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-rw-r--r--Source/cmake.h31
1 files changed, 23 insertions, 8 deletions
diff --git a/Source/cmake.h b/Source/cmake.h
index 09f6c37..ae56e85 100644
--- a/Source/cmake.h
+++ b/Source/cmake.h
@@ -64,6 +64,25 @@ class cmake
WARNING,
LOG
};
+
+
+ /** Describes the working modes of cmake.
+ * NORMAL_MODE: cmake runs to create project files
+ * SCRIPT_MODE: in script mode there is no generator and no cache. Also,
+ * language are not enabled, so add_executable and things do
+ * not do anything. Started by using -P
+ * FIND_PACKAGE_MODE: cmake runs in pkg-config like mode, i.e. it just
+ * searches for a package and prints the results to stdout.
+ * This is similar to SCRIPT_MODE, but commands like
+ * add_library() work too, since they may be used e.g. in
+ * exported target files. Started via --find-package
+ */
+ enum WorkingMode
+ {
+ NORMAL_MODE,
+ SCRIPT_MODE,
+ FIND_PACKAGE_MODE
+ };
typedef std::map<cmStdString, cmCommand*> RegisteredCommandsMap;
///! construct an instance of cmake
@@ -274,13 +293,8 @@ class cmake
///! Do all the checks before running configure
int DoPreConfigureChecks();
- /**
- * Set and get the script mode option. In script mode there is no
- * generator and no cache. Also, language are not enabled, so
- * add_executable and things do not do anything.
- */
- void SetScriptMode(bool mode) { this->ScriptMode = mode; }
- bool GetScriptMode() { return this->ScriptMode; }
+ void SetWorkingMode(WorkingMode mode) { this->CurrentWorkingMode = mode; }
+ WorkingMode GetWorkingMode() { return this->CurrentWorkingMode; }
///! Debug the try compile stuff by not delelting the files
bool GetDebugTryCompile(){return this->DebugTryCompile;}
@@ -409,6 +423,7 @@ protected:
///! read in a cmake list file to initialize the cache
void ReadListFile(const std::vector<std::string>& args, const char *path);
+ bool FindPackage(const std::vector<std::string>& args);
///! Check if CMAKE_CACHEFILE_DIR is set. If it is not, delete the log file.
/// If it is set, truncate it to 50kb
@@ -462,7 +477,7 @@ private:
void* ProgressCallbackClientData;
bool Verbose;
bool InTryCompile;
- bool ScriptMode;
+ WorkingMode CurrentWorkingMode;
bool DebugOutput;
bool Trace;
bool WarnUninitialized;