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-rw-r--r--Source/cmGlobalGenerator.cxx41
-rw-r--r--Source/cmLocalKdevelopGenerator.cxx36
2 files changed, 76 insertions, 1 deletions
diff --git a/Source/cmGlobalGenerator.cxx b/Source/cmGlobalGenerator.cxx
index 6b02c96..753221d 100644
--- a/Source/cmGlobalGenerator.cxx
+++ b/Source/cmGlobalGenerator.cxx
@@ -137,6 +137,15 @@ void cmGlobalGenerator::EnableLanguage(std::vector<std::string>const& languages,
dst2 += "/CMake";
dst2 += lang;
dst2 += "Compiler.cmake";
+ cmSystemTools::CopyFileIfDifferent(src2.c_str(), dst2.c_str());
+ src2 = m_ConfiguredFilesPath;
+ src2 += "/CMake";
+ src2 += lang;
+ src2 += "Platform.cmake";
+ dst2 = rootBin;
+ dst2 += "/CMake";
+ dst2 += lang;
+ dst2 += "Platform.cmake";
cmSystemTools::CopyFileIfDifferent(src2.c_str(), dst2.c_str());
}
rootBin = m_ConfiguredFilesPath;
@@ -145,6 +154,16 @@ void cmGlobalGenerator::EnableLanguage(std::vector<std::string>const& languages,
// **** Step 1, find and make sure CMAKE_MAKE_PROGRAM is defined
this->FindMakeProgram(mf);
+ // try and load the CMakeSystem.cmake if it is there
+ std::string fpath = rootBin;
+ if(!mf->GetDefinition("CMAKE_SYSTEM_LOADED"))
+ {
+ fpath += "/CMakeSystem.cmake";
+ if(cmSystemTools::FileExists(fpath.c_str()))
+ {
+ mf->ReadListFile(0,fpath.c_str());
+ }
+ }
// **** Step 2, Load the CMakeDetermineSystem.cmake file and find out
// what platform we are running on
if (!isLocal && !mf->GetDefinition("CMAKE_SYSTEM_NAME"))
@@ -166,7 +185,7 @@ void cmGlobalGenerator::EnableLanguage(std::vector<std::string>const& languages,
}
// **** Step 3, load the CMakeSystem.cmake from the binary directory
// this file is configured by the CMakeDetermineSystem.cmake file
- std::string fpath = rootBin;
+ fpath = rootBin;
if(!mf->GetDefinition("CMAKE_SYSTEM_LOADED"))
{
fpath += "/CMakeSystem.cmake";
@@ -188,6 +207,26 @@ void cmGlobalGenerator::EnableLanguage(std::vector<std::string>const& languages,
"broken CMakeLists.txt file or a problematic release of "
"CMake");
}
+ // try and load the configured file first
+ std::string loadedLang = "CMAKE_";
+ loadedLang += lang;
+ loadedLang += "_COMPILER_LOADED";
+ if(!mf->GetDefinition(loadedLang.c_str()))
+ {
+ fpath = rootBin;
+ fpath += "/CMake";
+ fpath += lang;
+ fpath += "Compiler.cmake";
+ if(cmSystemTools::FileExists(fpath.c_str()))
+ {
+ if(!mf->ReadListFile(0,fpath.c_str()))
+ {
+ cmSystemTools::Error("Could not find cmake module file:", fpath.c_str());
+ }
+ this->SetLanguageEnabled(lang, mf);
+ }
+ }
+
needTestLanguage = true; // must test a language after finding it
// read determine LANG compiler
std::string determineCompiler = "CMakeDetermine";
diff --git a/Source/cmLocalKdevelopGenerator.cxx b/Source/cmLocalKdevelopGenerator.cxx
index 2ca9c22..906f88b 100644
--- a/Source/cmLocalKdevelopGenerator.cxx
+++ b/Source/cmLocalKdevelopGenerator.cxx
@@ -26,6 +26,42 @@
#include "cmake.h"
#include <cmsys/RegularExpression.hxx>
+
+
+// Ideas for moving this stuff into the global generator
+// Right now in your local generator you read and write a file to build
+// up a list of all files in the project.
+// Basically, there does not need to be a local kdevlop generator at all,
+// it can just use the unix makefile one. Then in the global generators
+// Generate method you do something like this:
+// unsigned int i;
+// for(i = 0; i < m_LocalGenerators.size(); ++i)
+// {
+// // Get list of targets and sources from local generator i
+// // add them to a file map like you do now in the local generator
+// }
+// // now write out the Project.filelist file and Project.kdevlop files
+// It should most likely do the same thing as the visual studio generators and
+// write out all the sub-projects as well. And also honor the exclude from above
+// option.
+
+// I guess at the end of the day it should do something like this:
+// TopProject.kdevelop
+// TopProject.kdevelop.filelist
+// SubProject/SubProject.kdevelop
+// SubProject/SubProject.kdevelop.filelist
+// if SubProject was in a SUBDIR(EXCLUDE_FROM_ALL SubProject)
+// then its files should not be in TopProject.filelist.
+// If you look at these functions you can see how the visual studio
+// cmGlobalVisualStudio7Generator::Generate() // generate the project
+// void cmGlobalVisualStudio7Generator::CollectSubprojects() // create a map of project names to local
+// // generators
+// void cmGlobalVisualStudio7Generator::OutputSLNFile(cmLocalGenerator* root,
+// std::vector<cmLocalGenerator*>& generators)
+// // output a project for each project and sub project
+
+
+
cmLocalKdevelopGenerator::cmLocalKdevelopGenerator()
:cmLocalUnixMakefileGenerator()
{