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-rw-r--r--Tests/VSWinStorePhone/Direct3DApp1/BasicTimer.h25
1 files changed, 10 insertions, 15 deletions
diff --git a/Tests/VSWinStorePhone/Direct3DApp1/BasicTimer.h b/Tests/VSWinStorePhone/Direct3DApp1/BasicTimer.h
index b58c77d..56bd398 100644
--- a/Tests/VSWinStorePhone/Direct3DApp1/BasicTimer.h
+++ b/Tests/VSWinStorePhone/Direct3DApp1/BasicTimer.h
@@ -9,8 +9,7 @@ public:
// Initializes internal timer values.
BasicTimer()
{
- if (!QueryPerformanceFrequency(&m_frequency))
- {
+ if (!QueryPerformanceFrequency(&m_frequency)) {
throw ref new Platform::FailureException();
}
Reset();
@@ -28,33 +27,29 @@ public:
// Update the timer's internal values.
void Update()
{
- if (!QueryPerformanceCounter(&m_currentTime))
- {
+ if (!QueryPerformanceCounter(&m_currentTime)) {
throw ref new Platform::FailureException();
}
m_total = static_cast<float>(
static_cast<double>(m_currentTime.QuadPart - m_startTime.QuadPart) /
- static_cast<double>(m_frequency.QuadPart)
- );
+ static_cast<double>(m_frequency.QuadPart));
- if (m_lastTime.QuadPart == m_startTime.QuadPart)
- {
- // If the timer was just reset, report a time delta equivalent to 60Hz frame time.
+ if (m_lastTime.QuadPart == m_startTime.QuadPart) {
+ // If the timer was just reset, report a time delta equivalent to 60Hz
+ // frame time.
m_delta = 1.0f / 60.0f;
- }
- else
- {
+ } else {
m_delta = static_cast<float>(
static_cast<double>(m_currentTime.QuadPart - m_lastTime.QuadPart) /
- static_cast<double>(m_frequency.QuadPart)
- );
+ static_cast<double>(m_frequency.QuadPart));
}
m_lastTime = m_currentTime;
}
- // Duration in seconds between the last call to Reset() and the last call to Update().
+ // Duration in seconds between the last call to Reset() and the last call to
+ // Update().
property float Total
{
float get() { return m_total; }