diff options
Diffstat (limited to 'Source/cmVisualStudio10TargetGenerator.cxx')
-rw-r--r-- | Source/cmVisualStudio10TargetGenerator.cxx | 76 |
1 files changed, 76 insertions, 0 deletions
diff --git a/Source/cmVisualStudio10TargetGenerator.cxx b/Source/cmVisualStudio10TargetGenerator.cxx index 5e92622..ba72294 100644 --- a/Source/cmVisualStudio10TargetGenerator.cxx +++ b/Source/cmVisualStudio10TargetGenerator.cxx @@ -3152,6 +3152,82 @@ bool cmVisualStudio10TargetGenerator::ComputeCudaLinkOptions( "-Wno-deprecated-gpu-targets"); } + // For static libraries that have device linking enabled compute + // the libraries + if (this->GeneratorTarget->GetType() == cmStateEnums::STATIC_LIBRARY && + doDeviceLinking) { + cmComputeLinkInformation* pcli = + this->GeneratorTarget->GetLinkInformation(configName); + if (!pcli) { + cmSystemTools::Error( + "CMake can not compute cmComputeLinkInformation for target: " + + this->Name); + return false; + } + + // Would like to use: + // cmLinkLineDeviceComputer computer(this->LocalGenerator, + // this->LocalGenerator->GetStateSnapshot().GetDirectory()); + // std::string computed_libs = computer.ComputeLinkLibraries(cli, + // std::string{}); but it outputs in "<libA> <libB>" format instead of + // "<libA>;<libB>" + // Note: + // Any modification of this algorithm should be reflected also in + // cmLinkLineDeviceComputer + cmComputeLinkInformation& cli = *pcli; + std::vector<std::string> libVec; + const std::string currentBinDir = + this->LocalGenerator->GetCurrentBinaryDirectory(); + const auto& libs = cli.GetItems(); + for (cmComputeLinkInformation::Item const& l : libs) { + + if (l.Target) { + auto managedType = l.Target->GetManagedType(configName); + // Do not allow C# targets to be added to the LIB listing. LIB files + // are used for linking C++ dependencies. C# libraries do not have lib + // files. Instead, they compile down to C# reference libraries (DLL + // files). The + // `<ProjectReference>` elements added to the vcxproj are enough for + // the IDE to deduce the DLL file required by other C# projects that + // need its reference library. + if (managedType == cmGeneratorTarget::ManagedType::Managed) { + continue; + } + const auto type = l.Target->GetType(); + + bool skip = false; + switch (type) { + case cmStateEnums::SHARED_LIBRARY: + case cmStateEnums::MODULE_LIBRARY: + case cmStateEnums::INTERFACE_LIBRARY: + skip = true; + break; + case cmStateEnums::STATIC_LIBRARY: + skip = l.Target->GetPropertyAsBool("CUDA_RESOLVE_DEVICE_SYMBOLS"); + break; + default: + break; + } + if (skip) { + continue; + } + } + + if (l.IsPath) { + std::string path = this->LocalGenerator->MaybeConvertToRelativePath( + currentBinDir, l.Value); + ConvertToWindowsSlash(path); + if (!cmVS10IsTargetsFile(l.Value)) { + libVec.push_back(path); + } + } else { + libVec.push_back(l.Value); + } + } + + cudaLinkOptions.AddFlag("AdditionalDependencies", libVec); + } + this->CudaLinkOptions[configName] = std::move(pOptions); return true; } |