CreateRulePlaceholderExpander());
+
+ // Expand placeholders in the commands.
+ rulePlaceholderExpander->SetTargetImpLib(targetOutputReal);
+ for (std::vector<std::string>::iterator i = real_link_commands.begin();
+ i != real_link_commands.end(); ++i) {
+ *i = launcher + *i;
+ rulePlaceholderExpander->ExpandRuleVariables(this->LocalGenerator, *i,
+ vars);
+ }
+
+ // Restore path conversion to normal shells.
+ this->LocalGenerator->SetLinkScriptShell(false);
+ }
+
+ // Optionally convert the build rule to use a script to avoid long
+ // command lines in the make shell.
+ if (useLinkScript) {
+ // Use a link script.
+ const char* name = (relink ? "drelink.txt" : "dlink.txt");
+ this->CreateLinkScript(name, real_link_commands, commands1, depends);
+ } else {
+ // No link script. Just use the link rule directly.
+ commands1 = real_link_commands;
+ }
+ this->LocalGenerator->CreateCDCommand(
+ commands1, this->Makefile->GetCurrentBinaryDirectory(),
+ this->LocalGenerator->GetBinaryDirectory());
+ commands.insert(commands.end(), commands1.begin(), commands1.end());
+ commands1.clear();
+
+ // Write the build rule.
+ this->LocalGenerator->WriteMakeRule(*this->BuildFileStream, CM_NULLPTR,
+ targetOutputReal, depends, commands,
+ false);
+
+ // Write the main driver rule to build everything in this target.
+ this->WriteTargetDriverRule(targetOutputReal, relink);
+
+ // Clean all the possible executable names and symlinks.
+ this->CleanFiles.insert(this->CleanFiles.end(), exeCleanFiles.begin(),
+ exeCleanFiles.end());
+#else
+ static_cast<void>(relink);
+#endif
+}
+
void cmMakefileExecutableTargetGenerator::WriteExecutableRule(bool relink)
{
std::vector<std::string> commands;
@@ -84,6 +300,9 @@ void cmMakefileExecutableTargetGenerator::WriteExecutableRule(bool relink)
// Build list of dependencies.
std::vector<std::string> depends;
this->AppendLinkDepends(depends);
+ if (!this->DeviceLinkObject.empty()) {
+ depends.push_back(this->DeviceLinkObject);
+ }
// Get the name of the executable to generate.
std::string targetName;
@@ -327,6 +546,14 @@ void cmMakefileExecutableTargetGenerator::WriteExecutableRule(bool relink)
std::string buildObjs;
this->CreateObjectLists(useLinkScript, false, useResponseFileForObjects,
buildObjs, depends, useWatcomQuote);
+ if (!this->DeviceLinkObject.empty()) {
+ buildObjs += " " +
+ this->LocalGenerator->ConvertToOutputFormat(
+ this->LocalGenerator->MaybeConvertToRelativePath(
+ this->LocalGenerator->GetCurrentBinaryDirectory(),
+ this->DeviceLinkObject),
+ cmOutputConverter::SHELL);
+ }
// maybe create .def file from list of objects
if (this->GeneratorTarget->IsExecutableWithExports() &&