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-rw-r--r--Tests/VSWinStorePhone/Direct3DApp1/Direct3DApp1.cpp153
1 files changed, 153 insertions, 0 deletions
diff --git a/Tests/VSWinStorePhone/Direct3DApp1/Direct3DApp1.cpp b/Tests/VSWinStorePhone/Direct3DApp1/Direct3DApp1.cpp
new file mode 100644
index 0000000..3dbb97f
--- /dev/null
+++ b/Tests/VSWinStorePhone/Direct3DApp1/Direct3DApp1.cpp
@@ -0,0 +1,153 @@
+#include "pch.h"
+#include "Direct3DApp1.h"
+#include "BasicTimer.h"
+
+using namespace Windows::ApplicationModel;
+using namespace Windows::ApplicationModel::Core;
+using namespace Windows::ApplicationModel::Activation;
+using namespace Windows::UI::Core;
+using namespace Windows::System;
+using namespace Windows::Foundation;
+using namespace Windows::Graphics::Display;
+using namespace concurrency;
+
+Direct3DApp1::Direct3DApp1() :
+ m_windowClosed(false),
+ m_windowVisible(true)
+{
+}
+
+void Direct3DApp1::Initialize(CoreApplicationView^ applicationView)
+{
+ applicationView->Activated +=
+ ref new TypedEventHandler<CoreApplicationView^, IActivatedEventArgs^>(this, &Direct3DApp1::OnActivated);
+
+ CoreApplication::Suspending +=
+ ref new EventHandler<SuspendingEventArgs^>(this, &Direct3DApp1::OnSuspending);
+
+ CoreApplication::Resuming +=
+ ref new EventHandler<Platform::Object^>(this, &Direct3DApp1::OnResuming);
+
+ m_renderer = ref new CubeRenderer();
+}
+
+void Direct3DApp1::SetWindow(CoreWindow^ window)
+{
+ window->SizeChanged +=
+ ref new TypedEventHandler<CoreWindow^, WindowSizeChangedEventArgs^>(this, &Direct3DApp1::OnWindowSizeChanged);
+
+ window->VisibilityChanged +=
+ ref new TypedEventHandler<CoreWindow^, VisibilityChangedEventArgs^>(this, &Direct3DApp1::OnVisibilityChanged);
+
+ window->Closed +=
+ ref new TypedEventHandler<CoreWindow^, CoreWindowEventArgs^>(this, &Direct3DApp1::OnWindowClosed);
+
+#ifndef PHONE
+ window->PointerCursor = ref new CoreCursor(CoreCursorType::Arrow, 0);
+#endif
+
+ window->PointerPressed +=
+ ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &Direct3DApp1::OnPointerPressed);
+
+ window->PointerMoved +=
+ ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &Direct3DApp1::OnPointerMoved);
+
+ m_renderer->Initialize(CoreWindow::GetForCurrentThread());
+}
+
+void Direct3DApp1::Load(Platform::String^ entryPoint)
+{
+}
+
+void Direct3DApp1::Run()
+{
+ BasicTimer^ timer = ref new BasicTimer();
+
+ while (!m_windowClosed)
+ {
+ if (m_windowVisible)
+ {
+ timer->Update();
+ CoreWindow::GetForCurrentThread()->Dispatcher->ProcessEvents(CoreProcessEventsOption::ProcessAllIfPresent);
+ m_renderer->Update(timer->Total, timer->Delta);
+ m_renderer->Render();
+ m_renderer->Present(); // This call is synchronized to the display frame rate.
+ }
+ else
+ {
+ CoreWindow::GetForCurrentThread()->Dispatcher->ProcessEvents(CoreProcessEventsOption::ProcessOneAndAllPending);
+ }
+ }
+}
+
+void Direct3DApp1::Uninitialize()
+{
+}
+
+void Direct3DApp1::OnWindowSizeChanged(CoreWindow^ sender, WindowSizeChangedEventArgs^ args)
+{
+ m_renderer->UpdateForWindowSizeChange();
+}
+
+void Direct3DApp1::OnVisibilityChanged(CoreWindow^ sender, VisibilityChangedEventArgs^ args)
+{
+ m_windowVisible = args->Visible;
+}
+
+void Direct3DApp1::OnWindowClosed(CoreWindow^ sender, CoreWindowEventArgs^ args)
+{
+ m_windowClosed = true;
+}
+
+void Direct3DApp1::OnPointerPressed(CoreWindow^ sender, PointerEventArgs^ args)
+{
+ // Insert your code here.
+}
+
+void Direct3DApp1::OnPointerMoved(CoreWindow^ sender, PointerEventArgs^ args)
+{
+ // Insert your code here.
+}
+
+void Direct3DApp1::OnActivated(CoreApplicationView^ applicationView, IActivatedEventArgs^ args)
+{
+ CoreWindow::GetForCurrentThread()->Activate();
+}
+
+void Direct3DApp1::OnSuspending(Platform::Object^ sender, SuspendingEventArgs^ args)
+{
+ // Save app state asynchronously after requesting a deferral. Holding a deferral
+ // indicates that the application is busy performing suspending operations. Be
+ // aware that a deferral may not be held indefinitely. After about five seconds,
+ // the app will be forced to exit.
+ SuspendingDeferral^ deferral = args->SuspendingOperation->GetDeferral();
+ m_renderer->ReleaseResourcesForSuspending();
+
+ create_task([this, deferral]()
+ {
+ // Insert your code here.
+
+ deferral->Complete();
+ });
+}
+
+void Direct3DApp1::OnResuming(Platform::Object^ sender, Platform::Object^ args)
+{
+ // Restore any data or state that was unloaded on suspend. By default, data
+ // and state are persisted when resuming from suspend. Note that this event
+ // does not occur if the app was previously terminated.
+ m_renderer->CreateWindowSizeDependentResources();
+}
+
+IFrameworkView^ Direct3DApplicationSource::CreateView()
+{
+ return ref new Direct3DApp1();
+}
+
+[Platform::MTAThread]
+int main(Platform::Array<Platform::String^>^)
+{
+ auto direct3DApplicationSource = ref new Direct3DApplicationSource();
+ CoreApplication::Run(direct3DApplicationSource);
+ return 0;
+}