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-rw-r--r--Tests/VSWinStorePhone/Direct3DApp1/CubeRenderer.cpp2
-rw-r--r--Tests/VSWinStorePhone/Direct3DApp1/Direct3DApp1.h2
-rw-r--r--Tests/VSWinStorePhone/Direct3DApp1/Direct3DBase.cpp2
-rw-r--r--Tests/VSWinStorePhone/Direct3DApp1/pch.h3
4 files changed, 8 insertions, 1 deletions
diff --git a/Tests/VSWinStorePhone/Direct3DApp1/CubeRenderer.cpp b/Tests/VSWinStorePhone/Direct3DApp1/CubeRenderer.cpp
index 3ba35fa..595f553 100644
--- a/Tests/VSWinStorePhone/Direct3DApp1/CubeRenderer.cpp
+++ b/Tests/VSWinStorePhone/Direct3DApp1/CubeRenderer.cpp
@@ -1,6 +1,8 @@
+// clang-format off
#include "pch.h"
#include "CubeRenderer.h"
+// clang-format on
using namespace DirectX;
using namespace Microsoft::WRL;
diff --git a/Tests/VSWinStorePhone/Direct3DApp1/Direct3DApp1.h b/Tests/VSWinStorePhone/Direct3DApp1/Direct3DApp1.h
index c3499c7..79b9070 100644
--- a/Tests/VSWinStorePhone/Direct3DApp1/Direct3DApp1.h
+++ b/Tests/VSWinStorePhone/Direct3DApp1/Direct3DApp1.h
@@ -1,8 +1,10 @@
#pragma once
+// clang-format off
#include "pch.h"
#include "CubeRenderer.h"
+// clang-format on
ref class Direct3DApp1 sealed
: public Windows::ApplicationModel::Core::IFrameworkView
diff --git a/Tests/VSWinStorePhone/Direct3DApp1/Direct3DBase.cpp b/Tests/VSWinStorePhone/Direct3DApp1/Direct3DBase.cpp
index 0662fbe..f24ce28 100644
--- a/Tests/VSWinStorePhone/Direct3DApp1/Direct3DBase.cpp
+++ b/Tests/VSWinStorePhone/Direct3DApp1/Direct3DBase.cpp
@@ -1,6 +1,8 @@
+// clang-format off
#include "pch.h"
#include "Direct3DBase.h"
+// clang-format on
using namespace DirectX;
using namespace Microsoft::WRL;
diff --git a/Tests/VSWinStorePhone/Direct3DApp1/pch.h b/Tests/VSWinStorePhone/Direct3DApp1/pch.h
index 78ebea3..d80cdb7 100644
--- a/Tests/VSWinStorePhone/Direct3DApp1/pch.h
+++ b/Tests/VSWinStorePhone/Direct3DApp1/pch.h
@@ -1,7 +1,8 @@
#pragma once
+#include <memory>
+
#include <DirectXMath.h>
#include <agile.h>
#include <d3d11_1.h>
-#include <memory>
#include <wrl/client.h>