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-rw-r--r--Tests/VSWinStorePhone/Direct3DApp1/Direct3DBase.h39
1 files changed, 39 insertions, 0 deletions
diff --git a/Tests/VSWinStorePhone/Direct3DApp1/Direct3DBase.h b/Tests/VSWinStorePhone/Direct3DApp1/Direct3DBase.h
new file mode 100644
index 0000000..bba9f16
--- /dev/null
+++ b/Tests/VSWinStorePhone/Direct3DApp1/Direct3DBase.h
@@ -0,0 +1,39 @@
+#pragma once
+
+#include "DirectXHelper.h"
+
+// Helper class that initializes DirectX APIs for 3D rendering.
+ref class Direct3DBase abstract
+{
+internal:
+ Direct3DBase();
+
+public:
+ virtual void Initialize(Windows::UI::Core::CoreWindow^ window);
+ virtual void HandleDeviceLost();
+ virtual void CreateDeviceResources();
+ virtual void CreateWindowSizeDependentResources();
+ virtual void UpdateForWindowSizeChange();
+ virtual void ReleaseResourcesForSuspending();
+ virtual void Render() = 0;
+ virtual void Present();
+ virtual float ConvertDipsToPixels(float dips);
+
+protected private:
+ // Direct3D Objects.
+ Microsoft::WRL::ComPtr<ID3D11Device1> m_d3dDevice;
+ Microsoft::WRL::ComPtr<ID3D11DeviceContext1> m_d3dContext;
+ Microsoft::WRL::ComPtr<IDXGISwapChain1> m_swapChain;
+ Microsoft::WRL::ComPtr<ID3D11RenderTargetView> m_renderTargetView;
+ Microsoft::WRL::ComPtr<ID3D11DepthStencilView> m_depthStencilView;
+
+ // Cached renderer properties.
+ D3D_FEATURE_LEVEL m_featureLevel;
+ Windows::Foundation::Size m_renderTargetSize;
+ Windows::Foundation::Rect m_windowBounds;
+ Platform::Agile<Windows::UI::Core::CoreWindow> m_window;
+ Windows::Graphics::Display::DisplayOrientations m_orientation;
+
+ // Transform used for display orientation.
+ DirectX::XMFLOAT4X4 m_orientationTransform3D;
+};