diff options
Diffstat (limited to 'Source/cmStateSnapshot.cxx')
-rw-r--r-- | Source/cmStateSnapshot.cxx | 55 |
1 files changed, 20 insertions, 35 deletions
diff --git a/Source/cmStateSnapshot.cxx b/Source/cmStateSnapshot.cxx index 1e20abb..fbf47ef 100644 --- a/Source/cmStateSnapshot.cxx +++ b/Source/cmStateSnapshot.cxx @@ -16,16 +16,9 @@ #include "cmState.h" #include "cmStateDirectory.h" #include "cmStatePrivate.h" +#include "cmSystemTools.h" #include "cmVersion.h" -#if !defined(_WIN32) -# include <sys/utsname.h> -#endif - -#if defined(__CYGWIN__) -# include "cmSystemTools.h" -#endif - cmStateSnapshot::cmStateSnapshot(cmState* state) : State(state) { @@ -292,34 +285,26 @@ void InitializeContentFromParent(T& parentContent, T& thisContent, void cmStateSnapshot::SetDefaultDefinitions() { -/* Up to CMake 2.4 here only WIN32, UNIX and APPLE were set. - With CMake must separate between target and host platform. In most cases - the tests for WIN32, UNIX and APPLE will be for the target system, so an - additional set of variables for the host system is required -> - CMAKE_HOST_WIN32, CMAKE_HOST_UNIX, CMAKE_HOST_APPLE. - WIN32, UNIX and APPLE are now set in the platform files in - Modules/Platforms/. - To keep cmake scripts (-P) and custom language and compiler modules - working, these variables are still also set here in this place, but they - will be reset in CMakeSystemSpecificInformation.cmake before the platform - files are executed. */ -#if defined(_WIN32) - this->SetDefinition("WIN32", "1"); - this->SetDefinition("CMAKE_HOST_WIN32", "1"); - this->SetDefinition("CMAKE_HOST_SYSTEM_NAME", "Windows"); -#else - this->SetDefinition("UNIX", "1"); - this->SetDefinition("CMAKE_HOST_UNIX", "1"); - -# if defined(__ANDROID__) - this->SetDefinition("CMAKE_HOST_SYSTEM_NAME", "Android"); -# else - struct utsname uts_name; - if (uname(&uts_name) >= 0) { - this->SetDefinition("CMAKE_HOST_SYSTEM_NAME", uts_name.sysname); + /* Up to CMake 2.4 here only WIN32, UNIX and APPLE were set. + With CMake must separate between target and host platform. In most cases + the tests for WIN32, UNIX and APPLE will be for the target system, so an + additional set of variables for the host system is required -> + CMAKE_HOST_WIN32, CMAKE_HOST_UNIX, CMAKE_HOST_APPLE. + WIN32, UNIX and APPLE are now set in the platform files in + Modules/Platforms/. + To keep cmake scripts (-P) and custom language and compiler modules + working, these variables are still also set here in this place, but they + will be reset in CMakeSystemSpecificInformation.cmake before the platform + files are executed. */ + cm::string_view hostSystemName = cmSystemTools::GetSystemName(); + this->SetDefinition("CMAKE_HOST_SYSTEM_NAME", hostSystemName); + if (hostSystemName == "Windows") { + this->SetDefinition("WIN32", "1"); + this->SetDefinition("CMAKE_HOST_WIN32", "1"); + } else { + this->SetDefinition("UNIX", "1"); + this->SetDefinition("CMAKE_HOST_UNIX", "1"); } -# endif -#endif #if defined(__CYGWIN__) std::string legacy; if (cmSystemTools::GetEnv("CMAKE_LEGACY_CYGWIN_WIN32", legacy) && |