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-rw-r--r--Tests/VSWinStorePhone/CMakeLists.txt160
1 files changed, 160 insertions, 0 deletions
diff --git a/Tests/VSWinStorePhone/CMakeLists.txt b/Tests/VSWinStorePhone/CMakeLists.txt
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+++ b/Tests/VSWinStorePhone/CMakeLists.txt
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+cmake_minimum_required(VERSION 3.0)
+project(VSWinStorePhone)
+if(MSVC_VERSION GREATER 1899)
+ set(COMPILER_VERSION "14")
+elseif(MSVC_VERSION GREATER 1700)
+ set(COMPILER_VERSION "12")
+elseif(MSVC_VERSION GREATER 1600)
+ set(COMPILER_VERSION "11")
+endif()
+
+add_subdirectory(WinRT)
+add_subdirectory(CxxDLL)
+
+set (APP_MANIFEST_NAME Package.appxmanifest)
+if("${CMAKE_SYSTEM_NAME}" STREQUAL "WindowsPhone")
+ set(PLATFORM WP)
+ add_definitions("-DPHONE")
+ if("${CMAKE_SYSTEM_VERSION}" STREQUAL "8.0")
+ set(APP_MANIFEST_NAME WMAppManifest.xml)
+ set(WINDOWS_PHONE8 1)
+ endif()
+elseif("${CMAKE_SYSTEM_NAME}" STREQUAL "WindowsStore")
+ set(PLATFORM STORE)
+else()
+ set(PLATFORM DESKTOP)
+ message(FATAL_ERROR "This app supports Store / Phone only. Please edit the target platform.")
+endif()
+
+set_property(GLOBAL PROPERTY USE_FOLDERS ON)
+
+set(EXE_NAME Direct3DApp1)
+set(SHORT_NAME ${EXE_NAME})
+set(PACKAGE_GUID "6514377e-dfd4-4cdb-80df-4e0366346efc")
+
+if (NOT "${PLATFORM}" STREQUAL "DESKTOP")
+ configure_file(
+ cmake/Package_vc${COMPILER_VERSION}.${PLATFORM}.appxmanifest.in
+ ${CMAKE_CURRENT_BINARY_DIR}/${APP_MANIFEST_NAME}
+ @ONLY)
+endif()
+
+set(SOURCE_FILES
+ Direct3DApp1/CubeRenderer.cpp
+ Direct3DApp1/Direct3DApp1.cpp
+ Direct3DApp1/Direct3DBase.cpp
+ Direct3DApp1/pch.cpp
+ )
+
+set(HEADER_FILES
+ Direct3DApp1/BasicTimer.h
+ Direct3DApp1/CubeRenderer.h
+ Direct3DApp1/Direct3DApp1.h
+ Direct3DApp1/Direct3DBase.h
+ Direct3DApp1/DirectXHelper.h
+ Direct3DApp1/pch.h
+ )
+
+set(PIXELSHADER_FILES
+ Direct3DApp1/SimplePixelShader.hlsl
+ )
+
+set(VERTEXSHADER_FILES
+ Direct3DApp1/SimpleVertexShader.hlsl
+ )
+
+set(CONTENT_FILES ${PIXELSHADER_FILES} ${VERTEXSHADER_FILES})
+
+if (WINDOWS_PHONE8)
+ set(CONTENT_FILES ${CONTENT_FILES}
+ ${CMAKE_CURRENT_BINARY_DIR}/${APP_MANIFEST_NAME}
+ Direct3DApp1/Assets/Tiles/FlipCycleTileLarge.png
+ Direct3DApp1/Assets/Tiles/FlipCycleTileMedium.png
+ Direct3DApp1/Assets/Tiles/FlipCycleTileSmall.png
+ Direct3DApp1/Assets/Tiles/IconicTileMediumLarge.png
+ Direct3DApp1/Assets/Tiles/IconicTileSmall.png
+ Direct3DApp1/Assets/ApplicationIcon.png
+ )
+ # Windows Phone 8.0 needs to copy all the images.
+ # It doesn't know to use relative paths.
