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-rw-r--r--Source/cmVisualStudio10TargetGenerator.cxx51
1 files changed, 51 insertions, 0 deletions
diff --git a/Source/cmVisualStudio10TargetGenerator.cxx b/Source/cmVisualStudio10TargetGenerator.cxx
index b4f05c7..08ad1c0 100644
--- a/Source/cmVisualStudio10TargetGenerator.cxx
+++ b/Source/cmVisualStudio10TargetGenerator.cxx
@@ -250,6 +250,7 @@ cmVisualStudio10TargetGenerator::cmVisualStudio10TargetGenerator(
this->InSourceBuild = (this->Makefile->GetCurrentSourceDirectory() ==
this->Makefile->GetCurrentBinaryDirectory());
+ this->LocalGenerator->AddUnityBuild(target, "");
this->LocalGenerator->AddPchDependencies(target, "");
}
@@ -2049,6 +2050,17 @@ void cmVisualStudio10TargetGenerator::WriteAllSources(Elem& e0)
if (this->GeneratorTarget->GetType() > cmStateEnums::UTILITY) {
return;
}
+
+ const bool haveUnityBuild =
+ this->GeneratorTarget->GetPropertyAsBool("UNITY_BUILD");
+
+ if (haveUnityBuild &&
+ this->GlobalGenerator->GetVersion() >=
+ cmGlobalVisualStudioGenerator::VS15) {
+ Elem e1(e0, "PropertyGroup");
+ e1.Element("EnableUnitySupport", "true");
+ }
+
Elem e1(e0, "ItemGroup");
e1.SetHasElements();
@@ -2147,6 +2159,45 @@ void cmVisualStudio10TargetGenerator::WriteAllSources(Elem& e0)
Elem e2(e1, tool);
this->WriteSource(e2, si.Source);
+
+ bool useNativeUnityBuild = false;
+ if (haveUnityBuild &&
+ this->GlobalGenerator->GetVersion() >=
+ cmGlobalVisualStudioGenerator::VS15) {
+ // Magic value taken from cmGlobalVisualStudioVersionedGenerator.cxx
+ static const std::string vs15 = "141";
+ std::string toolset =
+ this->GlobalGenerator->GetPlatformToolsetString();
+ cmSystemTools::ReplaceString(toolset, "v", "");
+
+ if (toolset.empty() ||
+ cmSystemTools::VersionCompareGreaterEq(toolset, vs15)) {
+ useNativeUnityBuild = true;
+ }
+ }
+
+ if (haveUnityBuild && strcmp(tool, "ClCompile") == 0 &&
+ si.Source->GetProperty("UNITY_SOURCE_FILE")) {
+ if (useNativeUnityBuild) {
+ e2.Attribute(
+ "IncludeInUnityFile",
+ si.Source->GetPropertyAsBool("SKIP_UNITY_BUILD_INCLUSION")
+ ? "false"
+ : "true");
+ e2.Attribute("CustomUnityFile", "true");
+
+ std::string unityDir = cmSystemTools::GetFilenamePath(
+ si.Source->GetProperty("UNITY_SOURCE_FILE"));
+ e2.Attribute("UnityFilesDirectory", unityDir);
+ } else {
+ // Visual Studio versions prior to 2017 do not know about unity
+ // builds, thus we exclude the files alredy part of unity sources.
+ if (!si.Source->GetPropertyAsBool("SKIP_UNITY_BUILD_INCLUSION")) {
+ exclude_configs = si.Configs;
+ }
+ }
+ }
+
if (si.Kind == cmGeneratorTarget::SourceKindObjectSource) {
this->OutputSourceSpecificFlags(e2, si.Source);
}