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-rw-r--r--Tests/VSWinStorePhone/Direct3DApp1/BasicTimer.h76
1 files changed, 76 insertions, 0 deletions
diff --git a/Tests/VSWinStorePhone/Direct3DApp1/BasicTimer.h b/Tests/VSWinStorePhone/Direct3DApp1/BasicTimer.h
new file mode 100644
index 0000000..b58c77d
--- /dev/null
+++ b/Tests/VSWinStorePhone/Direct3DApp1/BasicTimer.h
@@ -0,0 +1,76 @@
+#pragma once
+
+#include <wrl.h>
+
+// Helper class for basic timing.
+ref class BasicTimer sealed
+{
+public:
+ // Initializes internal timer values.
+ BasicTimer()
+ {
+ if (!QueryPerformanceFrequency(&m_frequency))
+ {
+ throw ref new Platform::FailureException();
+ }
+ Reset();
+ }
+
+ // Reset the timer to initial values.
+ void Reset()
+ {
+ Update();
+ m_startTime = m_currentTime;
+ m_total = 0.0f;
+ m_delta = 1.0f / 60.0f;
+ }
+
+ // Update the timer's internal values.
+ void Update()
+ {
+ if (!QueryPerformanceCounter(&m_currentTime))
+ {
+ throw ref new Platform::FailureException();
+ }
+
+ m_total = static_cast<float>(
+ static_cast<double>(m_currentTime.QuadPart - m_startTime.QuadPart) /
+ static_cast<double>(m_frequency.QuadPart)
+ );
+
+ if (m_lastTime.QuadPart == m_startTime.QuadPart)
+ {
+ // If the timer was just reset, report a time delta equivalent to 60Hz frame time.
+ m_delta = 1.0f / 60.0f;
+ }
+ else
+ {
+ m_delta = static_cast<float>(
+ static_cast<double>(m_currentTime.QuadPart - m_lastTime.QuadPart) /
+ static_cast<double>(m_frequency.QuadPart)
+ );
+ }
+
+ m_lastTime = m_currentTime;
+ }
+
+ // Duration in seconds between the last call to Reset() and the last call to Update().
+ property float Total
+ {
+ float get() { return m_total; }
+ }
+
+ // Duration in seconds between the previous two calls to Update().
+ property float Delta
+ {
+ float get() { return m_delta; }
+ }
+
+private:
+ LARGE_INTEGER m_frequency;
+ LARGE_INTEGER m_currentTime;
+ LARGE_INTEGER m_startTime;
+ LARGE_INTEGER m_lastTime;
+ float m_total;
+ float m_delta;
+};