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Diffstat (limited to 'Source/cmWin32ProcessExecution.h')
-rw-r--r-- | Source/cmWin32ProcessExecution.h | 169 |
1 files changed, 0 insertions, 169 deletions
diff --git a/Source/cmWin32ProcessExecution.h b/Source/cmWin32ProcessExecution.h deleted file mode 100644 index 2127ebd2..0000000 --- a/Source/cmWin32ProcessExecution.h +++ /dev/null @@ -1,169 +0,0 @@ -/*============================================================================ - CMake - Cross Platform Makefile Generator - Copyright 2000-2009 Kitware, Inc., Insight Software Consortium - - Distributed under the OSI-approved BSD License (the "License"); - see accompanying file Copyright.txt for details. - - This software is distributed WITHOUT ANY WARRANTY; without even the - implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - See the License for more information. -============================================================================*/ -#ifndef cmWin32ProcessExecution_h -#define cmWin32ProcessExecution_h - -#include "cmStandardIncludes.h" -#include "windows.h" - -class cmMakefile; - -/** \class cmWin32ProcessExecution - * \brief A process executor for windows - * - * cmWin32ProcessExecution is a class that provides a "clean" way of - * executing processes on Windows. It is modified code from Python 2.1 - * distribution. - * - * Portable 'popen' replacement for Win32. - * - * Written by Bill Tutt <billtut@microsoft.com>. Minor tweaks and 2.0 - * integration by Fredrik Lundh <fredrik@pythonware.com> Return code - * handling by David Bolen <db3l@fitlinxx.com>. - * - * Modified for CMake. - * - * For more information, please check Microsoft Knowledge Base - * Articles Q190351 and Q150956. - */ -class cmWin32ProcessExecution -{ -public: - cmWin32ProcessExecution() - { - this->HideWindows = false; - this->SetConsoleSpawn("w9xpopen.exe"); - this->Initialize(); - } - ~cmWin32ProcessExecution(); - ///! If true windows will be created hidden. - void SetHideWindows(bool v) { this->HideWindows = v; } - - /** - * Initialize the process execution datastructure. Do not call while - * running the process. - */ - void Initialize() - { - this->ProcessHandle = 0; - this->ExitValue = -1; - // Comment this out. Maybe we will need it in the future. - // file IO access to the process might be cool. - //this->StdIn = 0; - //this->StdOut = 0; - //this->StdErr = 0; - this->pStdIn = -1; - this->pStdOut = -1; - this->pStdErr = -1; - } - - /** - * Start the process in the directory path. Make sure that the - * executable is either in the path or specify the full path. The - * argument verbose specifies whether or not to display output while - * it is being generated. - */ - bool StartProcess(const char*, const char* path, bool verbose); - - /** - * Wait for the process to finish. If timeout is specified, it will - * break the process after timeout expires. (Timeout code is not yet - * implemented. - */ - bool Wait(int timeout); - - /** - * Get the output of the process (mixed stdout and stderr) as - * std::string. - */ - const std::string GetOutput() const { return this->Output; } - - /** - * Get the return value of the process. If the process is still - * running, the return value is -1. - */ - int GetExitValue() const { return this->ExitValue; } - - /** - * On Windows 9x there is a bug in the process execution code which - * may result in blocking. That is why this workaround is - * used. Specify the console spawn, which should run the - * Windows9xHack code. - */ - void SetConsoleSpawn(const char* prog) { this->ConsoleSpawn = prog; } - static int Windows9xHack(const char* command); - - /** Code from a Borland web site with the following explaination : - * In this article, I will explain how to spawn a console - * application and redirect its standard input/output using - * anonymous pipes. An anonymous pipe is a pipe that goes only in - * one direction (read pipe, write pipe, etc.). Maybe you are - * asking, "why would I ever need to do this sort of thing?" One - * example would be a Windows telnet server, where you spawn a shell - * and listen on a port and send and receive data between the shell - * and the socket client. (Windows does not really have a built-in - * remote shell). First, we should talk about pipes. A pipe in - * Windows is simply a method of communication, often between - * process. The SDK defines a pipe as "a communication conduit with - * two ends; a process with a handle to one end can communicate with - * a process having a handle to the other end." In our case, we are - * using "anonymous" pipes, one-way pipes that "transfer data - * between a parent process and a child process or between two child - * processes of the same parent process." It's easiest to imagine a - * pipe as its namesake. An actual pipe running between processes - * that can carry data. We are using anonymous pipes because the - * console app we are spawning is a child process. We use the - * CreatePipe function which will create an anonymous pipe and - * return a read handle and a write handle. We will create two - * pipes, on for stdin and one for stdout. We will then monitor the - * read end of the stdout pipe to check for display on our child - * process. Every time there is something availabe for reading, we - * will display it in our app. Consequently, we check for input in - * our app and send it off to the write end of the stdin pipe. - */ - static bool BorlandRunCommand(const char* command, - const char* dir, - std::string& output, int& retVal, - bool verbose, - int timeout, bool hideWindows); - -private: - bool CloseHandles(); - bool PrivateOpen(const char*, const char*, int, int); - bool PrivateClose(int timeout); - - HANDLE ProcessHandle; - HANDLE hChildStdinRd; - HANDLE hChildStdinWr; - HANDLE hChildStdoutRd; - HANDLE hChildStdoutWr; - HANDLE hChildStderrRd; - HANDLE hChildStderrWr; - HANDLE hChildStdinWrDup; - HANDLE hChildStdoutRdDup; - HANDLE hChildStderrRdDup; - - - int pStdIn; - int pStdOut; - int pStdErr; - - int ExitValue; - - std::string Output; - std::string ConsoleSpawn; - bool Verbose; - bool HideWindows; -}; - - -#endif |