diff options
Diffstat (limited to 'Tests/VSWinStorePhone/CMakeLists.txt')
-rw-r--r-- | Tests/VSWinStorePhone/CMakeLists.txt | 160 |
1 files changed, 160 insertions, 0 deletions
diff --git a/Tests/VSWinStorePhone/CMakeLists.txt b/Tests/VSWinStorePhone/CMakeLists.txt new file mode 100644 index 0000000..558d5de --- /dev/null +++ b/Tests/VSWinStorePhone/CMakeLists.txt @@ -0,0 +1,160 @@ +cmake_minimum_required(VERSION 3.0) +project(VSWinStorePhone) +if(MSVC_VERSION GREATER 1899) + set(COMPILER_VERSION "14") +elseif(MSVC_VERSION GREATER 1700) + set(COMPILER_VERSION "12") +elseif(MSVC_VERSION GREATER 1600) + set(COMPILER_VERSION "11") +endif() + +add_subdirectory(WinRT) +add_subdirectory(CxxDLL) + +set (APP_MANIFEST_NAME Package.appxmanifest) +if("${CMAKE_SYSTEM_NAME}" STREQUAL "WindowsPhone") + set(PLATFORM WP) + add_definitions("-DPHONE") + if("${CMAKE_SYSTEM_VERSION}" STREQUAL "8.0") + set(APP_MANIFEST_NAME WMAppManifest.xml) + set(WINDOWS_PHONE8 1) + endif() +elseif("${CMAKE_SYSTEM_NAME}" STREQUAL "WindowsStore") + set(PLATFORM STORE) +else() + set(PLATFORM DESKTOP) + message(FATAL_ERROR "This app supports Store / Phone only. Please edit the target platform.") +endif() + +set_property(GLOBAL PROPERTY USE_FOLDERS ON) + +set(EXE_NAME Direct3DApp1) +set(SHORT_NAME ${EXE_NAME}) +set(PACKAGE_GUID "6514377e-dfd4-4cdb-80df-4e0366346efc") + +if (NOT "${PLATFORM}" STREQUAL "DESKTOP") + configure_file( + cmake/Package_vc${COMPILER_VERSION}.${PLATFORM}.appxmanifest.in + ${CMAKE_CURRENT_BINARY_DIR}/${APP_MANIFEST_NAME} + @ONLY) +endif() + +set(SOURCE_FILES + Direct3DApp1/CubeRenderer.cpp + Direct3DApp1/Direct3DApp1.cpp + Direct3DApp1/Direct3DBase.cpp + Direct3DApp1/pch.cpp + ) + +set(HEADER_FILES + Direct3DApp1/BasicTimer.h + Direct3DApp1/CubeRenderer.h + Direct3DApp1/Direct3DApp1.h + Direct3DApp1/Direct3DBase.h + Direct3DApp1/DirectXHelper.h + Direct3DApp1/pch.h + ) + +set(PIXELSHADER_FILES + Direct3DApp1/SimplePixelShader.hlsl + ) + +set(VERTEXSHADER_FILES + Direct3DApp1/SimpleVertexShader.hlsl + ) + +set(CONTENT_FILES ${PIXELSHADER_FILES} ${VERTEXSHADER_FILES}) + +if (WINDOWS_PHONE8) + set(CONTENT_FILES ${CONTENT_FILES} + ${CMAKE_CURRENT_BINARY_DIR}/${APP_MANIFEST_NAME} + Direct3DApp1/Assets/Tiles/FlipCycleTileLarge.png + Direct3DApp1/Assets/Tiles/FlipCycleTileMedium.png + Direct3DApp1/Assets/Tiles/FlipCycleTileSmall.png + Direct3DApp1/Assets/Tiles/IconicTileMediumLarge.png + Direct3DApp1/Assets/Tiles/IconicTileSmall.png + Direct3DApp1/Assets/ApplicationIcon.png + ) + # Windows Phone 8.0 needs to copy all the images. + # It doesn't know to use relative paths. + file(COPY + Direct3DApp1/Assets/Tiles/FlipCycleTileLarge.png + Direct3DApp1/Assets/Tiles/FlipCycleTileMedium.png + Direct3DApp1/Assets/Tiles/FlipCycleTileSmall.png + Direct3DApp1/Assets/Tiles/IconicTileMediumLarge.png + Direct3DApp1/Assets/Tiles/IconicTileSmall.png + Direct3DApp1/Assets/ApplicationIcon.png + DESTINATION ${CMAKE_CURRENT_BINARY_DIR} + ) + +elseif (NOT "${PLATFORM}" STREQUAL "DESKTOP") + set(CONTENT_FILES ${CONTENT_FILES} + ${CMAKE_CURRENT_BINARY_DIR}/${APP_MANIFEST_NAME} + ) + + set(ASSET_FILES ${ASSET_FILES} + Direct3DApp1/Assets/Logo.png + Direct3DApp1/Assets/SmallLogo.png + Direct3DApp1/Assets/SmallLogo44x44.png + Direct3DApp1/Assets/SplashScreen.png + Direct3DApp1/Assets/StoreLogo.png + ) +endif() + +set(STRING_FILES + Direct3DApp1/Strings/en-US/Resources.resw) + +set(RESOURCE_FILES + ${CONTENT_FILES} ${DEBUG_CONTENT_FILES} ${RELEASE_CONTENT_FILES} ${ASSET_FILES} ${STRING_FILES} + Direct3DApp1/Direct3DApp1_TemporaryKey.pfx) + +set_property(SOURCE ${CONTENT_FILES} PROPERTY VS_DEPLOYMENT_CONTENT 1) +set_property(SOURCE ${ASSET_FILES} PROPERTY VS_DEPLOYMENT_CONTENT 1) +set_property(SOURCE ${ASSET_FILES} PROPERTY VS_DEPLOYMENT_LOCATION "Assets") +set_property(SOURCE ${STRING_FILES} PROPERTY VS_TOOL_OVERRIDE "PRIResource") +set_property(SOURCE ${DEBUG_CONTENT_FILES} PROPERTY VS_DEPLOYMENT_CONTENT $<CONFIG:Debug>) +set_property(SOURCE ${RELEASE_CONTENT_FILES} PROPERTY + VS_DEPLOYMENT_CONTENT $<OR:$<CONFIG:Release>,$<CONFIG:RelWithDebInfo>,$<CONFIG:MinSizeRel>>) + +set_property(SOURCE ${PIXELSHADER_FILES} PROPERTY VS_SHADER_TYPE Pixel) +set_property(SOURCE ${PIXELSHADER_FILES} PROPERTY VS_SHADER_ENTRYPOINT mainPS) +set_property(SOURCE ${PIXELSHADER_FILES} PROPERTY VS_SHADER_MODEL 4.0_level_9_3) +set_property(SOURCE ${PIXELSHADER_FILES} PROPERTY VS_SHADER_FLAGS "/DFLAGS_ADDED") +set_property(SOURCE ${PIXELSHADER_FILES} PROPERTY VS_SHADER_OUTPUT_HEADER_FILE "$(OutDir)%(Filename).h") + +set_property(SOURCE ${VERTEXSHADER_FILES} PROPERTY VS_SHADER_TYPE Vertex) +set_property(SOURCE ${VERTEXSHADER_FILES} PROPERTY VS_SHADER_ENTRYPOINT mainVS) +set_property(SOURCE ${VERTEXSHADER_FILES} PROPERTY VS_SHADER_MODEL 4.0_level_9_3) +set_property(SOURCE ${VERTEXSHADER_FILES} PROPERTY VS_SHADER_FLAGS "/DFLAGS_ADDED") +set_property(SOURCE ${VERTEXSHADER_FILES} PROPERTY VS_SHADER_OUTPUT_HEADER_FILE "$(OutDir)%(Filename).h") +set_property(SOURCE ${VERTEXSHADER_FILES} PROPERTY VS_SETTINGS "$<$<CONFIG:DEBUG>:SourceProperty1=SourceProperty1Value>") + +source_group("Source Files" FILES ${SOURCE_FILES}) +source_group("Header Files" FILES ${HEADER_FILES}) +source_group("Resource Files" FILES ${RESOURCE_FILES}) + +add_executable(${EXE_NAME} WIN32 ${SOURCE_FILES} ${HEADER_FILES} ${RESOURCE_FILES}) +set_property(TARGET ${EXE_NAME} PROPERTY VS_WINRT_COMPONENT TRUE) +set_property(TARGET ${EXE_NAME} PROPERTY VS_SOURCE_SETTINGS_FXCompile + "TargetProperty1=$<$<CONFIG:DEBUG>:TargetProperty1ValueDebug>$<$<CONFIG:RELEASE>:TargetProperty1ValueRelease>") + +add_custom_command(TARGET ${EXE_NAME} POST_BUILD + COMMAND ${CMAKE_COMMAND} -Dvcxproj="${CMAKE_CURRENT_BINARY_DIR}/${EXE_NAME}.vcxproj" -P "${CMAKE_CURRENT_SOURCE_DIR}/EnsurePropertiesSet.cmake") + +string(SUBSTRING "${CMAKE_SYSTEM_VERSION}" 0, 4, SHORT_VERSION) + +if("${SHORT_VERSION}" STREQUAL "10.0") + message(STATUS "Targeting Windows 10. Setting Extensions to version ${CMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION}") + set_property(TARGET ${EXE_NAME} PROPERTY VS_DESKTOP_EXTENSIONS_VERSION "${CMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION}") + set_property(TARGET ${EXE_NAME} PROPERTY VS_MOBILE_EXTENSIONS_VERSION "${CMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION}") + + # The last IOT reference is on 10.0.17134.0, so only add it if supported + if("${CMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION}" VERSION_LESS "10.0.17135.0") + set_property(TARGET ${EXE_NAME} PROPERTY VS_IOT_EXTENSIONS_VERSION "${CMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION}") + endif() + + # Add a reference to an SDK + set_property(TARGET ${EXE_NAME} PROPERTY VS_SDK_REFERENCES "Microsoft.UniversalCRT.Debug, Version=${CMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION}") +endif() + +target_link_libraries(${EXE_NAME} d3d11 JusticeLeagueWinRT CxxDll) |