+ file(COPY
+ Direct3DApp1/Assets/Tiles/FlipCycleTileLarge.png
+ Direct3DApp1/Assets/Tiles/FlipCycleTileMedium.png
+ Direct3DApp1/Assets/Tiles/FlipCycleTileSmall.png
+ Direct3DApp1/Assets/Tiles/IconicTileMediumLarge.png
+ Direct3DApp1/Assets/Tiles/IconicTileSmall.png
+ Direct3DApp1/Assets/ApplicationIcon.png
+ DESTINATION ${CMAKE_CURRENT_BINARY_DIR}
+ )
+
+elseif (NOT "${PLATFORM}" STREQUAL "DESKTOP")
+ set(CONTENT_FILES ${CONTENT_FILES}
+ ${CMAKE_CURRENT_BINARY_DIR}/${APP_MANIFEST_NAME}
+ )
+
+ set(ASSET_FILES ${ASSET_FILES}
+ Direct3DApp1/Assets/Logo.png
+ Direct3DApp1/Assets/SmallLogo.png
+ Direct3DApp1/Assets/SmallLogo44x44.png
+ Direct3DApp1/Assets/SplashScreen.png
+ Direct3DApp1/Assets/StoreLogo.png
+ )
+endif()
+
+set(STRING_FILES
+ Direct3DApp1/Strings/en-US/Resources.resw)
+
+set(RESOURCE_FILES
+ ${CONTENT_FILES} ${DEBUG_CONTENT_FILES} ${RELEASE_CONTENT_FILES} ${ASSET_FILES} ${STRING_FILES}
+ Direct3DApp1/Direct3DApp1_TemporaryKey.pfx)
+
+set_property(SOURCE ${CONTENT_FILES} PROPERTY VS_DEPLOYMENT_CONTENT 1)
+set_property(SOURCE ${ASSET_FILES} PROPERTY VS_DEPLOYMENT_CONTENT 1)
+set_property(SOURCE ${ASSET_FILES} PROPERTY VS_DEPLOYMENT_LOCATION "Assets")
+set_property(SOURCE ${STRING_FILES} PROPERTY VS_TOOL_OVERRIDE "PRIResource")
+set_property(SOURCE ${DEBUG_CONTENT_FILES} PROPERTY VS_DEPLOYMENT_CONTENT $<CONFIG:Debug>)
+set_property(SOURCE ${RELEASE_CONTENT_FILES} PROPERTY
+ VS_DEPLOYMENT_CONTENT $<OR:$<CONFIG:Release>,$<CONFIG:RelWithDebInfo>,$<CONFIG:MinSizeRel>>)
+
+set_property(SOURCE ${PIXELSHADER_FILES} PROPERTY VS_SHADER_TYPE Pixel)
+set_property(SOURCE ${PIXELSHADER_FILES} PROPERTY VS_SHADER_ENTRYPOINT mainPS)
+set_property(SOURCE ${PIXELSHADER_FILES} PROPERTY VS_SHADER_MODEL 4.0_level_9_3)
+set_property(SOURCE ${PIXELSHADER_FILES} PROPERTY VS_SHADER_FLAGS "/DFLAGS_ADDED")
+set_property(SOURCE ${PIXELSHADER_FILES} PROPERTY VS_SHADER_OUTPUT_HEADER_FILE "$(OutDir)%(Filename).h")
+
+set_property(SOURCE ${VERTEXSHADER_FILES} PROPERTY VS_SHADER_TYPE Vertex)
+set_property(SOURCE ${VERTEXSHADER_FILES} PROPERTY VS_SHADER_ENTRYPOINT mainVS)
+set_property(SOURCE ${VERTEXSHADER_FILES} PROPERTY VS_SHADER_MODEL 4.0_level_9_3)
+set_property(SOURCE ${VERTEXSHADER_FILES} PROPERTY VS_SHADER_FLAGS "/DFLAGS_ADDED")
+set_property(SOURCE ${VERTEXSHADER_FILES} PROPERTY VS_SHADER_OUTPUT_HEADER_FILE "$(OutDir)%(Filename).h")
+set_property(SOURCE ${VERTEXSHADER_FILES} PROPERTY VS_SETTINGS "$<$<CONFIG:DEBUG>:SourceProperty1=SourceProperty1Value>")
+
+source_group("Source Files" FILES ${SOURCE_FILES})
+source_group("Header Files" FILES ${HEADER_FILES})
+source_group("Resource Files" FILES ${RESOURCE_FILES})
+
+add_executable(${EXE_NAME} WIN32 ${SOURCE_FILES} ${HEADER_FILES} ${RESOURCE_FILES})
+set_property(TARGET ${EXE_NAME} PROPERTY VS_WINRT_COMPONENT TRUE)
+set_property(TARGET ${EXE_NAME} PROPERTY VS_SOURCE_SETTINGS_FXCompile
+ "TargetProperty1=$<$<CONFIG:DEBUG>:TargetProperty1ValueDebug>$<$<CONFIG:RELEASE>:TargetProperty1ValueRelease>")
+
+add_custom_command(TARGET ${EXE_NAME} POST_BUILD
+ COMMAND ${CMAKE_COMMAND} -Dvcxproj="${CMAKE_CURRENT_BINARY_DIR}/${EXE_NAME}.vcxproj" -P "${CMAKE_CURRENT_SOURCE_DIR}/EnsurePropertiesSet.cmake")
+
+string(SUBSTRING "${CMAKE_SYSTEM_VERSION}" 0, 4, SHORT_VERSION)
+
+if("${SHORT_VERSION}" STREQUAL "10.0")
+ message(STATUS "Targeting Windows 10. Setting Extensions to version ${CMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION}")
+ set_property(TARGET ${EXE_NAME} PROPERTY VS_DESKTOP_EXTENSIONS_VERSION "${CMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION}")
+ set_property(TARGET ${EXE_NAME} PROPERTY VS_MOBILE_EXTENSIONS_VERSION "${CMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION}")
+
+ # The last IOT reference is on 10.0.17134.0, so only add it if supported
+ if("${CMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION}" VERSION_LESS "10.0.17135.0")
+ set_property(TARGET ${EXE_NAME} PROPERTY VS_IOT_EXTENSIONS_VERSION "${CMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION}")
+ endif()
+
+ # Add a reference to an SDK
+ set_property(TARGET ${EXE_NAME} PROPERTY VS_SDK_REFERENCES "Microsoft.UniversalCRT.Debug, Version=${CMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION}")
+endif()
+
+target_link_libraries(${EXE_NAME} d3d11 JusticeLeagueWinRT CxxDll)