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+# file: runme.pl
+
+# This file illustrates the low-level C++ interface
+# created by SWIG. In this case, all of our C++ classes
+# get converted into function calls.
+
+use example;
+
+# ----- Object creation -----
+
+print "Creating some objects:\n";
+$c = examplec::new_Circle(10);
+print " Created circle $c\n";
+$s = examplec::new_Square(10);
+print " Created square $s\n";
+
+# ----- Access a static member -----
+
+print "\nA total of $examplec::Shape_nshapes shapes were created\n";
+
+# ----- Member data access -----
+
+# Set the location of the object.
+# Note: methods in the base class Shape are used since
+# x and y are defined there.
+
+examplec::Shape_x_set($c, 20);
+examplec::Shape_y_set($c, 30);
+examplec::Shape_x_set($s,-10);
+examplec::Shape_y_set($s,5);
+
+print "\nHere is their current position:\n";
+print " Circle = (",examplec::Shape_x_get($c),",", examplec::Shape_y_get($c),")\n";
+print " Square = (",examplec::Shape_x_get($s),",", examplec::Shape_y_get($s),")\n";
+
+# ----- Call some methods -----
+
+print "\nHere are some properties of the shapes:\n";
+foreach $o ($c,$s) {
+ print " $o\n";
+ print " area = ", examplec::Shape_area($o), "\n";
+ print " perimeter = ", examplec::Shape_perimeter($o), "\n";
+ }
+# Notice how the Shape_area() and Shape_perimeter() functions really
+# invoke the appropriate virtual method on each object.
+
+# ----- Delete everything -----
+
+print "\nGuess I'll clean up now\n";
+
+# Note: this invokes the virtual destructor
+examplec::delete_Shape($c);
+examplec::delete_Shape($s);
+
+print $examplec::Shape_nshapes," shapes remain\n";
+print "Goodbye\n";