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-rw-r--r--Source/cmake.cxx100
1 files changed, 92 insertions, 8 deletions
diff --git a/Source/cmake.cxx b/Source/cmake.cxx
index 6eaba36..8747cc8 100644
--- a/Source/cmake.cxx
+++ b/Source/cmake.cxx
@@ -329,14 +329,7 @@ void cmake::SetArgs(const std::vector<std::string>& args)
else
{
directoriesSet = true;
- this->SetHomeOutputDirectory
- (cmSystemTools::GetCurrentWorkingDirectory().c_str());
- this->SetStartOutputDirectory
- (cmSystemTools::GetCurrentWorkingDirectory().c_str());
- this->SetHomeDirectory
- (cmSystemTools::CollapseFullPath(arg.c_str()).c_str());
- this->SetStartDirectory
- (cmSystemTools::CollapseFullPath(arg.c_str()).c_str());
+ this->SetDirectoriesFromFile(arg.c_str());
}
}
if(!directoriesSet)
@@ -357,6 +350,97 @@ void cmake::SetArgs(const std::vector<std::string>& args)
}
}
+//----------------------------------------------------------------------------
+void cmake::SetDirectoriesFromFile(const char* arg)
+{
+ // Check if the argument refers to a CMakeCache.txt or
+ // CMakeLists.txt file.
+ std::string listPath;
+ std::string cachePath;
+ bool argIsFile = false;
+ if(cmSystemTools::FileIsDirectory(arg))
+ {
+ std::string path = cmSystemTools::CollapseFullPath(arg);
+ cmSystemTools::ConvertToUnixSlashes(path);
+ std::string cacheFile = path;
+ cacheFile += "/CMakeCache.txt";
+ std::string listFile = path;
+ listFile += "/CMakeLists.txt";
+ if(cmSystemTools::FileExists(cacheFile.c_str()))
+ {
+ cachePath = path;
+ }
+ if(cmSystemTools::FileExists(listFile.c_str()))
+ {
+ listPath = path;
+ }
+ }
+ else if(cmSystemTools::FileExists(arg))
+ {
+ argIsFile = true;
+ std::string fullPath = cmSystemTools::CollapseFullPath(arg);
+ std::string name = cmSystemTools::GetFilenameName(fullPath.c_str());
+ name = cmSystemTools::LowerCase(name);
+ if(name == "cmakecache.txt")
+ {
+ cachePath = cmSystemTools::GetFilenamePath(fullPath.c_str());
+ }
+ else if(name == "cmakelists.txt")
+ {
+ listPath = cmSystemTools::GetFilenamePath(fullPath.c_str());
+ }
+ }
+
+ // If there is a CMakeCache.txt file, use its settings.
+ if(cachePath.length() > 0)
+ {
+ cmCacheManager* cachem = this->GetCacheManager();
+ cmCacheManager::CacheIterator it = cachem->NewIterator();
+ if(cachem->LoadCache(cachePath.c_str()) && it.Find("CMAKE_HOME_DIRECTORY"))
+ {
+ this->SetHomeOutputDirectory(cachePath.c_str());
+ this->SetStartOutputDirectory(cachePath.c_str());
+ this->SetHomeDirectory(it.GetValue());
+ this->SetStartDirectory(it.GetValue());
+ return;
+ }
+ }
+
+ // If there is a CMakeLists.txt file, use it as the source tree.
+ if(listPath.length() > 0)
+ {
+ this->SetHomeDirectory(listPath.c_str());
+ this->SetStartDirectory(listPath.c_str());
+
+ if(argIsFile)
+ {
+ // Source CMakeLists.txt file given. It was probably dropped
+ // onto the executable in a GUI. Default to an in-source build.
+ this->SetHomeOutputDirectory(listPath.c_str());
+ this->SetStartOutputDirectory(listPath.c_str());
+ }
+ else
+ {
+ // Source directory given on command line. Use current working
+ // directory as build tree.
+ std::string cwd = cmSystemTools::GetCurrentWorkingDirectory();
+ this->SetHomeOutputDirectory(cwd.c_str());
+ this->SetStartOutputDirectory(cwd.c_str());
+ }
+ return;
+ }
+
+ // We didn't find a CMakeLists.txt or CMakeCache.txt file from the
+ // argument. Assume it is the path to the source tree, and use the
+ // current working directory as the build tree.
+ std::string full = cmSystemTools::CollapseFullPath(arg);
+ std::string cwd = cmSystemTools::GetCurrentWorkingDirectory();
+ this->SetHomeDirectory(full.c_str());
+ this->SetStartDirectory(full.c_str());
+ this->SetHomeOutputDirectory(cwd.c_str());
+ this->SetStartOutputDirectory(cwd.c_str());
+}
+
// at the end of this CMAKE_ROOT and CMAKE_COMMAND should be added to the cache
int cmake::AddCMakePaths(const char *arg0)
{